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Yuri-World-Ruler — Legacy

#xnalara #asari #masseffect #femshepard #liaratsoni #commandershepard #blendercycles
Published: 2017-04-15 12:31:53 +0000 UTC; Views: 3624; Favourites: 46; Downloads: 28
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Description COD! - Comment Or Die!

Sooo... as I was playing ME Andromeda lately I thouhgt I'd do something ME related...  Somehow this came to mind
With new graphics card I used 1024 samples took about 2 hours. With my previous card I was using 512 samples and pic this size took about 4 hours or more...
Still there such a shitload of fuckin NOISE! But that's probably because of how I used the lights in blender... anways I tried to blur it. But didn't want it to be TOO blury. If the background seems too blurry that's because it's supposed to be... it's like out of focus... kinda thing... or whatever...
I don't really have too much to say about this anymore
I remember I was always scared when my father carried me like this always seemed way higher than it really was...

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Made with XNALara+Blender Cycles
Models from
Here (Shepard) kurauamami.deviantart.com/art/…
Here (Liara) nach77.deviantart.com/art/Liar…
Here (Kid...just used Liara's face texture and Shepard's eyes)  nach77.deviantart.com/art/Asar… (and her clothes) sia-g.deviantart.com/art/Mass-…
Additional models like  the plants, console (in the back) etc. - Melllin ; Just-Jasper
Can't find the Walls, floors, windows anymore.

Mass Effect belongs to BioWare
Related content
Comments: 10

matyd33 [2017-05-03 08:19:18 +0000 UTC]

I love this! 

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Yuri-World-Ruler In reply to matyd33 [2017-05-03 19:46:07 +0000 UTC]

Glad you do...

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lynnechae [2017-04-19 01:04:43 +0000 UTC]

It's how a tradional family should be

👍: 0 ⏩: 1

Yuri-World-Ruler In reply to lynnechae [2017-04-19 16:46:45 +0000 UTC]

Indeed

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Berserker79 [2017-04-17 11:26:54 +0000 UTC]

Lol, look who's talking about noise! I've come to the conclusion that lights and reflective surfaces are among the biggest culprits when it comes to noise. As far as I can tell, you managed to remove all noise by blurring, but if you get the chance (i.e. if you aren't all that busy with Andromeda ) I'd give 2000 samples a try and see whether the amount of noise decreases to a substantial extent compared to using about 1000 samples. It will probably take about 4 hours, but since that's what it took to render 512 samples on your old card, maybe it's something you are willing to try. Blurring the background works well in my opinion so as to give the image some "depth", which is what you also want to achieve. My only suggestions here would be to reduce the amount of blur on the leftmost part of the background (where the planter is) because that's closer to the characters and should be on focus to an extent similar to that of the characters compared to the stuff shown farther in the back.

Oh, I believed you can't find the walls, floors, windows models because the user who uploaded that stuff has closed her account for good, i.e. :devprocrastikate:

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Yuri-World-Ruler In reply to Berserker79 [2017-04-17 13:14:19 +0000 UTC]

Because here it's a lot more visible. If you get the full size you'll see it
I'll probably give it a try when I think of some new pic I already finished Andromeda. Not with ALL sidequests but most. 
Aaaand well. The plant is so blurry because that's where the noise was most visible. On the shadow there. You scan still see it on the full size.
But yeah I'll probably do it. Remove the blur from there. Later...

Aaand yeah that name rings a bell. Must have been her. Well... Nothing I can do about that

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MahJimmies111 [2017-04-15 13:08:32 +0000 UTC]

Only 1 blue child? There needs to be at LEAST 10 or 15 more.

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Yuri-World-Ruler In reply to MahJimmies111 [2017-04-15 13:16:04 +0000 UTC]

1 is enough... For now...

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Maelora69 [2017-04-15 12:42:12 +0000 UTC]

Aww... so pretty.  This should have been DLC. 

I always feel that 'Citadel' was meant to have been post-game DLC myself.

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Yuri-World-Ruler In reply to Maelora69 [2017-04-15 13:05:23 +0000 UTC]

Could have been. But even so for some reason they wouldn't add anything like THIS...

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