HOME | DD

Published: 2015-11-22 18:00:06 +0000 UTC; Views: 266; Favourites: 5; Downloads: 0
Redirect to original
Description
Melee Warrior: Sentinels (Charges into battle and intercepts enemy ground units. Revives after taking fatal damage.)Ranged Warrior: Dragoon (Enhanced damage, range, and life. Deals bonus damage to armored units.)
Cloaked Warrior: Dark Templar (Permanently cloaked. Shadow Fury quickly attacks multiple enemy ground units.)
Robotic Assault: Annihilator (Shadow Cannon deals heavy damage to enemy units. Deals bonus damage to armored units.)
Robotic Support: Energizer (Transforms to generate a power field. Boosts attack and movement speeds of friendly units.)
Starfighter: Phoenix (Graviton Beam lifts two ground units into the air simultaneously. Deals bonus damage to light units.)
Psionic Warrior: High Templar (Drains energy from enemy units. Psionic Storm restores shields of friendly units. Two High Templare merge into Archon.)
Robotic Siege: Colossus (Walks up and down cliffs. Attacks set fire to ground, damaging enemy ground units over time.)
Assault Ship: Void Ray (Deals increasing damage and increases range as it continues to attack. Deals bonus damage to armored units.)
Capital Ship: Carrier (Heals nearby friendly mechanical units. Interceptors attack ground and air units.)
I kinda settled into a specific unit composition on my first playthrough, this is an updated version. Not to say I didn't switch some things around. In replaying it, I'm trying some different stuff. And, of course, the Master Archives lets me try to optimal compositions and such. That really works because they have a system where there's missions you can choose to do before or after others, thus unlocking different units and types of units in different orders in different playthroughs.
Related content
Comments: 1
covert-ops [2016-01-07 02:33:09 +0000 UTC]
I used instead reaver's, arbiters, and vanguards but other than that I did the same thing
👍: 0 ⏩: 0