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Published: 2009-04-17 15:31:23 +0000 UTC; Views: 4818; Favourites: 20; Downloads: 653
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Description
So, I may have mentioned in passing a few times that I've been working on a PC RPG game based on Code ANGEL (possibly with an Infinite Crisis expansion later). Here's a first look.Graphically speaking, I didn't have much to work with. There are no sprites out there for most of Code Lyoko. As such, all human characters will appear in battle as Gaia avatars, usually with significant editing. I'm going to try and create my own images for the monsters... what's in here right now is basically a placeholder. (image by ~Sanxay)
The map tiles here are from some game maker website, but I'm going to keep looking for better ones. They look nothing like the forest sector. The battle background is just an old screen shot.
The engine will allow three party members and up to three enemies per encounter. I'm having trouble getting the turn order to calculate properly based on the character's speeds.
All characters have LP, AP, EXP, ATK, DEF, and RFX stats that will be used in the battle system. Simple enemies will just have simple attack once per turn behavior, but bosses will have complex move sets, including special moves.
The attack command let's you target and attack one enemy.
The program command let's you run "programs" (spells) that vary by character. The number of these increases as the character gains levels.
The guard command reduces the damage you take until next turn.
The item command let's you use items to restore your health, item's can be acquired by defeating enemies.
That floating Xana mark rotates and acts as your cursor.
Here's what I eventually hope to include in the game, but some things may get cut depending on whether or not I can get them working.
Reactive Battle Commands - offensive and defensive programs may have some sort of "mini-game" effect to increase their effectiveness. For instance, William launches a special attack where he throws his sword at you, but "L" quickly appears on screen, and if you hit L in time you'll dodge it. Or Odd launches an attack and a fast-moving target appears on the screen, and clicking it in time results in a critical hit. (Very time-consuming and kinda unlikely... it's kinda a pie-in-the-sky idea.)
Mini-Game Levels - a few levels thrown in here and there, such as Skid Missions, and another where you play as Ulrich and fight from on the overbike. (Quite likely, I know how to do this stuff.)
Simple Cutscenes - play out the story in simple cutscenes, with torso-up shots of the characters and textboxes. (Necessary, will just take time.)
Guest Characters - special characters that will join the party for a single level, such as Kiwi or Franz Hopper. (Easily done.)
I will release the game episodically. Once the first episode (the first four chapters of Code ANGEL) is done, I'll do the initial release.
Please give me some feedback if you have any ideas of how I can make this game better. Do you know of any decent graphics I could make use of? Do you have any sprites or anything I could use?
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Comments: 22
RY0ASUKA [2013-11-12 03:43:36 +0000 UTC]
i have an app called "sprite studio" it makes pretty good little sprites (only if you know how to do it)
i have it on tablet, i'm not sure if you can get it for pc.
just thought you might want that info, it looks great btw, i'd love to play that
👍: 0 ⏩: 0
chainsawkoneko [2012-09-27 15:32:50 +0000 UTC]
OH FOR THE LOVE OF ALL THAT IS GOOD AND HOLY PLEASE CREATE THIS!!!!! I am so very much in love with codegolyoko!
👍: 0 ⏩: 0
ZaberBlade In reply to AmeeBelpois [2009-08-30 16:56:40 +0000 UTC]
No, but I'm still working on it. Like I said, I couldn't figure out a way to get the turn order to calculate, but to work around it I've developed a sort of active time battle system I'm going to be revealing in a week or two. Coding it is proving very time consuming as I have to use trial and error on every element one at a time. I'll post something about it in my journal when I get it working.
👍: 0 ⏩: 1
AmeeBelpois In reply to ZaberBlade [2009-12-16 01:48:30 +0000 UTC]
Coool. What are you making it with again? I'm using Ubuntu.
👍: 0 ⏩: 1
ZaberBlade In reply to AmeeBelpois [2009-12-17 23:39:05 +0000 UTC]
I'm using Game Maker 7.0 Lite. It has it's own internal programming language called GML. It's a free program hosted on [link]
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AmeeBelpois In reply to ZaberBlade [2009-12-19 00:19:22 +0000 UTC]
Whats the exported file type though? Like, the finished thing? .exe?
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ZaberBlade In reply to AmeeBelpois [2009-12-21 01:26:26 +0000 UTC]
Oh, the finished game is saved in a .gmk file while in editing, and a finished game is saved as a .exe
👍: 0 ⏩: 1
TheMelz [2009-07-02 16:54:52 +0000 UTC]
Wow. This looks like fun. I can't wait for it to be finished. I don't have any sprites or graphics, but if you need someone to give some photoshop help with the backgrounds (they look a little pixelly, I think I can fix that) go ahead and ask me, I'll defiantly try.
👍: 0 ⏩: 0
Long-live-Japan [2009-04-18 22:58:22 +0000 UTC]
NICE. This is a really good idea. I don't think cinematic voice-overs are really good, though, considering those take lots of time and resources. I would stick with with the basic text box method circa Final Fantasy VII and earlier (I believe they started voice-overs with FFX; correct me if I'm wrong). As for the map tiles, how exactly does that work? Cause the tiles you have for forest sector look really crappy (no offense intended), couldn't you find some kind of program to draw your own map tiles digitally and then import them into the game? Just a thought.
Also, how does the RFX (which I guess means Reflex)work into the game? I'm guessing LP, AP, EXP, ATK, and DEF are self-explanatory. Is it like an inverted ACC stat (high RFX=less chance of being hit by an attack)?
But anyways, it does look awesome.
-K
PS: I got a text message from Flynn (Gaia NPC) saying your birthday was coming up, so happy birthday, just thought I'd mention it.
👍: 0 ⏩: 1
ZaberBlade In reply to Long-live-Japan [2009-04-21 00:05:51 +0000 UTC]
RFX does stand for reflex, and it's used in the calculation for turn order, evasion, and accuracy. Thanks, I forgot to clarify that. The only voicing in the game will probably be some battle effects. Just pull a little "Laser Arrow!" and what not from an episode or two if I can. I'll probably record Zaber myself for lack of anything else.
The tiles are 50x50 pixel squares. I can make them myself in the software, it just takes time to make them look decent. I'm going to try making some of my own, I just need to look for some textures, that's all.
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ZaberBlade In reply to ZaberBlade [2009-04-21 03:27:38 +0000 UTC]
Oh, and thanks for the Happy Birthday.
👍: 0 ⏩: 0
ShizukaDreams [2009-04-18 00:31:12 +0000 UTC]
O_O ...
...WOW! I can't wait to play it! >w< It looks like it's coming along really nicely.
Just one question: Is the game only going to be able to run on PC, or can it run on Macs too? Because I have a Mac D:
As for ideas, I think it would be cool if you got some people to do voice overs for the characters and read lines aloud, but that might be too time consuming...
I also think it would be cool if you added some mini games in the real world... like, um, talking to the characters to try and get info of some kind, and if you fail nothing really happens but if you pass you unlock a special ability or item or something...
Hmm... maybe for the map tiles you could just take a screenshot of the forest sector and draw squares over it? XD I know that wouldn't make a very good map, but I think it would look a lot better...
Just some ideas ^^
Anyway, it looks great, can't wait, and don't forget to make it playable on a Mac
👍: 0 ⏩: 1
ZaberBlade In reply to ShizukaDreams [2009-04-21 00:07:20 +0000 UTC]
I'm not sure if GML executables will run on Mac, but I know a way to check.
Go to [link]
All the games on that site were made with this particular software, so you can download one of them and try to run it. If it plays for you, than you're fine. If not, I believe it's possible to play the games from a browser plug-in offered by the same website.
Let me know how it turns out.
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ShizukaDreams In reply to ZaberBlade [2009-05-21 18:07:38 +0000 UTC]
I tried it and it wouldn't even finish downloading... and when I tried to open the file it DID download nothing happened D:
Ugh...
Well... my dad has a PC. Maybe I can borrow his computer later and try. >.<;;
👍: 0 ⏩: 0
Lord-Makuta [2009-04-17 21:36:19 +0000 UTC]
This game sounds like it'll be a lot of fun. Unfortunately I don't have any sprites/graphics, and everything sounds good I can't exactly think of what to add in. Dynamic music and sound effects should be included, though you may have already thought that part through. Wasn't in the description though
👍: 0 ⏩: 0
Tyreik [2009-04-17 16:50:53 +0000 UTC]
while i dont have any sprites, [link] could be slightly helpful for anyone willing to give a shot at making the sprites
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