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zuliban — Oracle Desaar

Published: 2011-10-15 00:47:28 +0000 UTC; Views: 1693; Favourites: 5; Downloads: 9
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Description Old Character re rendered.

I always wanted to render this character without the 2gb limit memory of
old 32 bit systems for better displacement maps and high res textures
and resolution plus i used this time a newer material and sub surface scattering.
hope you like it .

(yep ,im still working on a new scene but don't want to rush it )
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Comments: 12

putrice [2011-10-19 20:55:07 +0000 UTC]

op son!!! aun que nose por que pero el color de los ojos(nose si es por reflection) no me gusta

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zuliban In reply to putrice [2011-10-19 23:39:22 +0000 UTC]

gracias son aun juega wow?

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putrice In reply to zuliban [2011-10-21 08:35:43 +0000 UTC]

nop, estoy jugando league of legends deberia jugarlo es gratis y divertido....dicen que es como startcraft

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lone3d [2011-10-16 00:50:12 +0000 UTC]

awesome as always

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ferdaviola [2011-10-15 22:22:58 +0000 UTC]

very cool !!!

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zuliban In reply to ferdaviola [2011-10-17 21:49:18 +0000 UTC]

thank you ! you have an awesome gallery

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ferdaviola In reply to zuliban [2011-10-20 12:44:11 +0000 UTC]

Thnks zuliban. I always appreciated your work.
I'll ask you about the bokeh effect, I've been problems make bokeh effect in bigger
resolution, how do you solve this problem? which software are you using at this moment
to make the effect, thnks again

di gasperi

👍: 0 ⏩: 1

zuliban In reply to ferdaviola [2011-10-21 19:53:12 +0000 UTC]

you can always use tricks like small dots infront of the camera or behind and with dof they will look big the bad thing is cg white is the maximum point in intensity it would be nice to havesome kind of hdr into the vray camera to add values or something.
i used photoshop and used a mix of 3d and pictures to match the bokeh effect .

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ferdaviola In reply to zuliban [2011-10-27 11:26:34 +0000 UTC]

Thnks zuliban I used to do this kind of thing too,
and this result in good solution to get the real feeling.
thnks again, but i asked you about the resolution, cause when
i used the phothoshop to make the effect (dof pro), I always have problem
with the edges, and with some strangers things at the bokeh effect in resolution like
4k, and finally I solve this at the photoshop too, with some tricks, either way,
thnks again for the support,
You're one of my favority artist
thnks again

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zuliban In reply to ferdaviola [2011-11-01 05:41:01 +0000 UTC]

yeah i know what you mean for edges they look off and even with a nice z depth they still look ugly i recomend you to use frischluft lenscare you can fix a lot of those edges there or maybe try to use other software that is not PS like after effects.

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apixx [2011-10-15 14:37:59 +0000 UTC]

amazing man is the background a image or "real" bokeh?

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zuliban In reply to apixx [2011-10-17 21:48:36 +0000 UTC]

a mix some 3d some in photoshop fuh.....

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