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Published: 2010-08-22 16:42:30 +0000 UTC; Views: 5756; Favourites: 21; Downloads: 88
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Description
This are funI was about to turn the in-game model from Brawl into a high-poly model, but the one I got was posed oddly and had no UVs, so instead I'm using a human figure I had already modeled for Nina. I'll just add Samus' head from the game model.
It'll have 3 layers - her unclothed figure, the Zero Suit, and the power suit.
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Comments: 21
Envy1996 [2013-09-09 05:01:11 +0000 UTC]
Um, could you(if you have it done) packgage up the model and share it? I'd really appreciate it!
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ancientjournalist [2013-03-04 06:17:21 +0000 UTC]
Would you be willing to share this model? :3 I wanted to recolor the suit
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Zareste In reply to ancientjournalist [2013-03-08 06:48:13 +0000 UTC]
sure, although I haven't finished much of it lately
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ancientjournalist In reply to Zareste [2013-03-09 06:15:12 +0000 UTC]
thats fine ^^ it looks cool :3
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LarioLario54321 [2012-07-06 14:34:18 +0000 UTC]
May I please Borrow this art for the logo for my new Zero suit fan club, Since I am a fan of the zero suit samus wears? Nice Job!
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GoddessofPerversity [2011-09-18 15:04:39 +0000 UTC]
This is 3ds Max, isn't it? I work with this program too, and I'm very eager to see how your Samus turns out. She looks great so far. I hope one day I can make one this good.
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Zareste In reply to GoddessofPerversity [2011-09-18 20:17:37 +0000 UTC]
I'm actually thinking Sculptris could speed this up. I'm not sure if it will be accurate enough though
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GoddessofPerversity In reply to Zareste [2011-09-19 20:09:01 +0000 UTC]
If it still looks good, I know I wouldn't mind a few inaccuracies.
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Dre788 [2010-08-23 15:26:33 +0000 UTC]
Is working in 3d hard? Or are you just so use to it, it doesn't seem so difficult? I've always avoided the idea.-_-
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Zareste In reply to Dre788 [2010-08-23 16:33:12 +0000 UTC]
It's hard, at first, only because these programs use 15-year-old interfaces that are a real clusterfuck. (I don't know what zBrush's excuse is) BUT I've got this huge list of pictures and animations I want to make, so this is faster for me in the long run
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Dre788 In reply to Zareste [2010-08-23 21:31:15 +0000 UTC]
Which of these 3d programs have the easies learning curve? Or is it best to just dive in the hardest one? Which is better 3d max of Maya?(srry for all the questions, I really enjoy your work)
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Zareste In reply to Dre788 [2010-08-23 22:36:25 +0000 UTC]
They're both nearly as bad, but 3DS has worked better for me because I like non-destructive systems.
The easiest modelers ever are Mudbox and Sculptris (though Sculptris crashes constantly). They won't do intricate things like extrudes or bevels, but they do organic models real easy
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TheMaster6666 In reply to FalconBoy [2011-09-18 18:41:55 +0000 UTC]
Chozo power suit you mean.
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