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Allena-Frost-Walker — Knowing Your Way Around PMX/PMD- Basics by-nd

#mmd #model #morph #pmd #pmx #tut #tutorial #marakas #mikumikudance #pmdeditor #pmxeditortutorial
Published: 2015-07-10 23:31:36 +0000 UTC; Views: 1259; Favourites: 18; Downloads: 0
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Description karkathonks.deviantart.com/jou… is where you can get the pmx/pmd editor that I have.

Anyways I hope this helps in a way, I'm not a great tutorial maker and this isn't really a tutorial it's more like here is what you need to know before you even start making models. I see alot of people complaining about how their models won't load onto mmd, or the model has too much physics and they don't know which tab is physics. Also people complaining about how they can't figure out how to edit morphs/facials and such. So yeah.
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Comments: 6

The-Majestic-Thong [2015-07-22 00:11:02 +0000 UTC]

o-o look at all those unneeded physics..

I like the model- but you don't need that many physics to make a nice skirt ;v; 
5 rows of three should be enough ;v;

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Allena-Frost-Walker In reply to The-Majestic-Thong [2015-07-22 00:16:33 +0000 UTC]

Hmm Actually I fixed that awhile back :3 The model needed some of the physics otherwise it would go haywire

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The-Majestic-Thong In reply to Allena-Frost-Walker [2015-07-22 00:23:42 +0000 UTC]

I see!
QAQ Rereading what I said before, that sounded awfully rude! I'm sorry if you took it that way- sometimes I'm not great at expressing myself- ;v;

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Allena-Frost-Walker In reply to The-Majestic-Thong [2015-07-22 00:26:20 +0000 UTC]

Huh it wasn't rude at all :3 You were just pointing out that she had extra joints that's all :3

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The-Majestic-Thong In reply to Allena-Frost-Walker [2015-07-22 00:31:19 +0000 UTC]

qvq yeah- and lots of physics. <3
:snuggle: I've often found out that the less physics you use, the flow-ier it gets, so long as you put the right settings on it. Like- have the bottom physics have a mass of 1 or .99, and the rest be .5 or .3 . ;v; Also- make sure that the static bones for legs and arms are a bit bigger than the actual model's legs and arms, since sometimes physics mess up and pass through a bit. And if you use any NJXA parts, make sure to delete all the unneeded bones and physics first, that way they don't mess up the model.

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Allena-Frost-Walker In reply to The-Majestic-Thong [2015-07-22 03:50:52 +0000 UTC]

Oh thanks that actually helps a lot! I noticed that the static physics do that a lot and also that njax parts never have those joints deleted

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