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Published: 2013-01-18 08:37:52 +0000 UTC; Views: 3254; Favourites: 10; Downloads: 0
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Description
The Toeka region is situated south of Kanto and the Sevii Islands, and south-southeast of Hoenn. Just over a century ago, the entire region was devastated by a massive civil war that rendered the land unsuitable for life. To prevent this from happening again, the region was classified as a nature preserve, and reconstruction plans were made. Plants were brought in from all over, and Pokémon were imported from nearby regions. The region uses clean energy such as wind, water, and solar power, and construction is largely vertical so as to minimize impact on existing habitats. Roads are rare outside major cities.This region used to be two regions. The Toeka region went from the Jagged Ridge on the east, along the south portion of the region (south of the Fleuve River), the island between the Fleuve and Rio rivers and the land west of that, and encompassing Lake Phoenix. The Areki region included everything north of both the Fleuve River and the Jagged Ridge. They merged into one region, keeping the Toeka region's name, about 30 years ago.
Below is a key to the letters and numbers on the map:
A: TK CITY. Every building in this city is supported by its own personal floatation system. To make sure the buildings don't sink, they are not allowed to exceed ten stories in height, with the exception of the radio tower, which are limited to 3 stories in actual building height to counteract the tower itself. The buildings are connected by extensible drawbridges. The port is similarly floated, but is the control center for the city; if the buildings need to move around or reshuffle for whatever reason, it can be pulled off. Each building has its own battery as well, and they charge when connected. The port is the only stationary part, connected to a wide ring that ensures that the buildings cannot move far away. The city's name is derived from the word Telekinesis, as its Gym Leader, Carter, specializes in Psychic-type Pokémon.
B: HARBORTON. The thriving port city of Harborton gets its name from the harbor to its southwest. Highlights include the ocean trade business and beachfront tourism. It also hosts a regional race course, just northwest of the city.
C: SOLARIS CITY. In the middle of the Grand Plains, Solaris City gets its name from the massive group of solar panels that surround the city and line the skyscrapers. It is a night-active city as the sun makes the day a bit unbearable. The Gym Leader is Normal-type specialist Rachel.
D: EVRITE CITY. At one end of Eternal Valley, Evrite City is an old-style town, with its residential houses built in Victorian era style while its downtown is more ancient Greek style. The town is within the valley's effects. Labeled a city because calling it a town never caught on. The word "Evrite" is the mineral name for Everstones, which Eternal Valley houses a lot of. The city is prone to cold weather, as the wind blows from the mountains south-southeast of it. The city is home to Jenny, a 9-year-old Gym Leader who specializes in unevolved baby-stage Pokémon such as Magby and Pichu.
E: GLACIER CAMP. A campsite underneath a glacier. The entrance is within the Glacier Pass, which is maintained to keep accessibility and prevent collapse. The camp itself is a stone cave composed of a dozen log cabins. Regrettably, many of them are in need of repair.
F: MOUNTAINVIEW CITY. A former regional Capital, Mountainview City gets its name for its location: on the side of the mountain. It was the capital of the Areki region before the two merged. This city hosts a race course.
G: FLUME CITY. A city built on Flume Island in the middle of Lake Phoenix, as well as being by the northwest edge of the region, Flume City needs some sort of defense. After a disastrous hurricane, the city proposed a forcefield system to keep the weather and volcano from destroying everything. Surrounding the island are 23 shield projectors, all powered by 47 generators in the city center. The city covers the entire Flume Island, so the two are regarded as one and the same unless you're a geographer, and sometimes not even then.
H: DELTA CITY. Every region needs a festival town, and Delta City fits the bill 24/7. Always having some kind of party, celebration, holiday, or town-wide event going on, Delta City is like a constant vacation. It gets its name from the fact that it's on the mouth of the Fleuve River, on the delta. Delta City connects the various islands of the Fleuve Delta together with a system of underground tunnels.
I: SKY TOP CITY. Modern technology made travel to the top of Dead Man's Mesa easy, and a city was built up there, putting an end to the mesa's legacy. The city soon came to host the Elite Four, due to the challenge of getting to the top (which became Victory Road). Sky Top City is one of the few cities with an airport. Notable residents are the Elite Four--consisting of Poison-type specialist Caroso, Ghost specialist Angie, Grass specialist Brian, and Rock specialist Lazuli--and the Champion, Electric specialist Alec.
J: HYDREL CITY. Up in the high mountains, this is a city of marble in a land of snow. The cold temperatures tend to eliminate a good number of bacteria. As such, this city has picked up a number of hospitals and, in fact, holds all of the top 10 medical centers in the region. The city also prides itself on its medical technology; prosthetics from this city are better than anywhere else in the world. The city gets its name from the hydroelectric power plant it has placed around the waterfall at the south end of the city. The local Gym Leader is Skyler, a Flying-type specialist.
K: CAPITAL CITY. Uncreatively named is the political center. Home of the region's governor, Capital City is also the host to a major tournament. The stadium itself is downright huge. There's the main stadium in the center, surrounded by 8 smaller stadiums, each with a different elemental theme. The themes, by the way, are the ones used in the Smash Bros. Pokémon Stadium stages. Clockwise from North, there's Fire, Electric, Water, Ground, Grass, Flying, Rock, and Ice.
L: DESERT OUTPOST. Self-explanatory. It's a camp in the desert, for trainers' convenience.
M: PLAINS OUTPOST. A campsite. Just like the Desert Outpost and the Glacier Camp, it's there for convenience but isn't really a city. Regardless, it's showing progress towards becoming a decent town.
N: GRANITE CITY. Built into the cliff of a canyon, this city packs miles of infrastructure into a considerably small space. By building down. Most of the city is underground, stacked in layers. Though technically each layer has a canyon-side window/balcony/walkway. Residential areas are on the top floor, level with the ground, so people can't live underground forever. There are three Gym Leaders here, each working the same gym. The Tamel siblings: Stella (the oldest), Silvia, and Nick (the youngest). They're Steel-type specialists.
O: ATLANTIS III. Inspired by the Atlantis from folklore, there was an attempt at building a modern version. An underwater city. Unfortunately, the prototype, Atlantis II, didn't work, but the perfected version, Atlantis III, did. One decent-sized city encased in a dome, with multiple points of failure and an elaborate drainage and ventilation system to guard against leaks. On the ocean surface is a large port, which can take airplanes as well as boats, connected to the city below with some elevators. Tourists say that the positioning of the elevators so that the city below is visible in all its splendor is just magnificent. The city can be accessed via an underwater port as well. This port is open to Pokémon Trainers and submarines alike. As one might expect, the Gym Leader here, Maria, specializes in Water-type Pokémon.
P: EVERGREEN CITY. A city of treehouses. If you don't count the stilts for support, then this city has absolutely zero buildings touching the ground. It runs on wind power. There are no roads. You could live your whole life without setting foot on the ground. The Gym Leaders here are Oliver Wilson and Kelly Scott: both 14 years old, both Grass-type specialists, and both dating each other.
Q: RIVER CAMP. Another campsite of convenience.
R: STARLITE CITY. Other than the solar and wind generators, this city is ENTIRELY underground. Illuminated by crystal-shaped glass lights that brighten or dim to mimic daylight and moonlight, the city is roughly the shape of a flattened bowl, dropping down a couple stories every so often the closer you get to the center. There are trams that circle the layers, special lifts that go up and down the levels, and cable cars that cross over the center directly. People here have gained a few…eccentricities. For instance, everyone tends to wear a bandana of some kind. This is a holdover from when they were used to identify bodies in cave-ins, back when the city wasn't finished being hollowed out yet, but it eventually just became a quirk for everyone to have their family crest on a bandanna somewhere on their bodies. The Gym Leader is Dusk, a masked, cloaked figure who doesn't specialize in type. Dusk's only constant Pokémon is a Metang; otherwise, Dusk has a different team every battle, and sometimes a different battling style altogether.
a: Phare Lighthouse. Pronounced "FAR-ay (ay as in way)", which means "cape (geographical feature)" in French, this tower is simply meant to warn ships of the cape.
b: Harborton Race Course. A racing course intended for Pokémon riding. There is also a drag racing course for vehicles.
c: Mountainview Race Course. A racing course intended for Pokémon riding. The terrain is more rocky and steep.
d: Eternal Valley. A valley with a massive layer of Everstone ore (or Evrite as geologists call it). As a result, Pokémon born here are all in their least-evolved forms, but don't let this fool you; what looks like a weak Pidgey could be as strong as your Charizard.
e: Glacier Pass. A tunnel carved through a glacier. Every year, it's maintained, refrozen, and moved backwards a little, so as to compensate for the movement of the glacier itself. The Glacier Camp is in a stone cave underneath the pass. The tunnel goes from the mountain ridge directly to Hydrel City.
f: Ice Cap Resort. A ski resort in the mountains. The Fleuve River has its source around here.
g: Victory Road. A cave system through Dead Man's Mesa. It is home to incredibly powerful Pokémon and is frequented by Trainers trying to get stronger.
h: Miracle Oasis. An oasis in the middle of the desert. Why is it here? Who cares! Clean water in a desert!
i: Delta Passage. A series of tunnels connecting various islands in the Fleuve Delta. Serves as a passage for people going on foot.
j: Mount Phoenix. A volcano. Dangerous. It also heats up the lake, so there's that.
k: Undersea Path. Use of HM: Dive for undersea travel is limited to those with authorization to do so (i.e. the correct badge). This is a designated area for HM: Dive use. It also allows access to Atlantis III.
l: Safari Zone. Everywhere from Evergreen City west is the Safari Zone. A massive protected habitat. You could get lost for days in there.
m: Warehouse?. Apparently Evergreen City has one building that's on the ground. It's where the emergency helicopter is parked.
n: Parking Garage. You are not allowed to have cars in this section of the region. This is where you drop 'em off. There's an electric light rail system that you can take to Evergreen. If you don't wanna walk, that is.
o: Cliffside Ruins. On the west side of the canyon, opposite Granite City, is an old ruin built by some tribe long ago. The abandoned village is made of clay and/or carved out of the cliff face, and is leveled just like Granite City. This place was the inspiration for Granite City's design. It is based on a real abandoned Native American village near Colorado Springs, Colorado.
p: Crystal Caverns. A cave system notorious for its quartz deposits. It has the main tunnel that connects the surface to Starlite City. This tunnel's lights stop abruptly around one corner, so that first-timers get to see the city without light pollution from the tunnel. The main tunnel also branches off into smaller tunnels, which is where the Pokémon live.
1: CAPE PHARE. A cape. On one end is the Phare Lighthouse. The other end is Harborton. This cape separates the harbor from the bay.
2: AQUAS HARBOR. The harbor. Lots of ocean trade.
3: SUBMARE BAY. Pronounced "sub-mar-ay". It's a bay. Popular tourist spot. Got good surfing waves.
4: GRAND PLAINS. The name is based on the Great Plains of the American Midwest. The place itself is based on the Plains of Alagaesia from Eragon. A seemingly endless plain with sun-bleached grass for miles and miles on end. Very sunny. Solaris City sits right in the middle.
5: NORTHERN RIDGE. The mountain range along the region's north border.
6: JUTTING RIDGE. A mountain range that just juts into the middle.
7: ETERNAL VALLEY. See above.
8: THE BREADBASKET. Farmland. Miles and miles and miles of farmland.
9: JAGGED RANGE. Basically the Himalayas. A cluster of tall, perpetually snowcapped mountains. The source of the Fleuve River.
10: DUSTY DUNES. A massive desert. Dead Man's Mesa sits in the middle of it. Named for the Dusty Dune Galaxy from Super Mario Galaxy.
11: STRAIT OF MERCADO. "Mercado" being Spanish for "merchant", this strait was carved so that ocean trade to Flume City was possible.
12: BLACK GLASS ISLAND. The extinct remains of a shield volcano, it is pretty much entirely made of Obsidian, an igneous rock that resembles black glass.
13: FLOOD PLAINS. Flood waters have done a number on this area. It's got grass that hides the fact that the place is so damp, it may as well be mud. Nobody lives here. No Pokémon, no people… And if a hurricane pops up, it's pretty much underwater anyway.
14: LAKE PHOENIX. The lake that contains Mount Phoenix, Black Glass Island, and Flume City. The volcano heats up the water so it's decently warm year-round.
15: GREAT SWAMP. A huge swamp. Goes from Lake Phoenix to the Fleuve River.
16: FLEUVE DELTA. When a river flows, it picks up sediment. Eventually, it reaches the ocean and spreads out, dropping the sediment. This sediment gathers, forming a roughly triangular shape in the middle of the mouth of the river. This is called a Delta. This one is the delta at the mouth of the Fleuve River. Thus, the Fleuve Delta. Delta City was named for this geographical feature.
17: FLEUVE RIVER. "Fleuve" (pronounced "floov") being French for "river", this river snakes across the entire region, going from the Jagged Range, then south, west, and finally north to meet up with the Aquas Harbor.
18: RIO RIVER. "Rio" being Spanish for "river", this river branches off from the Fleuve but meets up with it later.
19: SOUTHERN FOREST. A massive forest. And the most massive nature preserve in the region. The region's officials are trying to expand it as far as they can.
20: SOUTHERN RIDGE. A mountain range on the southern border of the region.
21: SCULPTED CANYON. Like the Painted Canyon, only a bit more narrow. It goes from Hydrel City (the city has a waterfall at the south end, remember?) to the southeastern bend in the Fleuve. One could argue that the canyon continues further along the south leg of the river, but it isn't nearly as impressive or deep at those areas.
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This is the region used for my Pokémon fanfic, "Tales of the Toeka Region".
Like every Pokémon region, the Toeka region has an incredibly varied topography. The inspiration was one of those "every geographical feature" map diagram that you find in every geography textbook; specifically, the one I had for tenth grade back in 2006-07. I blurred the horizon from an endless continent into an ocean, lined the offscreen edges into a forested area lined by mountains and more ocean, and added some cities. Bam. Instant island region.
Actually making the map was fun. Back then, I was a lurker at the Serebii.net forums, and they had a thread which would collect peoples' fake regions into a fake world map. It used the map style from Pokémon FireRed and LeafGreen versions. Following those templates, including some custom city icons some other person came up with, I made my map.
For the regional PokéDex, Pokémon were imported from other regions. You won't find anything native to this region that can't be found in Kanto, Johto, Hoenn, or Sinnoh. That's not to say I was uncreative, though; it's difficult to sort through 386-493 Pokémon and condense them into a third or less of that and make it seem plausible. I have 231 Pokémon that can be found here naturally (that is, these evolutionary lines have established habitats and population levels) and fit into the mold of usual PokéDex formats. The only things I'm missing are starters and legendaries, but the legends didn't stick around after the war, and the Trainer program doesn't have a strict set of starters anyway.
Pokémon (c) Nintendo
Toeka Region (c) Zorua076.deviantART.com
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Comments: 3
leontinees [2015-03-12 12:40:31 +0000 UTC]
Hum, it is strange to see the paths and rutes so un-straight...
👍: 0 ⏩: 1
Zorua076 In reply to leontinees [2015-03-12 13:06:11 +0000 UTC]
I don't know what I was thinking when I made this map like nine years ago, but if I had to justify it now, I'd point to geographical features getting in the way and the un-perfect-ness of real roads. Also perfection is overrated.
Looking at the map now, I see places I could've done better, but then hindsight does that to everything.
👍: 0 ⏩: 1
leontinees In reply to Zorua076 [2015-03-12 18:30:18 +0000 UTC]
Why justify? Nobody said it's bad this way Only strange.
👍: 0 ⏩: 0