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Published: 2008-03-08 15:53:03 +0000 UTC; Views: 4265; Favourites: 26; Downloads: 629
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Description
Have been playing around with DOF and hdri's.i have also been making up wallpapers for my ps3, looks pretty cool on the 40" HD screen
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Comments: 23
MangoTangoFox [2010-11-27 05:50:27 +0000 UTC]
May I ask how you made the surface that the cubes are resting on?
And also, how did you get such realistic lighting (reflections especially). I mean, it looks like there actually sitting on a kitchen counter.
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Adam-b-c In reply to MangoTangoFox [2010-11-27 12:31:52 +0000 UTC]
the reflections are generated by using a hdri, there are a lot of tutorials here on DA.
the floor i just added some reflective properties and a colour to it nothing special really
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Amras-Arfeiniel [2008-03-09 21:35:45 +0000 UTC]
It cool how you use the materials and the focus!
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Adam-b-c In reply to Amras-Arfeiniel [2008-03-10 13:12:34 +0000 UTC]
cheers, i have been experimenting with dof, it helps a lot with realism but it is a little tricky
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Adam-b-c In reply to SiathLinux [2008-03-09 00:06:10 +0000 UTC]
i did lighten it a little in photoshop. probably should have left it as was?
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SiathLinux In reply to Adam-b-c [2008-03-09 01:49:07 +0000 UTC]
No, hmm how to explain what I am wanting to explain...
The light off of the side of the center left cube is a bit 'harsh' for the overall lighting showing across the rest of the scene... does that make more sense??
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Adam-b-c In reply to SiathLinux [2008-03-09 11:02:47 +0000 UTC]
it was caused by the hdri, it is something i am still figuring out as far as render settings and such
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dmaland [2008-03-08 21:11:48 +0000 UTC]
The realism in the lighting is stunning! I would love to see this on a 40" screen, myself.
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Adam-b-c In reply to dmaland [2008-03-09 00:01:47 +0000 UTC]
it is amazing what hdri's and GI can do for the simplest of models.
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Dave-Mastor [2008-03-08 18:59:33 +0000 UTC]
Epic! There's a bit of anti-aliasing issues, especially in the reflections... Might I suggest rendering it a bit larger than you intend(I tend to do twice what I want the image size to be.) and then scaling it down? It usually helps.
Otherwise, it's pretty good!
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Adam-b-c In reply to Dave-Mastor [2008-03-08 23:52:50 +0000 UTC]
cheers pal.
i usually render oversized, but i was playing about with this for so long, that when i got to this stage i called it a day.
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Dave-Mastor In reply to Adam-b-c [2008-03-09 01:06:09 +0000 UTC]
Haha! Yeah, I do that sometimes...
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