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Published: 2020-07-21 23:53:47 +0000 UTC; Views: 2052; Favourites: 24; Downloads: 3
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Description
*Dr. Scarlet Grey is owned by DAQueenRuler *C.R.A.Z.Y (Character Removal Android Zoning Yielder) is an empowered machine that can alternate between artificial intelligence and an android. Depending on their power sets, she can rival the most powerful threats in combat and her technological AI can also possibly be more superior to modern ones due to being proficiently built. She is immune or resistant to weaknesses associated with machines.
- Rational - C.R.A.Z.Y gained her powers through modification.
Aim Dodging: The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than the user themselves.
Artificial Limbs: The user possesses at least one artificial limb that has a variety of functions and enhancements. The parts can be technological, magical, or both.
- Robot Arm
- Blade Retraction
- Concussive Force
- Energy Blast
- Gun Protrusion
- Jackhammer Arms
- Jet Propulsion Arms
- Megaton Punch
- Rocket Fists
- Swiss Army Appendage
- Power Legs
- Blade Retraction
- Charged Attacks
- Engine Protrusion
- Energy Blast
- Gun Protrusion
- Beam Emission
- Missile Generation
- Megaton Kick
- Swiss Army Appendage
- Saw Protrusion
- Wheel Retraction
Artificial Heart: The user has scientifically/magically created artificial heart to sustain their life or increase their abilities.
Attachment: User can attach any machine or technology to themselves. Though not necessarily a superpower itself, it does grant a power-up to the user by supporting the user with more abilities.
Technology - The user can dock any form of devices, machines and vehicles to themselves in order gain that machine's abilities and attributes.
- Anatomical Liberation
- Body Part Substitution
- Reattachment
Combat Specialist: The user has intuitively/instinctively understanding of combat and an innate encyclopedic knowledge in hand-to-hand fighting styles; therefore understanding and analyzing opponents style of combat and flaws in the opponent's attack and defense. They can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor. The user has a vast knowledge of the opponent's body and their limitations, have an incredible perception of opponents and the users surrounding areas using it to his or her advantage and can copy or mix several types of martial arts and movements and understand how a special attack works in a matter of minutes. This power can be enhanced by the user's experience and improvement of skill. Masters of this abilities can counter or detect flaws on opponents' Special Attacks .
- Ability Intuition
- Attack Prediction
- Combat Adaptation
- Counter
- Countering Intuition
- Enhanced Strike
- Martial Arts Intuition
- Pressure Point Intuition
- Special Attacks
- Visual Nullification
- Weakness Detection
- Weapon Proficiency
Crimefighting Mastery: User is able to become almost superhumanly skilled in all forms of crime fighting and law enforcement. Users are naturally talented and/or trained to find criminals and stop their activities, either through sheer intellect or the use of brute force.
- Become skilled in multiple forms of combat geared toward the prevention of crime.
- Obtain near-mythical level abilities in investigation and crime suppression.
- Adapt to various tactics and techniques almost instantly.
Variations
- Vigilantism - The user becomes specialized in waging their own personal war on criminality. Associated abilities with this variation are many, but a few examples include Enhanced Combat and Enhanced Assassination to name a few.
- Police Supremacy - The user for lack of a better term becomes a "Super Cop" who is able to contend with the most capable of criminals and usually succeed. Associated abilities with this variation are many, but a few examples include Enhanced Investigation, Enhanced Combat, Photographic Deduction and Enhanced Surveillance to name a few.
Cyber Mind: The user has a computer-like consciousness, which grants several abilities, although, since this power is personal and internal, ones that mostly affect only the user.
- Artificial Intelligence Physiology
- Computer Interaction
- Data Manipulation
- Electrocommunication
- Electronic Communication
- GPS Manipulation
- Heads-Up Display
- Immortality via transferring mind into machinery.
- Instructive Muscle Memory
- Interface Manipulation
- Living Database
- Multitasking
- Neuro-Psychic Knowledge
- Psychic Immunity
- Reality Perception
- Scanner Vision
- Technology Augmentation
Fiction Destruction: The user can destroy fiction.
Mode Switching: Users of this ability are able to obtain certain powers in different forms or modes that allow them to create new abilities and control certain powers. Users' personality may change as well.
Omnicompetence: User can handle anything and everything, regardless of the problem, situation or conflict, and have the needed skill, knowledge, experience, etc, for any purpose, and will know what to do, when to do it, and how to do it. They will never lose a fight, conflict, etc, because they will always be able to see a way to win or escape any situation, thus they just know what need to do to overcome any task no matter the odds, by making the most out of any/all circumstances, and turning it to their optimal benefit, enable them to make the right/best decisions in any situation. The user are completely competent and aware of all the different facts of every situation they are in, able to perfectly think his way out through anything.
Programmable Powers: The user can instruct (program) their power to do a certain task; their power does it when certain conditions have been met. Programs can be made for purposes such as launching a variety of attack patterns and movements that cause confusion on the battlefield. An example of a defense program is a set of instruction for creating an automatic deflection shield. The user can also create programs for mundane things, such as programming Telekinesis to clean dishes when they are preoccupied with another task, or programming Fire Generation to start a fire inside a grill whenever they open its lid.
- Ability Imprinting
- Power Contingency
- Power Recycling
- Power Refining
- Spell Casting
Technology Manipulation: User can create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology." Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.
User can control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance. A variation of Electricity Manipulation , they control specific electrons and instructs them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts.
- Crash!
- Customization
- Cyberlingualism
- Electromagnetic Pulse Emission
- Mechanical Constructs
- Mechanical Intuition
- Mechanical Morphing
- Programming
- Scanning
- Technological Constructs
- Technological Possession
- Technological Telepathy
- Technology Attacks
- Technology Augmentation
- Control electronic/digital/cybernetic objects.
- Creating devices , gadgets and attachments .
- If mixed with Body Part Substitution or Head Liberation , users use control electronic objects as if they were their own body part.
- Repair/induce glitches in technology.
- Trigger computers/appliances or anything with an attachable cord or inserted batteries.
Techniques
- Activation & Deactivation
- Cyberpotence
- Machine Swarming
- Mechanical Regeneration
- Tech Flight
- Technological Assimilation
- Technological Healing
- Technology Defense
Unrestricted Movement: User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else.
The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding , Acceleration , and even Inertia . They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.
Weaponized Body: User has undergone experimentation to manifest weapons from the body as offense or defense. They may become an inorganic being to utilize this power, their body may contain a different variety of weapons including: retractable blades , tentacles , bullet-firing mechanisms , laser cutting torch/weapons , projecting heat, cold, or electricity , etc. Their body has evolved to adapt to any situation as a living weapon.
In extreme cases their entire body becomes a living weapon, gaining Adaptive Armor and Adaptive Weaponry , and giving every part of them lethal applications.
- Type I: Arguably one of the greatest minds in their world, strong enough to lift construction vehicles and destroy thick steel, fast enough to easily move at supersonic speeds , durable enough to withstand most explosions.
- Blade Shifting
- Engine Protrusion
- Gun Protrusion
- Numeromancy
- Self-Sustenance
- Sharp Body
- Spike Protrusion
- Steel Mimicry
- Supernatural Accuracy
- Supernatural Agility
- Supernatural Athleticism
- Supernatural Balance
- Supernatural Combat
- Supernatural Dexterity
- Supernatural Durability
- Supernatural Endurance
- Supernatural Leap
- Supernatural Mobility
- Supernatural Precision
- Supernatural Reflexes
- Supernatural Regeneration
- Supernatural Speed
- Supernatural Stamina
- Supernatural Strength
- Supernatural Survivability
- Tentacle Extension
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Comments: 2
DAQueenRuler [2020-07-24 00:55:38 +0000 UTC]
👍: 0 ⏩: 1
anonlight In reply to DAQueenRuler [2020-07-24 06:59:28 +0000 UTC]
You are welcome. I am glad you like it. Feel free to use the pics anytime you want.
👍: 0 ⏩: 0