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Published: 2022-08-13 08:04:10 +0000 UTC; Views: 3188; Favourites: 31; Downloads: 20
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Description
Get your questions answered directly on this Discord server!As long as you've got bones on a model, making physics is easy. The tricky part is getting the physics settings to make them behave the way you want it to. That's where my other tutorials come in.
I did have the physics turned on for all of these scenes, though I used trace mode for that very last one because that makes it much easier to freeze-frame the physics in action.
When you make physics this way, they always have the same settings for shape, group, collision avoidance, mass, movement, rotation, friction, and repel. That's why I call these the "default" settings even though I don't think that's an official name for them. Joints work the same way. When you create joints from the bones, they always have a range of -10 to 10 degrees of rotation on each axis (so that's a total of 20 degrees in any direction), a movement limit set to nothing, and all spring values are 0.
Model Credits:
giant touchscreen: made by me (images are screenshots from my own copy of PMX editor)
Neru: Animasa
Takashi/Schwartz model credits in the description here .
MME used: Sweet shader, g_alb_01, beamman's full and metal
motion: Hiasobi (used on Neru to snag her physics in action on that last panel)