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Published: 2020-05-02 08:27:19 +0000 UTC; Views: 1322; Favourites: 12; Downloads: 11
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グランド・スカラビッチHm. Rainy Turtloid having his back to you and not facing you is weird. This guy is weirder. His grunts and screams give me unending amusement.
Might sound odd, but probably my favorite stage in the whole game. Tough call, considering they're all terrible. I'd say its parts feel as similar to a MegaMan game as X6 gets.
I really have to chide the X6 team about the giant "boulders" here though, having only 45 degree turns for an oject that big really just looks terrible. Both sheets I used to compile this before doing my own rips had 4 positions for each dung-heap, with the light in the center as it gets lighter. I did some quick comparisons and found that besides the initial glowing ball of shit, the rest of 'em are only a 45 degree turn and then 90 degree turns of those. Why on earth don't the sprites use the same set of lights in the center for all 5 varieties, I have no idea. the 4th (lightest) is universal at least.
And Alia's post-mission briefing here is one that irritates me a ton (I mean, they all do) because it states that X & Zero were found in the same place? That doesn't begin to make sense. Someone didn't pay attention past the first Sigma-fight in X5 --er, second. I keep almost forgetting he was the intro-boss too :<
So that's the last of the investigators! And last stage-boss of the bunch, 48 out of 48.
Huge thanks as ever to Magma MK-II www.spriters-resource.com/play… and Sprites Inc sprites-inc.co.uk/sprite.php?l…
www.youtube.com/watch?v=xxB6EL…