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#oc #mysticalalien #archmage #originalcharacter #skywing
Published: 2022-03-24 02:29:25 +0000 UTC; Views: 9750; Favourites: 16; Downloads: 0
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Description
*This OC belongs to TheBoyWith1Question *
Basics
Age:
Gender: Male
Species/Racial Origin: Mystic Alien
Family/Friends/Pets/Etc: Oliver (Friend), Abel (Friend), Jayce (Friend), Kaya (Friend)
Physical Description
Height: 5'6
Weight: 10 stone
Hair: Blue
Eyes: Silver and Grey (Heterochromia)
Personality/Attributes
Personality/Attitude: Secretive, dark, eerie, humourless, pragmatic, ruthless, brooding, stoic, gloomy, disciplined, restrained, calm, antisocial, serious,
Skills/Talents: Magic
Likes: Reading, meditation, rituals, mythology, history,
Dislikes: Dumb people, wasting his time, science, demons, anti-magic,
Place/Type of Residence: Skywing Space Station
Simon is a mystical alien, a talented Archmage and a skilled practitioner of the Dark Arts. As a close confidant of Oliver, Simon is second in command in the Skywing Corporation and one of its most valuable and powerful members. Little is known about him and he chooses to keep it that way, even to those closest to him. Despite this and having no recollection of his past, Simon does what he can to aid his friends.
Simon was born in the same demon realm experimental facility as Oliver, but was raised in a different department due to his high aptitude for magic. Being kept in isolation, Simon was constantly observed, tested and abused by his captors in order to push his limits and exceed them. The only solace he could retreat to was in books, which he managed to use his magic to summon from the facility’s libraries. As he grew older, the experiments he endured became more intense, which had the unseen side effect of manifesting three aspects of himself; his superego becoming a Light entity, his id becoming a Dark entity and his ego becoming a Magical entity. From there the isolation took more of a toll on his psyche, due to his aspects constantly arguing with each other. After a while, he was able to assert dominance and control them all while studying and mastering the extent of the Dark Arts. When Oliver staged a desperate breakout, Simon agreed to help destroy the facility and its staff with a combination of his magic and his personal manifested avatars.
Nowadays Simon lives in the space station, using his magic for the benefit of the Skywing Corporation and being a key part of the creation of the Final Illumination’s motherboard.
Simon is a mystic alien, an extraterrestial/alien being capable of magical or mystical abilities alongside their heritage.
Archmage: As an archetype, an archmage, is an extremely powerful mage or magician, sorcerer or sorceress, necromancer, warlock, witch, wizard etc. or humanoid-type beings that possesses the highest forms of magic. Some of these being are naturally born with magic while others gained magic through just the study of it to become the most powerful of magicians ever known. They are of the greatest class of spell casters and magic users to ever exist. Not only are archmages capable of controlling, manipulating, conjuring and mastering every form of craft in existence and they may also hold a particularly powerful command over various other mystics as well.
Archmages are lords and masters of magic and can draw power from an infinite number of sources, be they physical, spiritual, divine, demonic or conceptual in nature. Unlike lesser spellcasters then them, they lack many of the limitations in the usage of magic due to being one with the arcane forces.
- Absolute Illusion
- Arcanescience
- Dark Arts
- Black Shamanism
- Curse Magic
- Dark Alchemy
- Death Magic
- Destruction Magic
- Dream Magic
- Necromancy
- Pain Magic
- Possession Magic
- Psionic Magic
- Reality Magic
- Shadow Magic
- Spirit Magic
- Void Magic
- Voodoo
- Enhancement Calling/ Impairment Calling
- Forbidden Knowledge
- Higher Consciousness
- Inscription Casting/ Spell Casting
- Magic Creation/ Spell Creation
- Magical Force Manipulation
- Magical Particle Manipulation
- Magic Manipulation
- Mystic Object
- Mythical Plane Lordship
- Nature Forsaken
- Omni-Element Manipulation
- Omni-Magic
- Spiritual Meditation
- Summoning/ Banishment
- Supernatural Wisdom
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.
- Type II: One of the greatest minds in their world, strong enough to lift heavy vehicles and punch through steel, fast enough to move at subsonic speeds, agile enough to leap over small buildings and dodge supersonic attacks, durable enough to withstand bullets, grenades and low-to-medium explosives.
Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
- Aim Dodging
- Air Dashing
- Double Jump
- Mid-Air Maneuverability
- Multi-Directional Movement
- Precise Performance
- Sliding
- Supernatural Mobility
Intuitive Aptitude: The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.
Longevity: The user possesses an extended lifespan, allowing them to live longer than a normal human; this can be the result of one's power set or their species. Users are often called "Longevals". Longeval means long-lived. Some users are capable of living for centuries or hundreds of years . Other users are capable of living for aeons or thousands of years . Though it’s quite rare for most to be capable of living for millions of years.
Magic: Users are able to utilize magic , the use of rituals, symbols, action, gestures, language, etc., to utilize mysterious and/or supernatural forces that don't abide by conventional science or laws of reality to achieve virtually any effect imaginable. They can do so to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic and their ability to transcend logic, laws, and common sense, its users have essentially limitless possibilities for what they can accomplish and achieve, essentially being capable of altering reality through their magic.
All magic is fueled by magical energies , like mana or other potential sources , such as energies from arcane beings . Without the necessary energy/source to fuel magic into existence it would be simply be powerless practices and pure myths. Overall magic by its purest nature and concept are mystic forces that roots variants forms of magics throughout the supernatural world.
Offensive Magic
Defensive Magic
Miscellaneous Abilities
- Animation/ Reanimation
- Evocation
- Invocation
- Magic Concentration
- Magic Portal Creation
- Magic Replication
- Magical Communication
- Magical Constructs
- Magical Flight
- Personal Domain
- Precognition
- Reality Warping
- Ritual Empowerment
- Shapeshifting
- Sympathetic Magic
Alternative Classification
- Abjuration: The power to protect/heal/support.
- Divination: The power to gain information.
- Enchantment: The power to influence the minds/emotions and alter the properties of objects.
- Illusions: The power to create illusions.
- Illusive Appearance
- Psychosomatic Illusion : create illusions that seem so 'real', that they can affect you.
- Transmutation: The power to transform living or non-living things.
Magic Books: The user can use magic books to access various powers, which can come from the things written in the books or the same user using the book as a source of energy. The Spellbook presumably has magical properties themselves.
- Book Immersion
- Book Imprisonment
- Book Manifesting
- Book Mimicry
- Book Transmutation
- Incantation
- Letter/Number/Word Projection
- Lexiconicy
- Literary Weapon Proficiency
- Magic Augmentation
- Magic Bestowal
- Magic Channeling
- Magical Medicine Manipulation
- Omnilegence
- Object Calling
- Potion Creation
Natural Weaponry: The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and knows how to use them.
- Alien Blood/ Mystical Blood
- Extraterrestrial Energy Manipulation
- Hollow Skeleton
- Invisibility
- Levitation
- Magically Enhanced Physiology
- Unique Eye Coloration
- A negative form could have the exact same powers but have the opposite personality. If the original was very honest and straightforward the negative being would be deceptive and secretive.
Personal Avatar: The user possesses their own personal avatar(s). These entities are specifically bonded to the user, sometimes manifesting the user’s appearance to a certain degree and wield special abilities that are often reflections of a unique concept, essence or idea. Though they may have powers that are inferior to the user, the avatars are still capable of potent techniques.
- Dark Entity Physiology
- Light Entity Physiology
- Magical Entity Physiology
- Summon Element Manipulation
Supersede: The user can instantly supplant anything and anyone who’s on an even higher level than them. They can completely swap the rank of their opposition and either steal or replicate their powers and status, surpassing and replacing the target in everything.
For example, if the user's initial power level is 5 and whoever opposes the user is a 10, then the user will automatically jump to at least level 11, gaining a new rank , status and new abilities with every rise and taking them to an higher level.
Supernatural Dexterity: Users are glaringly, obviously and super/unnaturally more dexterous than other beings in their universe because their capabilities are far beyond the natural level; making them immensely better at controlling their limbs, muscles, and digits than regular beings (in that verse).
Supernatural Life-Force: User possesses massive reserves of life energy, which also acts as a reliable power source that aids in their longevity, power, stamina, vitality, and healing capabilities, allowing them to withstand and survive even the most strenuous and life threatening circumstances.
Supernatural Reflexes: Users have glaringly, obviously and super/unnaturally superior reaction speeds over other beings in their universe because their capabilities are pushed beyond the natural level, making them able to react faster than regular beings (in that verse).
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation . Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes. Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough. Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.