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alexzemke β€” Let It Begin!!!

Published: 2013-01-06 02:02:54 +0000 UTC; Views: 2395; Favourites: 24; Downloads: 22
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Description Time to make this shit happen!

Tonight I start handing out shot files to the animators, so they can finally get down to the business of animating Companionship! And yes, all those colored lines all over the place serve a real purpose. Animation isn't pretty. Until the lighters are done with it, anyway.

Very excited, the current batch are all for a teaser trailer we're working on.

Portal and Portal 2 Β© Valve Software
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Comments: 25

zachani [2015-07-18 04:28:10 +0000 UTC]

so why are computer animated characters always in T-stance?
Is it the best or tradition or what?

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alexzemke In reply to zachani [2015-07-18 06:05:42 +0000 UTC]

It's a modeling/rigging standard. I could take a stab at the reasons why, but I'd just be assuming things.

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zachani In reply to alexzemke [2015-07-18 06:33:36 +0000 UTC]

huhn

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alexzemke In reply to zachani [2015-07-19 07:18:59 +0000 UTC]

There are some very good answers to the question here:
gamedev.stackexchange.com/ques…
Some get more detailed than others, but one person aptly noted that it's similar to the reason you would model the fingers open and separated, rather than in a fist.

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zachani In reply to alexzemke [2015-07-19 20:01:12 +0000 UTC]

oh my gosh, thanks!
I always thought that this was something I'd just have to accept and never know exactly why.

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alexzemke In reply to zachani [2015-07-20 00:03:55 +0000 UTC]

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Absorbentghost [2013-10-23 16:25:49 +0000 UTC]

i so want to see this.

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Shiomy [2013-04-07 06:07:14 +0000 UTC]

omg Master!
Im studing digital animation in chile
But maya its so dificult to me
Sorry my really bad english
Can't wait for this !!! β™₯

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MagicSeastar [2013-01-28 03:01:14 +0000 UTC]

Can't wait for this! Now I have something to do with my account. I'm pretty much artistically talentless. Maybe one day I'll get into animation. But before I do that I will need a lasting sense of determination and patience. Ha ha! Who am I kidding?

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richboom [2013-01-17 14:40:16 +0000 UTC]

Huzzah! Finally, all these months of throwing money at my screen has worked! GLaDOS here I come!

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alexzemke In reply to richboom [2013-01-17 18:03:29 +0000 UTC]

Hahaha!

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ljgv [2013-01-13 09:14:20 +0000 UTC]

Very nice, VALVe has not said anything?
Will be awesome and I see it coming.

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alexzemke In reply to ljgv [2013-01-13 09:50:31 +0000 UTC]

Oh, Valve gave us permission a while ago
We just need to credit their copyright on things we out out publicly, and when the Kickstarter launches we have to make it clear the money is strictly for production costs. Those were their only two conditions. It's a huge weight lifted, not worrying about getting shut down!

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ljgv In reply to alexzemke [2013-01-14 01:17:58 +0000 UTC]

Wow, great. I'll be waiting for this. Thanks for replying!!

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Kry-Vin [2013-01-07 03:20:23 +0000 UTC]

Curses, I'm only beginning to start animating in Maya now! Should've gotten my stuff together at the start of 2012 as was planned

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alexzemke In reply to Kry-Vin [2013-01-07 05:11:33 +0000 UTC]

There's always time, don't kill yourself!

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KitBallard [2013-01-06 10:48:18 +0000 UTC]

Good Luck! I trust all your animators and you to bring this baby to a new level of BA.

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alexzemke In reply to KitBallard [2013-01-06 17:47:51 +0000 UTC]

Thanks!

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Alagremm [2013-01-06 10:17:59 +0000 UTC]

Huzzah!

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AionNoBara [2013-01-06 04:50:26 +0000 UTC]

You can do it, Alex! This is really coming along! Sooo excited <3

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DevinShadowV [2013-01-06 04:00:48 +0000 UTC]

yay

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syntheticph [2013-01-06 03:00:36 +0000 UTC]

Can't wait!!

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ryfvs [2013-01-06 02:22:28 +0000 UTC]

Rigging!
Thanks for the update!

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ncrow [2013-01-06 02:12:46 +0000 UTC]

Yay! Good news! Looking forward!

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Moon-WOLFFE [2013-01-06 02:11:39 +0000 UTC]

i got the game today... loved it... still playing, and ready for Companionship

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