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Aardcore — Testament

Published: 2010-09-22 04:12:41 +0000 UTC; Views: 6286; Favourites: 36; Downloads: 115
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Description A good friend of mine sent me this way towards the EVE Online contest which I probably wouldn't have found out about unless I actually took the time to read the news articles that show up just before signing on (Yeah, I play the game as well, haha!) And when I found out about this I had to jump on board. What would be my dream ship? A longitudinal battlecruiser with enough firepower and aesthetic grace to contradict the conflicts of war. I've seen that Amarr ships do that pretty well it seems. And alot of people have their favoritisms on EVE but I won't be one to pick sides, just aesthetics.

One last thing to point out. I'm not sure how many people will pick it out right off the bat, and I usually like to surprise people by letting them find out but to get a sense of scale for how big this thing is aside from the obvious measurements-- just aside the name I put in a little something to show what I mean.

I've seen some really exciting designs placed up here in this contest so far! And my only regret is that I never learned how to use a 3d modeling program Kind of feel like I'm at a disadvantage because of that but it'll only sound like I'm complaining if I continued.

I've thought about drawing up an illustrated concept of the proposed 'seventh view' but I dunno... I don't think I'll get around to it. I'd really like to start on another ship design but if the time and desire allow, I might do it.

Good luck out there everyone, I'll be keeping my eyes peeled for everybody else's entries too

Update 9/22

=

Decided to put up a not so over developed... or rather sum up what I can, illustration by using some of the predeveloped views of Testament. The illustration depicting two different hull types of the ship being pit against one another. I imagine the story behind this being that during the development phase of this ship's conception, some debackle between the research developers and scientists began picking sides on two particular models of the ship. Both being developed at the same time and after much argument, debate and shenanigans they decided to put everything on the table. The deal? Bring both ships to bear arms against one another and the surviving ship's hull class would be the victor and ultimate final decision of the project.

Testament-Prometheus Hull VS Testament-Judicator Hull!



--=- Project Testament. Primary Research Coordinator Log:

When approached by our clients, whose names I will disregard until official release of this design is declassified, we were asked to create a ship, as they put it, intended to be the last thing they will remember. Make it a sign of their testament to whichever higher power they believe in.

It seemed an ambitious role to assume, creating this design as we had no idea where to run with. We ran through countless designs, and that was part of the problem. We were so focused on how the ship looked, we hadn't thought about how it could perform. Scrapping all previous attempts on design alone, we focused in on practicality. Coincidentally, a design development occurred around its function so that was an added bonus. To offer the sheer, awe striking amount of firepower, we considered the interior schematic of the ship; by allocating power grid units from the weapons system in sync with the afterburner exhaust systems. We figured if power from the weapons would absorb and expel the most use of power at a given instant, why not use the exhaust from the afterburner units as a means of coordinating power dumping?

This is where the practicality of its form comes in; being a longitudinal design allows for not only agility, a streamlined signature in visible view, but also a chance to coordinate weapons systems on each end, dedicated to a much shorter response time between our proposed weapons-to-afterburner power grid system. As the lasers commence their firing pattern, the energy would expel directly to the afterburners as a form of exhaust, channeling spent energy and heat dissipation away as an intermittent propulsion byproduct. By fine tuning the exhaust propulsion to simply bleed heat and energy from the weapons, this could improve performance of the ship as a whole. We theorize the ship would not only perform better this way, but adhere to much longer, efficient, dedicated uses of skirmishes on the battlefield. This is where we firmly believe 'Project Testament' will truly shine. As an added perk, we also theorize that with the efficient transitioning of power from the hybridized power grid system, the weapons system can actually fire off between rounds much faster than ever seen before. Without having to come up with a newly designed weapons system, we've already solved multiple issues by reinventing several, already established systems. Testament's true and tested form could not make this possible otherwise. The concept is genius!

In terms of agility, we believe Testament will prove more agile than any ship in its class, only challenged by that of smaller, much more agile ships; however in a class in its own, it can be unprecedented. A series of thrusters will run along the 'spine' of the ship's longitudinal design of a presented seven (Septum Burst) thruster system. The last and final thruster will act as a designator, like a single fin rudder system to a boat, where as the main propulsion of all other thrusters firing strong, the last thruster will be able to move freely. Projected tests in our computers depict that the ship will be able to pivot on its own axis and simply turn the whole chassis on point without sacrificing much, to little to no, speed at all and maintain its course to wherever it may need to be directed.

As for the weapons systems themselves, we took a rather unorthodox approach with our ship's already unorthodox design. Rather than assembling a practical, symmetrical design, we ventured for an asymmetrical unit that would best define the qualities, as well as uniqueness of Testament's design. Upon testing, we'd discovered that attempting to simulate tests of our proposed weapons system would have crashed the ship's internal systems completely from an overabundant focus of power on a single area where equal units of power were centralized. In short, if you can imagine a single wall with explosives on each side, with both set of explosives ready to go off at once, and that, that wall was able to withstand at least a single unit of the ordinance distributed, it could hold itself up against the blast. However, fire both ordinances at once and the wall would surely be destroyed because of an equal or greater force its threshold could not sustain.

The same problem existed with the weapons system when they were implemented to make Testament's guns symmetrical on its hull. When simulated on tests, the ship simply exploded when all weapons went online and fired! To remedy this disaster, we simply redistributed the amount of energy of the power grid systems through its internal structure. By spacing the weapons systems far enough, yet close enough to our proposed "Nexus" design, we'd again solved the problem without an overhaul on its principle design. Lastly, comes the fact that we chose to use a recessed weapons system concept. To maintain Testament's streamlined look, we chose to 'sink in' the weapons for Testament's armaments. This was not simply a matter of choice, but practical decision making as the recessed power units allow for Testament's pure efficiency of power distribution. The closer we could get the guns to the power grid's core central, the better. It also proves to make Testament look less than threatening, until all weapons fired, ideally surprising any assailant who would underestimate the ship's less than intimidating exterior. Again, another miracle and pure genius!

With only a minor set of design kinks needing to be worked out, we feel comfortable to assess that Project Testament will be seeing its first phase of prototyping in an amount of time much less anticipated by our clients! Perhaps we can earn an extra amount of income in the form of a bonus out of this...

=======

Idiots.

Pardon the informal introduction to today's research and development log but it's finally come down to the last straw with everyone on edge on this particular project... or shall I say 'wager'. The devs and labcoats have chosen sides on either end of the project's last phase and somehow, somewhere, we managed to coordinate our efforts into not just one, BUT TWO grandiose battlecruiser designs which are both more than capable of seeing production for our clients. This most likely happened to the fact that our simple, yet genius, problem solving ideas had saved us alot of time, effort... as well as resources on the side. Ironically, our clients have no idea we've developed two classes of the one ship they intended us to develop which has led to this insanity I am about to document right now.

The researchers and science teams have decided to take advantage of this opportunity to experience that which we rarely ever get to do, and that's field testing our own creations... ... against one another. Why on any forsaken planet would we do such a thing? As stated earlier, an influx of resources and time management has miraculously astounded us with two amazing designs in which the knuckleheads who've developed each have begun picking favoritisms out of the two. It's come down to much heated arguments over the desktops, trickery and insults which at times have broken into bare fist fights. It's gotten out of hand, but the teams believe they have the proper solution.

Two ships, one fight, one destruction, one design.

Statistically the ships are quite formidable to one another with very marginal differences except for perhaps... the exterior of the hull.

"Give it the gold-nano infused hull participant assembler unit! It'll make it look shinier!" Says Team Judicator.

"No! Fit a jet black and smoke trim assembler on it! Make this beast look SEXY!" Say Team Prometheus.

Yes, you read right... they've even divided themselves up by TEAMS!

I'd also like to note that Team Prometheus believes anything in black is sexy... I am surprised my hands freely noted this commentary.

I honestly don't know what to make of this anymore except that it's been ultimately decided what to do at this point. Sometimes, I wish I hadn't signed up for contract to these sort of things. This is a freelance R&D Agency with enough freedom to do whatever they want, and apparently that means enough freedom to allow insanity as part of the mode of operations here. I really don't care WHICH design makes it, but it frustrates me that they can't just openly accept one another's designs and have TWO ships... but that wouldn't be much fun for them I suppose.

Idiots.

I hear the cheering and everyone's rushing out to the docking bays... I suppose it's on. We'll have one ship after all of this is done, I hate to admit.

Journal out. --=-
Related content
Comments: 17

JovianJ [2012-11-21 01:51:36 +0000 UTC]

I love this story and the design, a wonderful complete picture both rendered well.

👍: 0 ⏩: 0

Drawnentity [2010-10-21 07:50:20 +0000 UTC]

Wow! How did I miss this.
Don't be disappointed, you only learned stuff. And you have an awsome piece to put it in your portfolio. So heads up !

👍: 0 ⏩: 1

Aardcore In reply to Drawnentity [2010-10-21 16:10:36 +0000 UTC]

That's true, but I can't help but be a little bit bummed out over the fact haha. You're right though, this was still alot of fun nonetheless. By the way, that old man drawing you have is AWESOME hahahaha

👍: 0 ⏩: 1

Drawnentity In reply to Aardcore [2010-10-21 17:00:53 +0000 UTC]

Thanks.

👍: 0 ⏩: 0

Yuuki-Katana [2010-09-23 21:33:18 +0000 UTC]

...but, but... black *is* sexy. ^_^ I know my ship will be

👍: 0 ⏩: 1

Aardcore In reply to Yuuki-Katana [2010-09-24 00:15:32 +0000 UTC]

I won't lie to you. This is true. LOL

👍: 0 ⏩: 1

Yuuki-Katana In reply to Aardcore [2010-09-24 01:28:49 +0000 UTC]

oh I believe it !

👍: 0 ⏩: 0

Dyanisis [2010-09-22 23:30:26 +0000 UTC]

I don't know much about EVE, but all I know is that is a really cool ship concept. Such intricate design work.

👍: 0 ⏩: 1

Aardcore In reply to Dyanisis [2010-09-23 04:37:40 +0000 UTC]

Not sure if you checked the reupload but I put in a little 'story' and dogfight scene. Dogfight... does that term count per usage when involving battlecruisers?

👍: 0 ⏩: 0

mostroso [2010-09-22 14:53:38 +0000 UTC]

I like that. I like the lines I like the lines and aesthetics to which recures to express the volume. I also use 3D and I support your cause.

👍: 0 ⏩: 0

Deliram [2010-09-22 12:41:17 +0000 UTC]

I agree with polarlex, this ship is very nice and you should try to make a good rendering becouse you have all the possibilities to go far in the contest

👍: 0 ⏩: 0

fox-unit [2010-09-22 10:25:08 +0000 UTC]

I see a new Gallente Titan coming ^^

👍: 0 ⏩: 0

polarlex [2010-09-22 09:49:43 +0000 UTC]

why not? very intersting in my opinion. Probably it has a bit too alienlike form. But it is truely eye-catching concept. I`d like to see it placed in space environment with shading and so on.

👍: 0 ⏩: 0

dok0001 [2010-09-22 08:04:30 +0000 UTC]

Nice concept!! Would love to fly it

👍: 0 ⏩: 0

Yuuki-Katana [2010-09-22 06:09:43 +0000 UTC]

It's very beautiful. I'd probably wet my pants if I flew into one of these in game o.O

👍: 0 ⏩: 1

Aardcore In reply to Yuuki-Katana [2010-09-22 06:30:44 +0000 UTC]

Glad someone thinks so I showed my corp mates and they disapproved.

👍: 0 ⏩: 1

Yuuki-Katana In reply to Aardcore [2010-09-22 17:03:39 +0000 UTC]

It's in the eye of the beholder I guess. I personally do like the ghostly chrysalis shape, it is both elegant and creepy I'd see this as a uber-ship, bigger than the spec you mention; maybe at least 1000m tall - this should be seen in Eve universe.

👍: 0 ⏩: 0