HOME | DD

Published: 2008-04-01 23:04:25 +0000 UTC; Views: 26230; Favourites: 312; Downloads: 347
Redirect to original
Description
Yes, all the elements you've seen before, nothing new. It's just that -this- time, I've altered the aesthetics a bit. Some are easily recognizable (because I'm cool like that, and color-coded everything), and the slight change is more noticeable.In the inner circle, there's still Fire, Lightning, Air, Ice, Water, Plant, Earth, and Ore going clockwise (the primary and secondary elements). Outer ring is Light, Ether, Darkness, and Terra (the 4 balances); and of course, in the center is the Void, the ultimate balance of time and space.
The simpler elements were easy to redraw (with the exception of Lightning...it still doesn't look right), as well was the element of Darkness (I now got it to look how I wanted the original to look). Light, Ether, Void (once called "Stratus"), and Terra were a bit more challenging, in that I liked the originals just as they were. However, with my awesome creativity, I was able to refine the elements, and I have to say that Light, Ether and Void look vastly better because of it (Terra retains its awesomeness).
And this time, I saved it as a .bmp as opposed to a .jpeg, so it isn't crappified. And yes, all done in MSPaint.
Art and Element placement (c)
Related content
Comments: 99
EZdude97 [2014-04-28 23:39:17 +0000 UTC]
I must say I am impressed with your creativity, but I must ask further on the outer elements in your diagram.
light and darkness are understandable but I must ask your views on Ether and Terra?
π: 0 β©: 1
6WingDragon In reply to EZdude97 [2014-05-05 06:58:45 +0000 UTC]
Thank you so much. :3
Ether and Terra represent the dynamic and the static forces of the universe, respectively; they can also represent non-existence and existence, immaterial and material, and other such opposing but coexisting abstract ideas.Β They're more of a catch-all, I suppose. ^..^;
Anyway, I have other explanations about Ether and Terra in this comments section.Β Find 'em all!
π: 0 β©: 0
BlueSunStudios [2014-02-24 02:35:41 +0000 UTC]
Dude, this is my favorite rendition of the elements. So Terra and Aether are the balances of the Earth related elements and the Air related elements respectively from what I understand. If so, wouldn't that make Light and Darkness the balances of the Fire related elements and the Water related elements respectively? Care to elaborate a little bit if so?
π: 0 β©: 1
6WingDragon In reply to BlueSunStudios [2014-02-24 19:27:16 +0000 UTC]
Well, thank you so much. :3
As I recall from some of my previous commentary (and some of the thoughts I had when making this originally) Terra and Γther balances represent the "Static" and "Dynamic" forces of the universe, respectively, while Light and Dark represent Energy and Matter balances, respectively.Β I also like your explanation, though!Β If this just makes it convoluted, I apologize. |3
π: 0 β©: 1
BlueSunStudios In reply to 6WingDragon [2014-02-26 04:41:43 +0000 UTC]
It's all good. I was just asking if that was the case, but your explanation is better than my assumption. But I'm kind of lost at what dictates the balances and the central one. Is an in-depth explanation of all the elements and how they operate possible?
π: 0 β©: 1
6WingDragon In reply to BlueSunStudios [2014-04-03 19:13:05 +0000 UTC]
Aye, though not cohesively.Β If you peruse my responses of the comments here and on the original, you might be able to piece it together.
π: 0 β©: 1
BlueSunStudios In reply to 6WingDragon [2014-04-05 16:21:58 +0000 UTC]
Alright then. Thanks for the info, I'll be sure to do that.
π: 0 β©: 0
6WingDragon In reply to Onaiom23 [2013-12-02 07:21:17 +0000 UTC]
Oh, please do, lemme know how it turns out. :3
π: 0 β©: 0
ehlookitsyou In reply to Prophet-malum [2022-04-07 22:11:46 +0000 UTC]
π: 0 β©: 1
ehlookitsyou In reply to Prophet-malum [2022-04-18 22:03:42 +0000 UTC]
π: 0 β©: 1
ehlookitsyou In reply to Prophet-malum [2022-04-19 11:48:10 +0000 UTC]
π: 0 β©: 1
ehlookitsyou In reply to Prophet-malum [2022-04-19 22:59:16 +0000 UTC]
π: 0 β©: 0
6WingDragon In reply to Prophet-malum [2013-06-10 23:32:55 +0000 UTC]
This is perhaps one of the more fascinating explanations of magic and the elements I've heard.
π: 0 β©: 1
6WingDragon In reply to Prophet-malum [2013-07-11 06:40:11 +0000 UTC]
I've heard about that set of "Elements", but recently I've considered that additional elements can represent the universal forces of electromagnetism, gravity, strong nuclear & weak nuclear, as well as the movement of static energy and dynamic energy, and of course the elusive concept of "Void".
π: 0 β©: 0
luizvc [2013-03-13 01:39:24 +0000 UTC]
hey, i posted a comment here before, but i guess it is incomplete, could you please check my version of elements?
water-fire-wind-earth-earth-ice-lightning-space-time-light-darkness-wild-illusion-technology-sound and void
i am working with elements, so i will be glad if you add a opinion on my wheel > [link] its not a wheel at all... but is it
π: 0 β©: 1
6WingDragon In reply to luizvc [2013-03-15 04:13:52 +0000 UTC]
That's a beautiful array you've got. I'm a tad envious for the designs, if I may admit. |3
π: 0 β©: 0
phurgawtin [2013-01-25 02:00:44 +0000 UTC]
great minds must think alike. here's the magic wheel i madw for my fantasy world that my tabletop rpgs are set in: [link]
I even call the origin symbol "Void", too.
π: 0 β©: 2
6WingDragon In reply to phurgawtin [2013-02-01 09:02:08 +0000 UTC]
Aye! I see the similarities right off the bat; I find the 4 outer elements curious, as they seem more a matter of individual component than cosmic.
A table-top RPG, you say?
π: 0 β©: 1
phurgawtin In reply to 6WingDragon [2013-02-08 05:59:33 +0000 UTC]
Well, through Earth you can reinforce the strength in objects. Through wind, you can put force behind objects to cause them to move faster. All life requires liquid to exist (even cytoplasm in cells), so from water you can create life. To explain how mood extends from fire, my justification is the following:
in my fantasy setting, peoples bodies are heated because of the fire that lives in their hearts. the greater manipulation of fire grants you access to manipulate the heart itself.
I kind of just use the wheel in my own fantasy world. I haven't finished mapping out its own independent tabletop system yet, but i have a lot of ground covered, including how i can apply math to the magic wheel to determine what elements the players can (and more importantly, CAN'T) use, as well as to what degree.
π: 0 β©: 1
6WingDragon In reply to phurgawtin [2013-02-11 01:29:02 +0000 UTC]
Will the elements in your wheel be the acting ability/attribute scores? If so, I can see how this could be a system that focuses more around magical manipulation than the more traditional class system, which easily leads to "dump stats".
π: 0 β©: 1
phurgawtin In reply to 6WingDragon [2013-02-26 04:02:45 +0000 UTC]
yes and no. the magic system in and of itself has its own number system with its own stats, but it is entirely separate from every other facet of a character. you'd still have a strength and whatnot, but when you put points to develop your character's magic set, advancing your magic wheel functions very differently from the rest of character creation/modification.
π: 0 β©: 1
6WingDragon In reply to phurgawtin [2013-02-27 07:49:01 +0000 UTC]
Ahh, I see. So there would be magic-specific classes, for example?
π: 0 β©: 0
callofwolves [2012-05-25 22:24:10 +0000 UTC]
I have a quick question for you. I am wanting to make a small video game for a final project for school. May I use this image and maybe part of your V. 1 as a background?
π: 0 β©: 1
6WingDragon In reply to callofwolves [2012-06-07 04:51:26 +0000 UTC]
Sure thing! Hope it works well for you.
π: 0 β©: 1
callofwolves In reply to 6WingDragon [2012-06-07 10:59:22 +0000 UTC]
thank you this helps
π: 0 β©: 1
6WingDragon In reply to callofwolves [2012-06-21 21:20:31 +0000 UTC]
Glad you could make use of it. :3
π: 0 β©: 1
callofwolves In reply to 6WingDragon [2012-07-14 01:05:55 +0000 UTC]
any particular name you would like used in credits?
π: 0 β©: 2
6WingDragon In reply to callofwolves [2012-07-14 04:06:12 +0000 UTC]
"6wingdragon", to lead people back to my deviantArt. Thanks!
π: 0 β©: 0
callofwolves In reply to callofwolves [2012-07-14 01:06:21 +0000 UTC]
for now i just wrote your screen name
π: 0 β©: 0
Sky-DragonGuy [2012-02-23 01:37:34 +0000 UTC]
What is the middle one? And if it's time, what's the far left one?
π: 0 β©: 1
6WingDragon In reply to Sky-DragonGuy [2012-03-14 21:56:56 +0000 UTC]
The elements are explained in the original version, but for sake of convenience, the middle element is Time/Space/Void, and the one on the far left to Terra.
π: 0 β©: 1
Sky-DragonGuy In reply to 6WingDragon [2012-12-29 00:50:54 +0000 UTC]
What are Ether and Terra? They sound a lot like earth and void. Please explain.
π: 0 β©: 1
6WingDragon In reply to Sky-DragonGuy [2013-01-02 06:23:42 +0000 UTC]
AEther & Terra are, after some further thought, the Dynamic & Static forces of the elements, respectively.
π: 0 β©: 0
Squeek-3 [2011-12-02 10:53:54 +0000 UTC]
I'm pretty Ether is the same thing as Void o-o
but besides that this is so epic \o/ great job
π: 0 β©: 1
6WingDragon In reply to Squeek-3 [2011-12-06 16:29:08 +0000 UTC]
Correct, in the traditional elemental grid of way back when, Aether & Void were synonymous as the mysterious 5th element; I did not know this until much after I remade the Wheel, though.
π: 0 β©: 0
BlackbeltPiethrower [2011-09-10 20:27:07 +0000 UTC]
please let me see this epic picture before i die
π: 0 β©: 1
6WingDragon In reply to BlackbeltPiethrower [2011-09-17 21:16:49 +0000 UTC]
You mean the picture I said I'd draw because this submission got more pageviews then my home page?
π: 0 β©: 1
BlackbeltPiethrower In reply to 6WingDragon [2011-09-18 02:01:47 +0000 UTC]
Yesh... I didnt know that yet so thankeyoo
π: 0 β©: 0
TimeLegacy [2011-05-16 03:08:34 +0000 UTC]
I love the remake. You're very good at drawing them!
π: 0 β©: 1
Blaze-Drag [2011-05-07 05:25:00 +0000 UTC]
I like this. The arrangement of everything so that it's easy to see what each element is and what its bases are, plus just the overall grandness in the number of elements compared to the stereotypical 4 that are commonly seen elsewhere. I kinda want to design a weapon based on each of these elements and their parents. (it's sort of what I do...) Anyways, great pic.
π: 0 β©: 1
6WingDragon In reply to Blaze-Drag [2011-05-23 14:48:13 +0000 UTC]
Y'know, I've pondered such an arrangement, the weapons assigned to each - I've also pondered a people to each element as well, something I intend to draw at some point, to commemorate the fact that the original received more views than my page did.
π: 0 β©: 1
Blaze-Drag In reply to 6WingDragon [2011-05-23 19:57:44 +0000 UTC]
Nice, I don't think I could even come up with close to that many different types of people. Then again, I couldn't think up that many elements either. I think I'll just stick to weapons.
Also, what if somehow you balanced the colors of the elements to add up properly as well? Like how Blue water + White Air = Light Blue Ice. I think it'd be pretty challenging to pull off well, but I think it would make it even more harmonic. It might just end up weird though, cause things like lightning would be pink.
π: 0 β©: 1
| Next =>