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Published: 2022-06-08 08:11:12 +0000 UTC; Views: 7779; Favourites: 113; Downloads: 1
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A new hero that me and Bookdud3 created.Three thousand years ago in Iram, the Atlantis of the Sands, King Solomon fought against the Efreet, who threatened to enslave the world, closing the portal to the mythical City of Brass. The Efreets that remained on Earth, Solomon bound to brass vessels to entrap them. Unfortunately, one of the Genies he trapped was the Djinn Princess Raghba.
In modern day, Sahar Selene Qadir lives in Washington DC, where her mother, Jamila, works as an archeologist searching for Iram, and her father, Caseem, works as the curator for the National Geographic Museum in DC. Sahar visits her dad at the museum and finds an artifact, a Brass Bracer, that her mom recently sent to the museum. Sahar touches it, and it glows slightly. Sahar later returns home to find the brace in her backpack even though it shouldn’t have been there. While examining it, Sahar touches the jewels on the bracer, which start to glow, releasing a cloud of smoke that materializes into a Genie. She introduces herself as Raghba, the Djinn Princess of the Citadel of Ice and Steel, and Wish Granter to those who hold her Brass Bracer. Since Sahar holds it, she gets wishes, but there is a catch; certain wishes can’t be wished for (1.) Can’t resurrect the dead, 2.) Can’t wish for more than three wishes in the span of a day, 3.) Can’t wish for someone to truly act against their will [ex. can’t make someone love or hate someone else, but can make someone bow before you unwillingly], 4.) These Wishes only last until the next sunrise, and 5.) Can’t conjure/craft magical items) and the wishes only last a full day before they disappear, so Sahar must wish wisely for what she wants.
Things have taken a great turn for Sahar until her brother Rijan gets in deep with a criminal gang and costs them a big payday with a botched theft, so he either helps them rob millions from a bank as their getaway driver or he dies. Sahar hears of this plan and goes to save her brother. With the help of Raghba, Sahar disguises herself and finds imaginative ways to defeat the gang with the aid of her wishes. When all is said and done, the gang is left tied up, and Sahar gets her brother away before the police arrive and accidentally reveals her identity under the disguise. The next day, everyone is talking about the new costumed hero that stopped thieves from robbing a bank, and when the cops come around to ask if Rijan was there; Sahar wishes for evidence of them being at home all night which the cops accept and leave.
Despite the rocky start, Sahar sees that maybe a bigger world of super-heroics might have opened up for her. Days later, Sahar and her family received the terrible news that her mother had disappeared, and there was evidence of a struggle at her foreign office in Cairo. Sahar asks Raghba to bring her mother home, but forces more powerful than Raghba makes that impossible, causing Sahar and Rahgba to wonder what is going on. With her mother not being able to be brought to Sahar, Sahar asks to be taken to her instead, and while Raghba can’t get her to the exact location, she can bring Sahar close, and a portal opens up to reveal the mythical City of Brass.
Sahar was ready to go and get her mother but from her very first step into the City of Brass, the intense, scorching heat, the numerous Efreet warriors, and Raghba’s minimal powers cause Sahar and Raghba to retreat back to the Earth Realm. Being just a novice in fighting and magic, Sahar can’t hope to get any closer to where her mom is being held, so she must train in fighting criminals and villains and journey to different realms to learn magic and gain mythical items that will help Sahar save her mom from the City of Brass. In the Earth Realm, Sahar has to hide who she is, so criminals and police won’t come after her or her family, so Raghba gives Sahar a hero outfit and Sahar takes the hero name of Wisher.
So in the center of the drawing is of course Wisher and on her left is her genie, the Djinn Rahgba who hails from the Citadel of Ice and Steel in the Realm of Air and to Wisher's right is the magical carpet, Vas (short for Vasnetsov), and her magical creature pet, Al the Al-Mi'raj (horned rabbits that send all wild beasts fleeing)
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TheDogwhitaTail [2022-06-18 19:33:33 +0000 UTC]
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