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Published: 2016-04-07 01:30:31 +0000 UTC; Views: 4977; Favourites: 21; Downloads: 11
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COPYRIGHT ACT ALLOWS THIS MATERIAL : "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use, in addition DMCA claims are made under penalty of perjury in addition to being eligible to collect damages under Β§512(f) over material being taken down and lawsuits involving DMCA abuse exist. Command and Conquer is the Copyright of EA Games.C&C 3 The Forgotten is a Command and Conquer 3 Tiberium Wars mod that adds the forgotten as a C&C faction and is a very well put together mod, even if it is a few years old, even coming with it's own installer that plays a video. While the mod installs itself showing off panoramic views of a wasteland.
The mod is literally it's own application with it's own menu, soundtrack, and stuff, It's own campaign, 4 PDF files to compliment the CNC Forgotten storyline and 1 of those 4 is a user manual, in addition to adding the Forgotten as it's own faction. Because directing a let's play series would take awhile, let is first break down the mod into read-able chunks; maybe a skirmish let's play sometime in the future of when the factions stuff should be most available. The PDFs are "Code of the Open Hand", "Journal of Raven Hades", "Morning Dawn Report", and "The Forgotten User's Manual". For further reading or to find the mod please look them up. It even includes some maps, the Apline Valleys map has a day and night and the "Unfriendly Skies" map even has Ion Storms. The default Hovel structure that factions can use has been replaced with a upgrade center that can boost attack, speed, or armor. The added maps seem to load slower than the default maps though.
Since I ran this on windows 10, I should note, that I had compatability problems when I changed around the graphics settings. But I fixed these when I ran it in compatibility mode for Windows Vista.
The Forgotten MCV seems to emit greenish-grayish Tiberium infused smoke. I know you're mutants immune to Tiberium exposure; but you shouldn't try to indoctrinate others with mutation causing Tiberium the same way smokers "indoctrinate" people into lung cancer. Not every one survives the mutation process and the days before Tiberium are not exactly Old-Testament era history. In Skirmish and with extremely high graphical settings; the smoke it isn't green but rather gray.
The Power Plant shows off the craftiness of The Forgotten as they can be further upgraded for more power, A anti-infantry pillbox can be mounted on it, a RPG launcher can also be attached to it, and a Flak cannon is also available. All 3 can somehow detect stealth (I don't see how The Forgotten have acesses to advanced sensors but they have a Hacking power that can turn someones own base defenses against them).
The Machine Shop is a chop shop where the Forgotten create their vehicles from old, existing vehicles and/or scrap salvaged from various locations (they're is a sizable chance the original owners are dead) or Forgotten made items made from scrap. GDI could have sword when they parked their APC and Pitbull (a unit from the default game) that it had it's wheels and various parts on it.
The Relay Station is a rusted satellite dish that picks up old TV signals sent from the past. Instead of going to YouTube and finding episodes of 90's shows, favoriting them, and have them have DMCA takedowns in a few days or torrenting the shows like any web savvy person (basically blowing raspberries and thumbing your nose at the "DMCA users" and "Cease and Desisters" that are Viacom, Disney, Fox, Hasbro, WMG, SMG and whoever else); you can watch them on the Forgottens salvaged TVs. Watch Angry Beavers, Cow and Chicken, rekindle your inner 90 kids love for Hey Arnold or The Wild Thornberries. Pick up the first generation of Pokemon or finish off Seinfeld. Watch Spongebob when it just started out. Theres even stuff like South Park and watching the ticker tape on Worldcom stock and reliving the dotcom bubble on old bloomberg broadcasts.
The Veinhole Chamber is the Forgottens Superweapon that somehow makes a Veinhole Monster appear where you use this power (even in skirmish maps that appear to be taking place in Blue Zones).
Β The Tick Tank is a rather old weapon. But it's less like that one Churchhill guy (not Winston Churchill) who got a kill with a longbow in WWII (Thanks for teaching me this odd fact TvTropes) nor a man using a Babylonian made iron sword and more like deploying the F-4 Phantom in Desert Storm when it's possible to send a F-14, F-15, F-16, or F-18. Sure it's around 17 years old by the time of the Third Tiberium War in 2047-2049 (The time of the fighting in Tiberium Sun is in 2030 and 2032 for the Firestorm expansion); but the M1A2 Abrams that is used IRL is over 20 year old.
The Longhorn is a garrisonable beast with 4 garrison slots, though it's turret can't turn like the German anti-tank guns of WWII. It's also slow saying it's qoutes when selected.
The Sidewinder is apparently a VTOL aircraft even when it doesn't look like it's VTOL capable. Relying on the magic of being in the 2040's to vertically take off (to be fair, in the 80s, Robocop can come out of your tv like the Samara Morgan from The Ring, eat fried chicken from a oddly named brand, and take your fridge). It can be upgraded to spray the ground with corrosive Tiberium gas; turning unprotected (and apparently really unfortunate) GDI and NOD soldiers into Viceroids and it even does some noticeable damage against buildings.
The Logistics Blimp's presence enrages units and makes them fight harder and grants commanders a impressive view of the battlefield. It can also detect stealth.
The Horde is The Forgotten's basic machine gun infantry. It can be enhanced with the "Basic Training" upgrade and is incredibly quick to train and incredibly cheap infantry.
The Disc Thrower Squad toss old explosive discs that GDI used in the Second Tiberium War (Tiberium Sun).
The Salvager is a man who can fix vehicles in addition to building repair and capture functions. It is probably best if you don't eat whatever food item he finds in the trash with Tiberium crystals growing out of it. he is probably are capable of making the engines that probably power the Forgotten's vehicles, biofuels from mutated life, and could probably make food from mutated life that would make a non-mutated human sick (unless Tiberium and/or it's radiation gives them the energy and sustenance they need, but it could be like Amethyst from Steven Universe where they can choose to eat anyway and eat things that Humans wouldn't).
The Beastmaster is not some barefoot, bearskin clad nature man or woman who can command cute (or other) woodland animals to do his/her bidding and care for them (I have seen fan-art of Fluttershy that depicts her as a barefooter nature girl and she has been thought of as a beastmaster, more than once by fans). This man can somehow control 4 Tiberium Fiends at once; all of which are larger than he is.
The Commando can kill most infantry units instantly and destroy buildings, walkers, and create a dummy double from friendly infantry (this costs more than some infantry units though). Unlike other commando units it can be upgraded.
I should note there are other units and structures mentioned that I did not cover.
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Comments: 10
abloodbrother [2019-04-21 22:26:27 +0000 UTC]
I'd like to think that the canon TW3 was a mix of the story line of this and a mix of units was this and Tiberium Essence.
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Helix935 [2016-06-15 19:13:30 +0000 UTC]
hell yeah loved the forgotten mod, tick tanks were the beast
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ZanyOnePip In reply to Helix935 [2016-06-15 19:15:30 +0000 UTC]
I got more mod reviews where that came from.
I also looked at your profile, this is like your third comment on anything on DA.
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ErastusMercy [2016-06-10 05:36:53 +0000 UTC]
It's good to see people still playing the mod, twas an interesting project.
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ErastusMercy In reply to ZanyOnePip [2016-06-10 16:30:10 +0000 UTC]
I was recruited by Blbpaws during the latter part of the mods development, I did the majority of the infantry portraits. erastusmercy.deviantart.com/arβ¦
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ZanyOnePip In reply to ErastusMercy [2016-06-10 16:38:19 +0000 UTC]
it's always nice to see another fan of the C&C games. Tell me what you thought of my review.
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ErastusMercy In reply to ZanyOnePip [2016-06-11 00:06:43 +0000 UTC]
I've looked at both your written and youtube review. And yeah I enjoyed them, the cheeky observations made me chuckle, though maybe the Beastmasters were apprentices of Chris Pratt? Β
The only thing that threw me out with the video is that you rushed through your dialogue a little too fast in certain parts, which made it hard to keep up. That said, overall I enjoyed your review.
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ZanyOnePip In reply to ErastusMercy [2016-06-11 13:18:25 +0000 UTC]
I got a whole lot more where that came from... and yes I'm aware of the high pitched voice; I was aiming for a Pinkie Pie voice like in the "Question Pinkamena" tumblr dubs by "TheDarkLord2672"
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