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ancestorsrelic — Maneating Tree f. Poser or DAZ by-sa

Published: 2011-07-19 12:18:39 +0000 UTC; Views: 48042; Favourites: 208; Downloads: 2965
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Description Ya-Te-Veo: The maneating Tree


Version 1.0, modeled and textured in Hexagon 2.5, rigged in DS 3 Advanced with the DAZ-Figure Setup Tool.


Tested in:
DAZ-Studio 3.1.2.32 Advanced Edition 64 Bit
DAZ-Studio 4.0.0.339 Standard Edition, 32 Bit


My 3D-version of the legendary Ya-Te-Veo , the maneating Tree. With 7 poseable tentacles/tendrils, a poseable maw and a mean "extra" for the Hentai-fans


As i did not have Poser i was not able to do a real test in Poser, even if the cr2-exporter of the DAZ Figure Setup Tool generates a poser-file. Any feedback by Poser-users would be appreciated, if it work in Poser without any problems too... and if not, what the problem is.


Known issues:
If you moving the bases of the tendrils/tentacles, the roots and the trunk moves a little bit too, because there is the parent-bone. I have set the limits for the tentacle-bases to -25 and +25 to reduce this effect. To avoid it, start posing the tentacles at the second elements after the tentacle-bases.

Rendersapien from ShareCG reported me a possible issue in Poser: The "Maw" sections had a morph called "curve" that must set to zero for each of the 3 "maw" sections or it caused jagged holes in the geometry of the model in those areas when set to one.

Update Nov. 15. 2012: The same thing shall be done to remove the distortions of the bases of the tendrils in Poser: Setting the curve-parameters to Zero for all tendril-bases removes the distortions here too.



Installing in Poser 6/7 (or higher) and DAZ-Studio:
Windows: Unzip all files of the Runtime-folder in the "Ya-Te-Veo for Poser and DAZ-Studio"-folder to your Poser 6 or 7 folder.
Mac: Unzip all files to a folder and copy them into to your Poser 6 or 7 folder. Please don't overwrite existing files or folders.
I hope, that it will work in Poser; i use DAZ-Studio only and so i wasn't able to do a real test in Poser, but the internal paths of the .cr2 are correct when i checked them in a text-editor.



Posing:
Best work is to grab the whole model an bring it into the desired position. The last end of the tentacles (or thendrils) connected to the trunk are the "bases". From here you can start to pose the segments one after another or using the Active Pose-tools of DAZ-Studio to bend and twist the tentacles! The same workflow is applicable for the "sting".



The Blossom:
The blossom is a seperate model as a Poser-character (but with only one bone, so you have to double click on it if you want to move it around). After loading the Ya-Te-Veo-Model right-click on the blossom and choose "change parent" (in DAZ-Studio), and choose "sting" and there "sting11-tip" as the parent to let the blossom "snap in" to it's parent.


More infos you will find in the "readme.pdf"-file that comes with the model.

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Background of my Ya-Te-Veo:
As this thing did not exist in reality i was able to let my fantasy run wild. After creating Tentacurala MK-I and MK-II to learn the basics of rigging and practicing my humble modeling-skills, this was my first "complete" monster that i have modeled, textured and rigged. Here is a little background of my Ya-Te-Veo version:

Hunting:
Prey (for example: You ) is detected by very long and thin "signal-roots" in the ground, then seized with one or more of the tentacles and tossed into the digestion-chamber on the plants top that works like a combination of a weir-basket and a pitcher-plant: The red glands on the side will secrete a lot of slippery slime that will cover your body and saturate your clothes (or the fur of catched animals). The inner "teeth-row" will fold down and let your slip in, then it closes the "maw" again as shown in this picture. Once you are eaten, your wriggling and kicking will activate some glands in the "stomach" to start to produce a huge amount of this thick, wet and slippery grease too, so you can't escape.... and your screaming for help may lure more prey in... maybe you will meet some interesting company in your slimy tomb during the next hours?
The luring in of further prey can take a few hours or at most up to two days. If enough prey is catched (or if no further prey is catched after 48 hours), the digestive juices will kick in and dissolve you in a few hours.
Don't worry, your futile tries to escape and screaming for help for countless hours have exhausted you a lot now, so you would not feel a lot pain when your flesh will be dissolved... Your bleached bones and remains of clothing will be later spitted out by the plant.

Breeding:
The plant grow only one big, ugly blossom that looks and smell like rotten flesh to lure flies in and spreading it's pollen. After that the blossom fall off and a semen will grow inside the flexible tendril.
If you only get eaten by this thing, you are a lucky one... If not, it will use you as a host for it's semen. Holding you with its tentacles and with it's smaller tendril or sting, that once hold the blossom, it will search for some (well known, depending on your gender) orifices of your body, intruding in it, and injecting a lot of goo and it's semen deep into your body. Inside your body the semen will start to grow long, thin roots. The chemical substances secreted by the semen roots and injected in your spine and brain will take over your mind and body and made you to a kind of a zombie, letting you instinctively searching for help and that way bring you near human settlements (in short: An area where a good support of prey is available for the new Ya-Te-Veo)... There the semen will rapidly grow in your body and as next... Okay... we all have seen "Alien", didn't we...??

Camouflage:
This carnivorous plant grows mostly behind or in thick vegetation, bushes, shrubs, ferns, other dense trees. The "trunk" (which is rather inflexible) is camouflaged with a typical bark-texture... If you finally recognize the Ya-Te-Veo as this what is it, you are already in the reach of the tentacles... Too late!

Escaping a Ya-Te-Veo:
If the tendrils grab you, pretend to be dead! The Ya-Te-Veo eats only living prey and detects it by wriggling, kicking, twitching etc. So if you play dead and don't move, it will trow your "lifeless" body away after a while.
After you are tossed back on the ground, move slowly as possible away, out of the range of the "signal-roots". The range of the roots are about three times the diameter as the tentacles can reach. Again: move slowly as possible, or you will be assumed as live prey again!
Related content
Comments: 48

stmercy2020 [2022-11-18 04:00:28 +0000 UTC]

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warrenao [2022-11-04 03:33:41 +0000 UTC]

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VanDoug777 [2021-11-22 04:33:46 +0000 UTC]

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Khasdannyanlord [2019-11-27 21:50:16 +0000 UTC]

hmmm i download it but no works ill do it again for try...

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Kokanee79 [2017-12-29 18:34:48 +0000 UTC]

how to download??

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w4wy4w [2017-12-09 00:05:31 +0000 UTC]

Awesome!

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jc-starstorm [2016-04-06 20:46:55 +0000 UTC]

Om-nom-nom-nom

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Nik-2213 [2016-01-26 00:49:35 +0000 UTC]

Now that's so scary...

Having the back-story and 'ecology' adds such depth.

I'm getting back into Poser after a long, long break, and this would be just the thing to counterpoint the Amazonia riverboat & anaconda I've also found !

Thank you.

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fredfred5150 [2015-01-27 20:15:53 +0000 UTC]

After reading a particularly nasty hentai story I was looking for something EXACTLY like this....and you've made it already! Thanks

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King-of-Not [2014-09-20 05:20:43 +0000 UTC]

Wow!  Awesome model

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Yautjahuntres [2014-09-12 11:22:56 +0000 UTC]

supper cool model now how do I import it into DAZ I'm new at DAZ

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Stilson [2014-02-13 00:38:15 +0000 UTC]

Does it use mustard or just plain?

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Julesworld99 [2013-12-20 02:55:47 +0000 UTC]

Compaired to the Creepypasta this was based on,alot is falso

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Luna-Fantasma [2013-02-25 14:52:39 +0000 UTC]

Thanks for this freebie tree!

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romangirl [2012-12-01 16:55:28 +0000 UTC]

I have Poser 7. So far, no luck installing.

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ancestorsrelic In reply to romangirl [2012-12-02 00:39:05 +0000 UTC]

What's the troubles in Poser 7? I was only able to test it in DAZ-Studio 3 and 4, and now Poser 9 too (finally got Poser 9 at Black Friday for 70% off)
In Poser 9 the only troubles are the distorted parts mentioned in "Known issues". I saved the .cr2-file as Poser6/7-file, so older Poser-versions should load it too.

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lector1980 [2012-11-16 02:09:50 +0000 UTC]

Outstanding plant eater!!!

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Bracey100 [2012-09-20 09:31:51 +0000 UTC]

Im about to explore Daz for the first time so this should add to the fun! Thanks for sharing.

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ancestorsrelic In reply to Bracey100 [2012-09-20 21:07:06 +0000 UTC]

Glad you like it! This is one of my first rigged models, and the tentacles/vines turned out a little bit jagged when you bend it. I would suggest to correct it later in the post-production.

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Bracey100 In reply to ancestorsrelic [2012-09-21 10:42:13 +0000 UTC]

Thats no issue, I plan on using this stuff to enhance my photoshop art.

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PiscesNoAphrodite [2012-03-31 18:45:43 +0000 UTC]

Another supreme work.
I have used it to create a part of my eating contest scene here:
[link]
and I also took the chance to make some "stomach" renderings with it, thanks to your clever inner paintings.

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jmhguy In reply to PiscesNoAphrodite [2013-02-18 06:47:10 +0000 UTC]

how can you get the thing to be select-able? i downloaded the thing but don't know how to get it on smart content.

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Habatchii [2012-01-17 23:55:04 +0000 UTC]

Habatchii says,

Very well...

I was looking for "Near Me"?

I'll just finish dinner.

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XNAaraL [2011-09-15 08:40:59 +0000 UTC]

Ich bin schon gespannt auf die "Venus-Fliegenfalle".
Well done.

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VideoGameAI [2011-08-21 04:54:35 +0000 UTC]

You'd think the pile of dead bodies would tip them off. Anyway, excellent work!

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clintreaver [2011-08-10 18:43:06 +0000 UTC]

Excellent model - well done man!
I was wondering if you were going to release some poses for the tree and its prey?

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ancestorsrelic In reply to clintreaver [2011-08-10 22:05:42 +0000 UTC]

Thank you! I have made some preposings for it and saved it in the .cr2 too, but the "fine-tuning" is up to do by yourself. Unfortunately the tendrils/tentacles turned out a bit too jagged in this model when you bend it to much.

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Jedah1984 [2011-07-21 03:27:37 +0000 UTC]

Boah. Ist-das-geil. Das ist ohne Zweifel eines der coolsten Monster für DS, die ich jemals gesehen habe und das als Freebie - vielen Dank! Das würde sich selbst noch als Hintergrund für irgendeine lebensfeindliche Umwelt verdammt gut machen - na und die Hintergrunddetails sind quasi das Sahnehäubchen Tentakel sind gut, ein Monstermaul ist gut, zusammen, kaum zu schlagen. Ich brauch jetzt sofort irgendeine gute Idee, wie man Ya-Te-Veo verwenden könnte....

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ancestorsrelic In reply to Jedah1984 [2011-07-22 18:41:43 +0000 UTC]

Leider sind mir die Tentakel etwas zu "eckig" beim Biegen geraten. Überängstlich wie ich war, nachdem mir Hexagon beim Modellieren von "Tentacurala MK-II" immer durch den extrem feinen Mesh abgestürzt ist, habe ich diesmal leider einen (zu) groben Mesh für die Tentakel genommen.
Aber die nächste Idee "gärt" schon in meinem Schädel: Denke so an etwas in Richtung überdimensionaler Venus-Fliegenfalle

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Jedah1984 In reply to ancestorsrelic [2011-07-26 03:02:16 +0000 UTC]

Ja, ich muss zugeben, das Posieren der Tentakel ist etwas hakelig. Aber das Model insgesamt ist einfach stylisch. Venus-Fliegenfalle klingt allerdings ebenfalls sehr verlockend. Ich glaube das letzte was ich in der Hinsicht gesehen habe ist ein uraltes, recht buntes Ding von Renderotica. Bin gespannt was Du daraus machst ^^

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ancestorsrelic In reply to Jedah1984 [2011-07-26 11:43:39 +0000 UTC]

Biologisch korrektes 3D-Modell, aber ohne Rigging:
[link]
Mit 4 Tentakel und einer Klappfalle, wohl für Poser geriggt:
[link]
Mehr habe ich auch nicht gefunden bisher.
Ich denke bei meiner Version nicht an eine Kopie, sondern an etwas Eigenes, in dem ich wichtige Teile des Originals einfliessen lasse, z.B. die Klappfallen natürlich, aber grösser und fieser: Denke an 4 bis 6 Klappfallen und ein bis drei Tentakel.
Mit der ersten Klappfalle habe ich gestern angefangen. Das Ding kriegt auch mehr Materialzonen und Maps als Ya-Te-Veo... und wieder feinere Tentakel mit weicheren Biegungen in "Tentacurala"-Qualität. Mal sehen, wie lange es dauert, bis ich wieder in den "Hexagon-Absturzbereich" komme
Das kann aber noch dauern, bis das Ding steht. Muss wieder viel lernen und werde bestimmt 1 bis 2 mal auf die Fresse fallen. Bei Ya-Te-Veo hatte ich durch einen Fehler im Mesh eine grosse "Fressenbremsung" und 1 bis 2 Abende Arbeit waren für die Katz.

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Jedah1984 In reply to ancestorsrelic [2011-07-28 14:56:11 +0000 UTC]

Was ich meinte war Davo's Mantrap, [link] wohl weniger Venus Fliegenfalle als 'fleischfressende Pflanze' im Sinne von Audrey II.
"Größer und fieser" klingt auf jeden Fall verlockend Sicher ist es deprimierend "auf die Fresse" zu fallen. Aber ich schätze hin und wieder ist eben auch lehrreich ^^ Und wenn dadurch in Zukunft bestimmte Fehler vermieden werden, dann waren die 1-2 Abende unterm Strich vllt. doch nicht völlig für die Katz ^^

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ancestorsrelic In reply to Jedah1984 [2011-07-28 15:33:49 +0000 UTC]

Ahhh... jaaaa... das Ding habe ich hier und da auch schon gesehen. ist aber auch nicht übel, was Davo da so im Programm hat
Bin schon am Basteln. Daten soweit: 6 Tentakel mit jeweils 50 Elementen (Dünner, länger und peitschenförmiger als bei Ya-Te-Veo) 6 Klappfallen, diverse Blätter etc, liegt alles in Einzelteilen noch in Hexagon rum. Bin gerade am Anmalen und UV-Maps erstellen. Das Ding kriegt auf jeden Fall mehr Materialzonen; Ya-Te-Veo hat ja nur eine. Habe endlich rausgefunden, wie das bei Hex geht mit einer UV-Map und mehreren Materialzonen auf einer Map.
Vielleicht bastel ich noch wieder eine Blüte und ein...öhhhm... Vermehrungstentakel als Extrafigur dazu. Mal sehen, ich lass mir mehr Zeit diesmal.

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Jedah1984 In reply to ancestorsrelic [2011-08-01 00:22:51 +0000 UTC]

Ja, ich bin durchaus ein Fan von Davo ;D
Seine Sets, soweit ich das sagen kann, sind zwar qualitativ nicht so atemberaubend wie z.B. die von Stonemason, aber sehr umfangreich, sehr durchdacht und dank der zahlreichen Posen, Utility Posen und Magneten etc. sehr benutzerfreundlich. Und etwas, erm... erwachsener. ^^ Leider aber nicht DS optimiert.

Was Du da bisher angefertigt hast klingt ja nach einem regelrechten Urwald von fleischfressender Pflanze Einem wunderbar albtraumhaften Urwald Wie gesagt, ich bin gespannt, was Du daraus machst ^^

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DanMerrell [2011-07-20 21:20:29 +0000 UTC]

"Ya-te-veo"... doesn't that translate to "I see you already?"

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ancestorsrelic In reply to DanMerrell [2011-07-21 11:49:14 +0000 UTC]

Yes, according to Wikipedia this is the translation. In one of my first ideas i had planned to add some eyes to it around the trunk as it was shown in some depictions too, but it looked too unbelievable for a plant and so i changed my mind.

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DanMerrell In reply to ancestorsrelic [2011-07-22 03:27:40 +0000 UTC]

ah, I see.

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Lskroft333 [2011-07-20 10:32:49 +0000 UTC]

gooooooood idea!!!!

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Lord-Crios [2011-07-20 09:26:23 +0000 UTC]

Really cool. Thank you.

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Iffy350 [2011-07-19 20:55:17 +0000 UTC]

I can tell you one thing, it could kick the ass of the kite eating tree any day of the week.

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BledtandDrake [2011-07-19 13:41:06 +0000 UTC]

Nice new monster.

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Sedorrr [2011-07-19 12:49:04 +0000 UTC]

Harharhar, da kommen mir wieder Ideen und ich glaube Duuuuu bist Schuld das meine Mädels einmal mehr um ihr Leben fürchten müssen

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ancestorsrelic In reply to Sedorrr [2011-07-19 14:41:04 +0000 UTC]

Das ist genau der Einsatzzweck, wofür ich das Ding modelliert habe
Diesmal sind mir die Tentakel in den Biegestellen ein wenig "grob" geraten, verglichen mit den Tentacurala-Modellen, da ich den Mesh leider etwas zu grob gelassen habe und dachte, die "Curve"-Funktion vom Skeleton Setup Tool "hauts ja dann raus". Aber ohne feinen Grundmesh bringt auch die curve-funktion kaum was... Wieder was gelernt.

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Sedorrr In reply to ancestorsrelic [2011-07-19 20:58:06 +0000 UTC]

*ggg* mal schauen wie ich das mit "meinem" Nosferatu kombiniere

Na gut, deswegen beschäftig man sich damit und beim nächsten Objekt weiß man es besser - _ich_ könnte so was gar nicht erst erstellen.

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ancestorsrelic In reply to Sedorrr [2011-07-19 23:06:55 +0000 UTC]

Als ich im Okt. 2009 mit Hexagon in's Modellieren einstieg, kam aber auch sofort schon was "Tentakeliges" raus: [link]
Irgendwie habe ich mich wohl doch nicht weiterentwickelt

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Sedorrr In reply to ancestorsrelic [2011-07-20 14:33:04 +0000 UTC]

Gut wir sprechen uns in zwei Jahren wieder, glaube nicht das ich bis dahin soweit bin das ich was erstelle.

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MCMXC2 [2011-07-19 12:32:56 +0000 UTC]

Awesome!

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SweetCianuro [2011-07-19 12:30:09 +0000 UTC]

Wow that's cool

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