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zaickmagic — Moving In ENF - prealpha game progress

#embarrassed #enf #game #enf_game #enfgame #euf #embarrassednudefemale #embarrassedunderwearfemale #embarrassedinpublic
Published: 2017-05-28 04:39:24 +0000 UTC; Views: 10688; Favourites: 46; Downloads: 0
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Description Just as a sort of what's going on - as you can see, some art assets are coming together.
The general gameplay is decided - basically, RPG Maker MV is fairly set on having their sprite grid based event system, so you will have to move around a single screen, clicking about to decide what to interact with (finding hidden items to use, getting knowledge of the apartment, etc.) As you talk with people, busts will appear on screen (8-16 per character). If specific things happens, the bust may not change (aside from expression), however cut-ins will take place. There are 4 characters, each with like 6 or so scenarios, and each scenario is usually going to have around 4 unique cut-ins (or busts).
Basically this keeps me from having to draw a thousand (literally) different full body images depending on what's happening, but also not just having things be completely text based. By the end of this, the image gallery will probably be about 130 different images, counting both busts and cut-ins. A lot, but... seems doable over a few months.
Programming wise, honestly it is getting easier. I was really apprehensive about my programming ability, but RPG Maker MV does to most of the work. I have a horrible feeling I am going to mess up multiple times the variables of Interest and Lust (it is REALLY easy to instead of say ADD 3 lust, SET lust to 3 if I am not paying attention.

Gameplay wise, you just do whatever you want in a visual novel point and click format. This is mainly focused on scenario based ENF (or EUF), and is not meant to be "fast." There is no rape - it is somewhat like a puzzle dating sim. There are 6 hours, each hour having a unique set of scenarios - completing any scenario passes the hour, so things are sort of based on the idea you play the game at least 5 or 6 times.

I will likely be completing the game "hour" by "hour," starting with 7 o'clock. If this doesn't make sense... Well, if you ever play the game, it hopefully will. I think I might finish 7 o'clock by mid to late June, depending on how long these images take. After I get the initial 30 or so images for normal "talking busts," things actually will move a bit faster.

IF I GIVE UP: I likely will only give up on art. If I REALLY give up on trying to put together over a hundred CG's, I will try and at least program a whole game (having just text to explain what's going on instead of having any cut-ins/custom busts)- that way I can always come back and reenter the pictures, "borrow" pictures from the internet of similarly styled characters/situations, or even ask another artist to do them all. So far, I've enjoyed this programming, and expect to at least finish the writing part, as writing is really my favorite of hobbies - more so than the art, honestly.

Comments? Questions? Go ahead below (or message)!
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Comments: 2

Kingheath18 [2017-10-29 18:39:10 +0000 UTC]

You can do it! We believe in you!👍😎😎

👍: 0 ⏩: 0

rojoa [2017-06-01 05:09:42 +0000 UTC]

Sounds like you're making good progress and I look forward to playing the game.

👍: 0 ⏩: 0