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Published: 2008-06-22 01:28:28 +0000 UTC; Views: 1224; Favourites: 22; Downloads: 52
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Description
Got a new head modeled, and added a few details, nothing too severe, though the polycount did go up another 6,000, to around 31,000 polygons before triangulation.The Wings are at a 90° angle from their at rest positions, and actually don't touch the bottom of the Jump Jet towers on the back, despite what it looks like from the angles.
Previous Render:
[link]
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Comments: 9
Ja-Seen [2008-06-25 20:45:04 +0000 UTC]
Wicked. The head is nice, but could use a bit more tweakin, in my humble opinion.
👍: 0 ⏩: 1
Ja-Seen In reply to Ja-Seen [2008-06-25 20:47:11 +0000 UTC]
Like the canopy of the previous head model works(for me I mean), but the antenna structure on top kinda throws it off.
👍: 0 ⏩: 0
SonicGundam [2008-06-23 13:26:04 +0000 UTC]
I'm liking the new head. It kind of gives the mech a VF flare to it. the only thing I could said is maybe mod the upper leg joints attaching to the torso. they feel a bit weak, but that's my own opinion the you do not have to listen if you do not want
Another wonderful job here
👍: 0 ⏩: 1
AceDarkfire In reply to SonicGundam [2008-06-23 17:37:18 +0000 UTC]
Yeah, I'll be tweaking it, just kept putting it off because I was redoing the head.
👍: 0 ⏩: 0
Ahzlon [2008-06-22 21:43:19 +0000 UTC]
I so love mechs. about 10 years ago a friend of mine and I put togeather an ACAD version of a mech everything worked but we couldn't get a viable powersource. Love the look of your mech none the less
👍: 0 ⏩: 0
Peturabo [2008-06-22 16:31:27 +0000 UTC]
Much improved, i wasn't fond of the radar/comunicatons array thing that was there before
👍: 0 ⏩: 0