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1-of-Millions β€” Figure Drawing

Published: 2018-02-26 01:02:27 +0000 UTC; Views: 478; Favourites: 17; Downloads: 0
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Description Β This is the reference I was using. Let me know what you think ^^

looking at it now, I made the body a bit too wide. Unlike, the last one I did, I didn't spend as much time with proportions and measurements. The majority of the time was spent rendering and thinking of light and shadow. This one took me about an hour, thirty minutes shorter than my last one

I found it a bit hard to bring out my highlights, and tried constantly to differentiate my reflected lights from them. It was cool though, since I ended up utilized a kneaded eraser to try to get certain tones. Ended up being a lot harder than I thought in trying to get the right tone and the right amount of contrast. unfortunately I didn't have a stump, which would've but very useful, so i was only blending broad areas with my finger. couldn't quite get the little dark areas.

In terms of the pose, I keep finding that I don't make it dynamic enough. Next time I'll try to keep an eye out for my angles, for the angles on this one are far too subtle to be noticeable. It doesn't seem good that the photo is more dynamic than the drawing.....o.oΒ 
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Comments: 25

akarudsan [2018-02-26 01:27:10 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


Hi, let me start with that this is a nice drawing so don't get me wrong on the critique details that follow here e.deviantart.net/emoticons/w/w… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="387" title=" (Wink)"/>

1) Try to work on proportions first before committing to the shading. You have started from the head but when went down to the body everything has distorted. The reason is that you didn't double check the proportions. Try to see and use, let's say a head, or a width of shoulders, or something else to double-triple check the proportions of body parts in relation to each other. In this case you'd need to increase head right now by about almost a half of it to fit it to the body.

2) The angles make all the difference if the pose is dynamic or rigid. So draw a line (like a pilot line) really lightly to indicate the angle first between left and right shoulder; hips; center line of the body and how it curves....Basically if you just put the gesture first you'll see the movement of the pose, then you can add the details with correct proportions.

3) Don't let the body hang in thin air e.deviantart.net/emoticons/w/w… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="387" title=" (Wink)"/> Put a shadow, it will give it more dynamic movement and helps an eye to understand from where the light source is coming from.

4) Squint at your drawing and then squint at the photo reference. See the difference? This will tell you if you're putting the right darks and lights on the subject. In other words, you may need to put darker darks to show that things are in the shadow and the highlights within the shadow area then don't conflict with highlights in the lights area.

5) Cloths and skins have different tone values, so in the drawings they can't be of the same value. Again, that same squint test will confirm it for you. The easiest what you can do is convert that color photo into greyscale photo and you'll see just tones.

I hope these points make sense. Let me know if you want more clarification on them though, I'm happy to help!

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Sol-Caninus In reply to akarudsan [2018-05-17 15:10:08 +0000 UTC]

It's important for an artist to step up and critique the work of others - not praise or bash, but objectively analyze.Β  It comes part-in-parcel with learning and developing skill. And the sooner one starts, the better.Β  Also, depending on feedback, the critic can learn as much from correction of his critique as from having his own work critiqued.Β  This is why critique should be viewed as opening the door to communication, instead of passing "expert" judgement on a work of art. Everyone should include delivering critique as part of regular practice.Β Β 

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akarudsan In reply to Sol-Caninus [2018-05-17 15:31:11 +0000 UTC]

I've done that too...There is a DA group called ProjectComment where one can critique and get a critique back for his/her work.Β projectcomment.deviantart.com/

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Sol-Caninus In reply to akarudsan [2018-05-17 15:58:09 +0000 UTC]

No kidding?Β Β 
Ah.Β  But one reason people don't crit is because they're afraid to get one back.Β  Haha.Β  We should learn to give unto others (in good faith) and expect the same in return.Β  I think that comes with maturity.Β Β 
Thanks for the link!

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akarudsan In reply to Sol-Caninus [2018-05-17 16:17:26 +0000 UTC]

So true

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KidfromKzoo In reply to akarudsan [2018-03-13 04:16:09 +0000 UTC]

Akarudsan, your analysis was very thorough. I have just one minor/major thing to add. Foreshortening can be very challenging, but it can be even more difficult if the drawing field is not perpendicular to the line of vision - like on an easel instead of on the flat surface of a table. For myself, my vision is burdened with astigmatism, trifocal lens correction, and just recently the development of cross-eye.

Your advice to constantly compare the "master width and height references" is spot on! You can't always trust what your brain sees as acceptable after it processes what your eyes are looking at.

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akarudsan In reply to KidfromKzoo [2018-03-13 11:50:31 +0000 UTC]

True! (about foreshortening).

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davvc In reply to akarudsan [2018-03-13 03:56:50 +0000 UTC]

excelente consejo
gracias

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akarudsan In reply to davvc [2018-03-13 11:49:56 +0000 UTC]

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1-of-Millions In reply to akarudsan [2018-02-27 05:01:12 +0000 UTC]

Thanks for your input! It's a shame I didn't see this until I had already finished my next one XD. I had done every mistake in thisΒ previous figure but to the nth degree on my new one. Next time I'll refer back to this critique and make note of what I should be doing.

I think I overgeneralize too much on my measurements and perhaps my vision has a slight sense of error in determine the size of a given object. maybe this can only be improved with time, but I'm glad that I've realized its something I need to work on.

I really value this input of yours, and I honestly wish I had met more artists such as yourself that would be willing to provide such a useful critique.......

now just wait until I post this next one......it's all the mistakes I've done times 2Β  XD

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akarudsan In reply to 1-of-Millions [2018-02-27 16:32:16 +0000 UTC]

I'm glad I can help - yeah, I saw the other one already so I'm not critiquing that one As for proportions - yes, it comes over time. I've been in the same boat as you were that's why I see these points because I lived through them and not that long ago too (less than a year I'd say!). So it's faster to remedy than you think One thing that I've done besides practice is I bought a very good book by Nathan Fowkes (www.amazon.com/Draw-Portraits-… ) . He very nicely outlines the most typical mistakes and that was a turning point for me back in February 2017.

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1-of-Millions In reply to akarudsan [2018-02-28 05:01:29 +0000 UTC]

hmm, I will definitely check out that book. seems interesting.

I've been going through Andrew Loomis's "figure drawing for all it's worth". If you're not familier with it, I highly recommend taking a look. Lately it's been like my bible XD.

Thanks again for taking the time to actually look at my work and think critically about it. It's definitely a breath of fresh air to get some constructive criticism. Honestly I feel like I've been stagnating these past months, as I've only been sketching:being too impatient to actually finish a piece. So I've decided that instead of constantly making drawing after drawing I should make at least one, thought out, time consuming, calculated drawing and to think very critically about it in order to understand where my weak points are.

Thanks and I hope to keep in touch

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akarudsan In reply to 1-of-Millions [2018-02-28 15:03:05 +0000 UTC]

Of course I'm familiar with Loomis's work I just found Nathan's work much better for shading part (even though it's talking about portraits only but it will apply to anything). His analysis of common mistakes was like he was sitting right next to me and looking over my shoulder as I was creating my "master pieces" I still keep it handy to go back and remind myself why this and that drawing of mine doesn't look right. Obviously it isn't the only source of info for me. I sifted through hours and hours of YouTube videos from such artists: Proko, ThePortraitArt, Jeff Watts, Steve Huston (including his book on figure drawing), Draw with Chris, New Masters Academy, etc...ThePortraitArt is a friend of mine and he is on DA and has his own Patreon account too (where I'm his patron) and I've learnt a lot from him on charcoal usage and how to deal with proportions.Β 

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1-of-Millions In reply to akarudsan [2018-03-02 06:00:56 +0000 UTC]

That's really cool! Diversifying definitely is a good strategy. I actually just came from studying anatomy from George Bridgeman with a friend here on DA, Deluxellus.
I guess I'm not too diverse as I should be in regards to studying. My main sources are Loomis and Bridgeman. I remember watching Proko a long time ago and I occassionally see a video or two.Β 
Well, I'm glad I met you and, hey, if you ever need a critique I'm willing to put in my 2 cents XD

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akarudsan In reply to 1-of-Millions [2018-03-02 15:39:54 +0000 UTC]

Sure, I'm up for any critique of my work because we as artists become blind to our own stuff and sometimes need an external person "to open it up"

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Flara24 In reply to akarudsan [2018-02-26 01:34:33 +0000 UTC]

This is very helpful for me

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akarudsan In reply to Flara24 [2018-02-26 01:49:40 +0000 UTC]

Great

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bertnobrain [2018-02-26 14:45:37 +0000 UTC]

killer

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1-of-Millions In reply to bertnobrain [2018-02-26 15:29:29 +0000 UTC]

Thanks dude!

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moonlightxonata [2018-02-26 05:36:17 +0000 UTC]

Yes, the body is wider than the actual image but for me, it looks really great! I had a hard time with proportions as well.

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1-of-Millions In reply to moonlightxonata [2018-02-26 15:29:04 +0000 UTC]

Yeah proportions can be little tough sometimes. Lol, even when the model is just standing up straight it's tricky to get exactly right.

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moonlightxonata In reply to 1-of-Millions [2018-02-26 15:49:00 +0000 UTC]

But so far everything'sΒ really great! I couldn't even do better than that XDΒ 

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graphicgirl12345 [2018-02-26 01:50:47 +0000 UTC]

This is really good!
Personally I think the head could be bigger... and maybe put in a horizon line and some shadow underneath her to complete it. But this looks really awesome I don't think I could do that :/

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1-of-Millions In reply to graphicgirl12345 [2018-02-26 02:12:21 +0000 UTC]

Thanks for commenting! Yeah I kinda noticed that too. Lol, for some reason I always make the head either too big or too small XD. I think its because I forget to measure the width.

I usually do brief sketches so I'm kinda challenging myself to actually render a drawing this time. I'm primarily using Andrew Loomis's "figure drawing for all its worth" and it really been opening my eyes to what I've been doing wrong. I recommend reading it

Though if you're going to pick it up, don't treat it like a step by step drawing book, I stagnated that way. Read through it first, then go through it again drawing

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graphicgirl12345 In reply to 1-of-Millions [2018-02-26 02:43:16 +0000 UTC]

Ah same. I can never get the head just right .

hmmmm I'll have to look into that. I love reading drawing books but I never buy them lol.
I always do that because my mind is to thirsty for art XD.
Ty for the recommendation! I took a note

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