HOME | DD

Published: 2012-12-29 07:01:07 +0000 UTC; Views: 11725; Favourites: 124; Downloads: 316
Redirect to original
Description
Follow me on Facebook!Β www.facebook.com/AlexanderLeeCβ¦Poly-modeled and rigged in Blender, rendered with Cycles. It was interesting to make all of the wrinkles and other features simply by cutting polygons, with no sculpting.
wireframe:
fav.me/d5pn793
Related content
Comments: 8
geli-genius [2012-12-29 09:39:45 +0000 UTC]
nice model!
dont know, if i had the patience to do this with by cutting poligons if i had zbrush
π: 0 β©: 1
AlexanderLee1 In reply to geli-genius [2012-12-30 07:47:50 +0000 UTC]
Thanks. I use ZBrush as well, but I think this was a valuable exercise.
π: 0 β©: 0