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AdamHughes — Imagine FX 67 How To

Published: 2011-02-06 02:45:31 +0000 UTC; Views: 252162; Favourites: 4558; Downloads: 6193
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Description Year: 2011
Client: Imagine FX magazine
Media: Media: Pencil, PITT Pen, COPIC marker, Dr. PH Martin's Hi-Carb India Ink, and Winsor-Newton's process white on Strathmore Drawing paper, then colored with Adobe Photoshop CS2.

On sale in the United Kingdom on February 8th! It will be available in North America a few weeks afterwards...

Here's the link for the digital version! [link]

Here's the final art:

[link]

In the issue, I only had about 1100 words to cover how I did the piece. I elected to focus on the digital coloring aspect, since IMAGINEFX is about digital graphic arts.

But! Here you can see what I didn't have room for in the actual issue: the step-by-step of the actual physical art. In case you don't now, I drew this piece with paper and pencil, and then scanned it & colorized it in Photoshop. If you read above, you can see the tools I used.

Let's begin!

1. Hand in a sketch for the editor/art director/head monkey. If you're lucky, you won't have to deal with an editor. The sketch you like the least will invariably get picked, so - have fun! That's life in the Bigs, punk.

I doodled several, and this was what was picked. You won't see the others here. I don't like running unused sketches, because, well, you might get to use them for something different someday. If you run them publicly, some bottom-feeder will steal your ideas.

2. Gather reference! At this stage in my career, I love working from life as much as I can. I'm a big fan of classic American illustration, and if using reference was good enough for Norman Rockwell, J.C. Leyendecker, and Dean Cornwell, it's good enough for the likes of us.

While I've used Audrey Hepburn as inspiration for my Catwoman in the past, it's dangerous to rely only on the reference you can find in books or online. Your resources are limited. Find your own, if can. The lovely lady in this pic is the fabulous Ashley Taffar (you can see her on page 205 of my book COVER RUN). She shares a few facial features with my take on Catwoman, so I like to use her as a face model! While not matching the final drawing exactly, this angle was close enough! I eyeballed the mouth and eyes. If you're inclined to ask "How do you eyeball something, Adam?" the answer is "Learn how to draw!" Reference is an aid, not a substitute.

3. Some nice body reference will help as well. Seen here providing more than just nice body reference is the wonderful Riki LeCotey (she's so pretty, she's on page 204, twice!). I'm not running all the pics I took, because that's too much space-wasting here. Suffice to say, I never use ONE IMAGE as a source for reference. I use an arm here, a leg from another, a face from somewhere else. It's all about the final art! In this shot, I like the basic pose, but ended up using arms from a different shot.

4. This is my tight sketch, made using my reference, and a lot of pencil lead and erasers. You'll notice I didn't show my latex reference. Well, there's a couple reasons. One is space; as I said before, I use bits & pieces and showing all the reference would take up tons of space. Too many to show. The other reason is because I find a lot of reference online. When you use an elbow for reference from a picture you find online, you don't the elbow owner running around going "I posed for ADAM HUGHES!" Trust me - people do this. Can you imagine someone running around boasting "NORMAN ROCKWELL used a tree from my back yard in a Saturday Evening Post cover!!" It's that level of insanity. That being said - thank you, Bianca Beauchamp, for not modeling parkas.

In my sketch, I try to work out proportions, expressions, anatomy, and all the crap that you'll end up drawing and erasing 20 times. In this version, you'll see I contemplated giving Selina high-heels, even though she doesn't wear them in this current era.

5. Once I'm happy (enough), I transfer the art to a fresh, virgin piece of Strathmore Drawing paper, using a light-box. That's not how I do EVERY piece, but it IS how I work much of the time. By transferring it, I now have the pencils on a fresh piece of paper with no canal-lines gouged in with my pencil & then erased. I decide it's best to go with Selina's regular shoes, even though the high-heels provide a sexier silhouette. Continuity is best.

6. I start by lightly inking the piece with a Faber-Castell PITT pen, size XS. I do this so that I can erase the pencils, yet I still have some guide to where the shapes and forms are, when I head in with the COPIC markers.

I do the face first. Why? Because every piece is a roll of the dice. The face could end up not sexy AT ALL. I hate finishing a piece and realizing the face is ugly, so.... I do the face first. If it sucks, you can just transfer your sketch to a new piece of paper and start over with a minimum of lost work.

7. I work light-to-dark with the COPICs, and usually water-color style (wet-on-wet). That helps with the blending. Sometimes you can get some nice effects if you allow the area to dry and then go back with the same value. Play around & experiment!

8. Once the face is done and doesn't suck, I feel confident in attacking the rest of the piece. The latex is fun to do because you can really sell shiny latex with a minimum of values. It's all about where you put the highlights and reflections. On this piece, I learned at this stage that the client wanted a red background, like the cover to CATWOMAN 70 [link] so I drew in the reflection of a lighter background behind Selina, all around the edges of her body.

9. Once finished, I beefed up the shadows and highlights. Why? Because the contrast wasn't strong enough for me, and I didn't want to do it in Photoshop. I added India ink to the blackest blacks, and white ink to the highlights. At this stage, I go over the piece with bold ink lines, beefing up the thin XS ink lines I did earlier. I do it this way to minimalize smudging. Basically, I'm inking it AFTER the markers are all done.

That's pretty much it! I then scan it into Photoshop, and.... of you want to know the rest, please pick up IMAGINEFX #67, available on UK newsstands February 8th, and in North America a few weeks later! It's also available as a digital download (you'll have to Google it; I don't have the link handy).

~AH!~
Related content
Comments: 503

Aeldbren [2011-02-06 15:22:55 +0000 UTC]

how much time does it take, from prepro to final, to do a piece like this?

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AdamHughes In reply to Aeldbren [2011-02-06 16:15:48 +0000 UTC]

This was maybe 4 days?

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MarkRaats [2011-02-06 15:17:52 +0000 UTC]

Great WIP Adam..!!

This is the type of thing that really gets me off because there is so much value in this type of breakdown in my opinion - it in itself becomes a treasure for the sponge-brain and is SO much better than sugar rush from a bag of M&M's.

Cheers a bunch for sharing mate!

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AdamHughes In reply to MarkRaats [2011-02-06 16:16:37 +0000 UTC]

Thanks!

Stay dry, mate!

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Freeezz In reply to ??? [2011-02-06 14:50:25 +0000 UTC]

Adam, thank you so much for sharing your process and insite. I love the photos to help show your process.

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BambooSpear [2011-02-06 14:48:57 +0000 UTC]

Inspiring me, Thanks! ^^

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phyrhed In reply to ??? [2011-02-06 14:39:05 +0000 UTC]

Gorgeous!!!

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shaunsheep In reply to ??? [2011-02-06 14:29:04 +0000 UTC]

thanks adam great run through

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Oneeyedguy [2011-02-06 14:21:45 +0000 UTC]

How did you find Audrey Hepburn?

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Gemini-FX [2011-02-06 14:20:01 +0000 UTC]

great job can't wait to see it when my magazine gets here

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cheesesteakjimmy In reply to ??? [2011-02-06 14:07:11 +0000 UTC]

Insightful stuff. I think you pull of using model references more fluidly than Alex Ross [not to knock Ross, whom I love] and -as ever- the colouring is gorgeous. It's a shame that the magazine allowed you so little words; I always felt that it was a bit 'fluffy'. Now, if we could only convince the delightful Bob Harras about the genius that should be 'All Star Wonder Woman'...

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AdamHughes In reply to cheesesteakjimmy [2011-02-06 16:26:42 +0000 UTC]

ALL-STAR WONDER WOMAN has nothing to do with Bob Harras and DC; it's all about me & time. I'm slow, especially on interior work. When I am writing, penciling, inking, and overseeing colors, an interior page takes me forever. Therefore, it takes forever to get paid. Contrary to popular belief, fame does not equal fortune. I am by no means a rich guy. I drive a 1999 Toyota Camry. My family & I need the money from each and every piece of art I produce to live off of. The money from single illustration assignments is turned around pretty quick (especially the original art sales), so one can see how multi-page interior assignments might get interrupted by the need to do covers and single illo assignments. ALL-STAR WONDER WOMAN is on hold because of the constant interruptions.

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cheesesteakjimmy In reply to AdamHughes [2011-02-06 20:14:27 +0000 UTC]

I stand corrected. Sory if my comment seemed wide-of-the-mark. Whilst I would love to see you do more interior work, your covers are so good that I was never howling at the moon because you aren't drawing [say] JLA anymore. I am sorry to hear about you and your partner's struggles- it seems ludicrous that the industry allows a man of your calibre to perhaps not be rewarded the way he would in other commercia enterprises, but I guess I shouldn't have been surprised about the financial realities of comicbook work given such recent events as Steve Rude's auction. [BTW- when I read your reply I though "sh*t, my first exchange with Adam Hughes, I guy who's work I have followed for over a decade, and I manage to put my foot in it. F*cking idiot."] To close, I love your work, loved your book, and will look forward to pouring over the Imagine FX article in two days time.

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AdamHughes In reply to cheesesteakjimmy [2011-02-06 23:01:59 +0000 UTC]

No, no worries. I was just explaining the situation.

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NickMockoviak In reply to ??? [2011-02-06 13:59:09 +0000 UTC]

I love this type of stuff....too often I see and hear artist who won't share their "secrets" for one reason or another. That's their prerogative and I respect that, but it's extremely commendable when someone of your stature opens up their process and is willing to do so. Thanks Adam!

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AdamHughes In reply to NickMockoviak [2011-02-06 16:28:23 +0000 UTC]

They're not really secrets, as far as I'm concerned, but you're very welcome. They're just basic illustration principles, already available to all.

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JoeSoul [2011-02-06 13:57:15 +0000 UTC]

you're a master of your craft, Adam.. I wish I had an ounce of your talent!

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JonasTrindade In reply to ??? [2011-02-06 13:49:33 +0000 UTC]

thanks for sharing your process Adam ^^.

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Frost7 In reply to ??? [2011-02-06 13:19:43 +0000 UTC]

wow its good to know how ppl cheat..

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imafrakkincylon In reply to ??? [2011-02-06 13:10:03 +0000 UTC]

Thank you so much for this. It is completely responsible for the fixes I just did to my latest digital painting - the face was all wrong, and then I checked DA for some inspiration and this was sitting in my message box. Lo, and behold! I hadn't added any warmth from the cheek and had been too afraid to add in the sort of shadows and bright highlights that faces actually have. Especially that bright dot on the nose. It's amazing what adding depth to a nose will do for you.

Now it looks a lot better. Weee!

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AdamHughes In reply to imafrakkincylon [2011-02-06 16:29:08 +0000 UTC]

Congrats!

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chclaudino In reply to ??? [2011-02-06 12:53:24 +0000 UTC]

The master!!!

amazing for all to learn more!

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phildunne In reply to ??? [2011-02-06 12:43:02 +0000 UTC]

COOL!

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RichardCox [2011-02-06 12:12:27 +0000 UTC]

Great work Adam! BTW, it looks like you're using a COPIC sketch marker. Made the change over?

I could look at a tutorial on how you did he boots and bag alone. You've pulled off a great variety of textures in the piece, which can really be a challenge.

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AdamHughes In reply to RichardCox [2011-02-06 16:30:07 +0000 UTC]

Not a change over, really. I was given a set to try out, so I'm trying them out.

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Quanic2000 In reply to AdamHughes [2011-02-06 20:48:28 +0000 UTC]

Is there really a difference between the two? The guy at my art store told me the only difference is the reservoir (the body of the marker that carries or holds the ink) and the tips of the markers.

I hope I don't need to go out there and buy the Sketch Markers too lol!

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AdamHughes In reply to Quanic2000 [2011-02-06 23:04:23 +0000 UTC]

No difference other than the tips and the ink capacity, yes.

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RichardCox In reply to AdamHughes [2011-02-06 18:11:20 +0000 UTC]

Have you used them long enough to have a strong opinion? I'm a Sketch guy myself.

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AdamHughes In reply to RichardCox [2011-02-06 23:02:57 +0000 UTC]

The Sketch markers are nice for details, but dry out too fast on larger areas due to ink capacity.

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wants-a-cookie In reply to ??? [2011-02-06 12:01:03 +0000 UTC]

Aaaah it seems so easy when you explain it like that... You are awesome, sir.

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Seithe In reply to ??? [2011-02-06 11:59:29 +0000 UTC]

Love it! But high heels are worth it IMO!

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RMTonieta In reply to ??? [2011-02-06 11:57:55 +0000 UTC]

Incredible!Really amazing!

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misterprickly In reply to ??? [2011-02-06 11:54:16 +0000 UTC]

Nice "use of referance" or "off model recreaction" Or whatever the hell your calling it now.

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AdamHughes In reply to misterprickly [2011-02-06 16:30:39 +0000 UTC]

I call it "using your eyes".

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misterprickly In reply to AdamHughes [2011-02-06 21:54:33 +0000 UTC]

How intresting... Here's my answer to that.

[link]

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NIHONRYU In reply to ??? [2011-02-06 11:41:33 +0000 UTC]

amazing!!!

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BatCroc [2011-02-06 11:41:31 +0000 UTC]

Thanks for this, it's awesome to see your method (with a little madness still left in)!

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Floreum [2011-02-06 11:35:49 +0000 UTC]

I love ImagineFX. It's my favorite magazine, and so helpful!

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DerekDwyer [2011-02-06 11:34:19 +0000 UTC]

Thanks for posting Adam, always very interesting to see the process of a work !

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orabich [2011-02-06 11:24:49 +0000 UTC]

Very good steps for the illustration! I see you use pictures to your drawings, I also sometimes use.
--
[link]

COMMISSIONS:[link]

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Tatham87 In reply to ??? [2011-02-06 11:22:17 +0000 UTC]

I look forward to seeing this in print next week and reading further on your technique. A fascinating little tutorial. Thanks.

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Andes-Sudo In reply to ??? [2011-02-06 11:11:31 +0000 UTC]

What a lengthy process. I know that having a 'physical' drawing is still a pleasurable thing to end up with, but the second you scan that into Photoshop (or whatever) about 80-90% of that effort is pretty-much wasted if the intention is to 'finish' digitally. My question is, why not START digitally? The process of using references would not change, just the amount of time taken up with the 'sketch' would virtually disappear. You can get some pretty good lineart effects with digital programs these days. Painter has some good pen like strokes and it can be faked in Photoshop. SAI is also, apparently, good for lineart.

If you watch work on his livestream you'll see the immense freedom that working fully digital can offer.

Anyway, you do great art and it's always good to see how different artists work.

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AdamHughes In reply to Andes-Sudo [2011-02-06 22:30:14 +0000 UTC]

"Why not start digitally?"

Because then you have no original art to sell.

Collectors pay up to 5 times what the client pays me for the assignment when they purchase the original art. When you do everything digitally, you have no physical art to sell. All-digital is great if you are a amateur doing fan-art, or a professional working in a salaried situation where you get paid by the hour. But if you are like me, and you have fans & collectors who want to own original art, it behooves one's self to make hay while the sun shines.

Also, I learned how to draw before computers came along. I don't need to use a computer to 'fake it' with lineart effects, when I already know how to do it in the real world. All-digital artists are doing themselves a bit of a disservice, because they won't know how to use a real pencil or a paint-brush. I think of what I do as mixed-media with the digital aspect being just one stage of the process.

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thierryclan14 In reply to AdamHughes [2011-02-09 11:34:07 +0000 UTC]

well, that is a good answer sir

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AdamHughes In reply to thierryclan14 [2011-02-09 16:57:44 +0000 UTC]

It's a little annoying (and this happens more than I care it to) when some kid comes along and tries to tell me a better way to do my job, as if it never occurred to me try something different or improve my productivity. I try to be polite, but after the 100th time, it gets on one's nerves.

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thierryclan14 In reply to AdamHughes [2011-02-09 19:23:33 +0000 UTC]

indeed, sometimes it happen to me too . It's understandable if we're the one who seeks advice or that person is above us/art director that responsible to give us a certain amount of guidance. But kinda annoying if some strangers out of nowhere trying to tell us on what to do. I hv come to a level of understanding and appreciation that we're living & breathing in art world. There are literally millions way of technique on how you get there & same goes for the style of your artwork result. So, no style are better than the other.

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rodmendez [2011-02-06 11:02:18 +0000 UTC]

That's real great. Thanks for share with us, the way you work.

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Angilram [2011-02-06 10:57:43 +0000 UTC]

Thanks for sharing. I love to see how others work. There's always something to learn. I should try copic again someday.
I do prefer the version with the regular boots rather than the heels. The heels might make sexy legs, but I don't know, they've been overused and they were unrealistic to begin with.
And I don't know, the tiny luscious cat with the face of an angel and kick ass boots says all there is to say about Selina Kyle.
That was a reflection on shoes (I don't even like shoes... lol)

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CarstenOdenthal [2011-02-06 10:51:12 +0000 UTC]

Thank you very much!!!

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Claudia-SG [2011-02-06 10:39:47 +0000 UTC]

I wish I had a real model everytime I need one...it's frustrating, 'cause usually I have an idea on my mind before seeing any reference or model, so my "next step" is to search for a good reference that isn't that easy to find actually (and most of the time i don't find anything good for me)....

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