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2753Productions — C4D Shader Scene

Published: 2010-02-07 13:52:55 +0000 UTC; Views: 3233; Favourites: 19; Downloads: 0
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Description This is my version of a Cinema 4D Shader scene. With this I will be eventually presenting some of my shaders for download on the C4D Group site #C4DUsers

The material you see in the presentation piece now is my Carbon Fiber mat I decided to make after doing my Carbon Fiber theme on Tumblr
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Comments: 31

Elchanan [2010-02-12 19:27:04 +0000 UTC]

Wow, that is neat Scott!!

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2753Productions In reply to Elchanan [2010-02-13 13:12:36 +0000 UTC]

Aww thank you Nancy

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Zooreka [2010-02-07 21:50:42 +0000 UTC]

Cool.... I saw erics version of this a week or two ago.. must admit I am a fan.

He has a point about the lighting though. I have found particularly if you use radiosity that subtle changes in lighting angles can radically change the appearance of the shader...

I for one dont use classic 3 point set ups... all very well for some types of ascene or to show off a model im a particular light... AM becoming a big fan of IBL though , particulatrly if the mats are to be reflective, refractive or transparent...

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2753Productions In reply to Zooreka [2010-02-07 22:09:51 +0000 UTC]

I only use GI Radiosity unless it is a space scene LOL you must not have seen the new one - this one was set up to run at 2AM [link] that's the new layout and a slightly re-designed base. My lighting setup is an array with 8 lights and HDRI (IBL) generated GI Portal lighting I had forgotten a couple of the settings when I crashed out to let it render in this one XD

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Zooreka In reply to 2753Productions [2010-02-07 22:21:33 +0000 UTC]

Lol,,,, Good thinking Batman!!!!

an array of 8... sounds like an orchestra... btw foes it set up the lights as instances if you used them in an array??? That could be infinitessimally cool... might still be too much for my version though!!!

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2753Productions In reply to Zooreka [2010-02-08 13:08:20 +0000 UTC]

Yeah they are instances

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Zooreka In reply to 2753Productions [2010-02-08 15:08:59 +0000 UTC]

....

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Emilyahedrick [2010-02-07 19:20:52 +0000 UTC]

awesome work

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2753Productions In reply to Emilyahedrick [2010-02-08 13:03:34 +0000 UTC]

Thanks Emmie

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Emilyahedrick In reply to 2753Productions [2010-02-08 16:31:05 +0000 UTC]

welcome

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psybernetic-x [2010-02-07 17:07:15 +0000 UTC]

Great idea!

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2753Productions In reply to psybernetic-x [2010-02-08 13:03:47 +0000 UTC]

Thanks

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psybernetic-x In reply to 2753Productions [2010-02-08 13:08:23 +0000 UTC]

No problem

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DameOdessa [2010-02-07 16:02:42 +0000 UTC]

Awesome

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2753Productions In reply to DameOdessa [2010-02-08 13:04:06 +0000 UTC]

Thank you

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AlxFX [2010-02-07 16:01:44 +0000 UTC]

great work!

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2753Productions In reply to AlxFX [2010-02-08 13:04:16 +0000 UTC]

Thanks Alx!

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AlxFX In reply to 2753Productions [2010-02-08 13:38:21 +0000 UTC]

welcome scott

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Krodil [2010-02-07 14:52:26 +0000 UTC]

good idea... I agree with =djeric

nice initiative

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2753Productions In reply to Krodil [2010-02-08 13:05:01 +0000 UTC]

LOL thanks it's already redone - I had forgotten a setting in the GI lighting - that's what I get for 2 AM lol!

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Krodil In reply to 2753Productions [2010-02-08 16:32:57 +0000 UTC]

hehe

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mike-reiss [2010-02-07 14:36:19 +0000 UTC]

Great shader scene...


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2753Productions In reply to mike-reiss [2010-02-08 13:05:09 +0000 UTC]

Thanks!

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Darwey [2010-02-07 14:17:21 +0000 UTC]

its cool,

like the Texture

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2753Productions In reply to Darwey [2010-02-08 13:05:18 +0000 UTC]

Thank you

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Darwey In reply to 2753Productions [2010-02-08 19:37:46 +0000 UTC]

np

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mohamad2010link [2010-02-07 14:03:32 +0000 UTC]

fantastic

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2753Productions In reply to mohamad2010link [2010-02-08 13:05:26 +0000 UTC]

Thank you

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mohamad2010link In reply to 2753Productions [2010-02-08 20:41:14 +0000 UTC]

you're welcome

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3DEricDesign [2010-02-07 14:02:35 +0000 UTC]

i like the setup but you need to work on the light is little dark for shader test scene

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2753Productions In reply to 3DEricDesign [2010-02-08 13:05:33 +0000 UTC]

Thanks

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