HOME | DD

Published: 2007-07-09 09:54:06 +0000 UTC; Views: 3509; Favourites: 25; Downloads: 0
Redirect to original
Description
Another scene ive done for "ARCHITEKT Marek Trela"Vray + max 9 + lots of displacement + many hours of test renders
Related content
Comments: 34
zipper In reply to Oscelot [2007-07-23 09:43:17 +0000 UTC]
thanks im planning on updating it anyway
👍: 0 ⏩: 0
Nimphious [2007-07-19 05:15:10 +0000 UTC]
It looks really great. Did you use a bump map for the brick wall or did you model it?
👍: 0 ⏩: 1
zipper In reply to Nimphious [2007-07-19 14:14:52 +0000 UTC]
its displace map actually displaccement map was painted mostly by hand to get different height of stones
👍: 0 ⏩: 1
Nimphious In reply to zipper [2007-07-20 02:58:58 +0000 UTC]
Oh nice. I love using displace maps when poly count isn't an issue. They look so much nicer at an angle.
👍: 0 ⏩: 1
pro2004 [2007-07-15 11:17:14 +0000 UTC]
hey
I like the reflection on the floor the pool and the plastic material, the other need to be better i think.
nice work
👍: 0 ⏩: 0
bzibziak [2007-07-11 11:11:16 +0000 UTC]
fajne ;] jak w takim drogim ekskluzywnym hotelu. świetna praca. POdziwiam za cierpliwość
👍: 0 ⏩: 1
Othello-3D [2007-07-11 09:35:19 +0000 UTC]
Looks really awesome. The water came out fantastic. Super job!
👍: 0 ⏩: 0
zmoodel [2007-07-10 05:38:08 +0000 UTC]
Poprawiłbym troszkę kontrast w photoshopie . Bardzo fajna wizualizacja, klient na pewno jest zadowolony
.
👍: 0 ⏩: 2
yariire In reply to zmoodel [2007-07-10 07:37:41 +0000 UTC]
zadowolony jak najbardziej podobno wizualki miały decydujący wpływ na przebieg rozmów z inwestorem
👍: 0 ⏩: 1
yariire In reply to zmoodel [2007-07-13 07:19:25 +0000 UTC]
no cóż, ludzie nie widzą za wiele na projektach arch. tym razem jednak to jest szczególnie trudny klient i szczególnie trudna rozmowa
👍: 0 ⏩: 1
zmoodel In reply to yariire [2007-07-13 20:03:08 +0000 UTC]
Tym większe szczęście że wszystko poszło dobrze.
👍: 0 ⏩: 0
PhantomMuze [2007-07-09 20:17:37 +0000 UTC]
another photoshop thing?
the water is too still; it kinda looks like ice.
the setting looks like a house of the future.
👍: 0 ⏩: 1
zipper In reply to PhantomMuze [2007-07-10 00:13:52 +0000 UTC]
yeah i think ill fix that. but the actual standing water should look so still tho
👍: 0 ⏩: 1
PhantomMuze In reply to zipper [2007-07-11 03:39:34 +0000 UTC]
it does, but it still looks like ice
👍: 0 ⏩: 0
HMSpeedFreek [2007-07-09 16:51:21 +0000 UTC]
This is amazing...Even the smallest details have been accounted for! The water looks a little calm though...perhaps a ripple to break the surface?
👍: 0 ⏩: 1
zipper In reply to HMSpeedFreek [2007-07-09 17:23:57 +0000 UTC]
there is a ripple but ive got to agree maybe its too small for visual appeal thanks for commenting
👍: 0 ⏩: 1
Frenotx [2007-07-09 14:34:35 +0000 UTC]
The caustics look great! I have always had so much trouble with those...
I also like the reflections on the tile. Subtle, but still present.
👍: 0 ⏩: 1
zipper In reply to Frenotx [2007-07-09 14:56:20 +0000 UTC]
thanks btw i didnt use cautics in this one
👍: 0 ⏩: 1
Frenotx In reply to zipper [2007-07-09 16:32:20 +0000 UTC]
Oh no? The speckles on the columns really threw me.
👍: 0 ⏩: 1
Frenotx In reply to zipper [2007-07-09 16:50:10 +0000 UTC]
I see. Well, they look good either way.
👍: 0 ⏩: 0
yariire [2007-07-09 09:57:31 +0000 UTC]
no więc jak ci już mówiłam nie raz to jest bardzo dobre . I ten basen to jest niemały wkład w portfolio
.
👍: 0 ⏩: 1