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#ancient #chronomancer #oc #ultimatebeing #ancientalien #ultimate_being #alien #aliengirl #originalcharacter #originalcharacteroc #original_character
Published: 2023-10-08 00:50:03 +0000 UTC; Views: 3599; Favourites: 14; Downloads: 0
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Description
Basics
Age: ???
Gender: Female
Species/Racial Origin: ???
Family/Friends/Pets/Etc: Marxos McMouse , Suu-Naek Jesssa , R Series 04-4AD35 , Jaenmas Turt , Agnun Rynho , Gyorg Seabjorn , Nuro Taurus , Ptero , Newton Salaxar, Koba Kong, Krom Shnapp (Friends)
Physical Description
Height: 8’0
Weight: 1 tonne
Hair: Pale Green (Organic Rock)
Eyes: Completely black
Personality/Attributes
Personality/Attitude: Enigmatic, fathomless, unpredictable.
Skills/Talents: Space-Time Magic, Body Manipulation, Psionics, Telempathy, Xenostudies, Lovecraftian Powers.
Likes: ???
Dislikes: ???
An ancient entity from beyond the stars, Xyz is an alien that fell to the planet Noh Aah at some point after Marxos’ resurrection. Speculated to be an ultimate being with mastery over space-time magic, Xyz seems to want to aid Marxos and his friends on their quest for vengeance for unknowable reasons.
Little is known about Xyz’s origins, but from inscriptions that were found and translated, reports from renowned scientists and a wide range of theories from magical experts, a wide range of speculative lore was compiled.
According to one of the lore, Xyz sought the evolution of her people through numerous means, resulting in complete control of the entire body, immortality and psionic powers. But it wasn’t until a forbidden ritual that she achieved her goal to become the ultimate being with mastery over time and space.
Another says that Xyz was known as a calamity; a being of incomprehensible power who would invade planets on a whim and drain it of its life-force completely before moving on to the next one in order to keep herself alive. She does this by bringing a disaster to the planet, forcing it to use its life force to defend itself.
Another says that Xyz was awakened from the bowels of the planet itself herself and sought complete destruction of the planet. She nearly succeeded, but was defeated by a lone hero and launched into space, where she drifted endlessly in a petrified hibernation until she stopped thinking.
No matter the lore and speculation, the being known as Xyz is as real as the numerous magics that exist on the planet Noh Aah. While she was studied and researched, the top minds discovered that she is capable of numerous things; from creating creatures with her will to harnessing a strange, extraterrestrial force to even having a powerful mind that cannot be peered into by even the greatest of mages. Yet despite this, she still seems to want to join Marxos and his friends on their journey. Her reasons seem more unknowable than her origins…
Xyn is an ancient alien. She is an unearthly creature from an old era and may be extinct (but recently resurrected).
Alien Mind: The inner workings of the user's mind differ greatly from what could be considered "normal" or "sane" by the standards of most living things. Possible causes include being descended from an eldritch being , suffering from severe mental problems or being infused with chaotic forces .
This condition has several beneficial effects, as the differences between the mind of the user and normal people give them immunity to mental or dream based powers of all kinds. Powers such as Telepathy or Mind Control will at best, not work on the user, and at worst, backfire . Anyone foolish enough to invade the user's Inner World will find it an uninhabitable deathtrap. Even using Mental Shield Penetration on the user can be dangerous as their thoughts might start leaking and infecting anyone nearby.
- 100 Percent Muscle Usage
- Alternative Communication
- Emotion Regulation
- Insanity /Pain /Stupidity /Unconsciousness Inducement
- Mental Breakdown
- Mental /Oneiric /Possession Immunity
- Omni-Intuition
- Possessive Teleportation
- Psychic Blindspot
- Psychic Feedback
- Psychic Shield
- Situational Intelligence
- Unpredictability
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
Evolution: The user can enhance themselves and others via accelerating the evolution process by triggering a bodily recovery system, restructuring their genome and upgrading to a better physical form. Upgrading can lead to new physical changes and enhancements or perhaps extra parts, natural armor or weapons. High-end wielders of this ability can control the very flow and essence of all progressive evolutions.
Extraterrestrial Force Manipulation: The user of this power possesses and is able to utilize strong extraterrestrial power. This ability not only grants the user great strength and control over numerous variations of alien abilities but also allows them to overwhelm weaker aliens as well as rival that of powerful alien entities. The user has control of anything that is symbolized as extraterrestrial and connected to aliens. They are able to manipulate sacred objects and relics that are connected to aliens and/or extraterrestrial power. With this, the user is completely considered worthy of extraterrestrial respect, allowing them to achieve feats that are impossible to be reached by normal standards.
Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
- Astral Projection
- Flight /Levitation
- Highlighting
- Intangibility
- Invisibility
- Psychic Constructs
- Remote Telepathy
- Spatial Portal Creation
- Tactile Telekinesis
- Warping Teleportation
Immortality: Users possesses immortality , a state where one has eternal life and is undying. They never age , are completely self-sustaining , free from all bodily necessities, and can survive virtually any kind of harm, remaining immune to all forms of decay. Any damage done to the user would either be regenerated or simply remain non-fatal. As a byproduct of having everlasting life, users may have an infinite reservoir of life energy that fuels the dynamic system of their immortality. In some cases, users attain immortality through unconventional means, such as resurrecting/reviving themselves after death, switching into new bodies when their current form nears death, or achieving a state of transcendence beyond the concept of death altogether. These alternative paths allow them to achieve eternal life and evade the limitations of mortality. However, it is important to note that despite their immortality, most beings can still be "killed" in certain circumstances. This can be achieved through various methods, such as sealing them away, rendering them powerless and essentially in a state of eternal imprisonment, or by negating their immortality and targeting the source behind it. Even though they possess eternal life, there are still ways to neutralize or contain their existence, making them vulnerable in certain situations.
- Cannot age once reaching a certain point.
- Some users can be biologically immortal and not age.
- Time-manipulating powers can erase the user's existence, as opposed to biologically killing them.
- May apply only to biological immortality, as the mind and/or soul may remain mortal.
- Immortality power may be removed, rendering the user mortal once again.
Limit Break: The user is capable of using powerful attacks and/or techniques after they fulfill certain requirements, such as channeling enough power or being near-death.
- Critical Impact - Deal crippling attacks to opponents.
- Forbidden Technique
- One Hit Kill
- Personal Domain
- Ultimate Technique - Using the most powerful special attack.
Lovecraftian Powers: The user possesses powers and abilities that are Lovecraftian/eldritch in nature. This definition includes powers that are evil by nature , are unique or abnormal , gained by unpleasant circumstances , produce side effects such as mutations , generally hard to control , and are clearly unnatural . Usually, when you gain some special ability, it will manifest in some fairly conventional forms. Energy blasts , Psychic Powers , steel skin . Oftentimes, the user's power centers on forms of body horror , such as tentacles , melting flesh , multiple limbs /eyeballs and cancerous growths and then there are Lovecraftian superpowers.
Natural Weaponry: The user possesses some form of natural weaponry, including claws , fangs , horns , beaks , clubbed tails, etc., and knows how to use them.
- Alien Blood
- Alien Power Replication
- Alien Soul
- Alien Technology
- Body Manipulation
- DNA Replication
- Large Size
- Petrifactive Hibernation
- Prehensile Horns
- Tractor Beam Emission
- Unique Physiology
Personal Darkness: The user can manipulate their own darkness and dark energy. Using this ability, one can effectively manipulate one’s own visibility by absorbing light, create a personalized field of shade or wield it for specialized techniques like attacks and defense.
Psionics: The users of this are psychics who possess a multitude of psychic abilities and powers in various forms such as; psychokinesis , telepathy , teleportation , precognition , etc. The exact number of psychic powers a user can possess at once varies per user, level of powers they’re able to generate, psychic family heritage, and natural evolution. All enabling this particular ability to act as an umbrella power for all the powers connected to it using the same energy source . These abilities are considered supernatural phenomena related to psychological attributes of consciousness, such as the emotional and (possibly) spiritual .
Supernatural Condition: Users possess supernatural capabilities, attributes and aspects that are beyond what is naturally possible. With their condition alone, they can dwarf most beings in their respective universe, being virtually supreme in their existential aspects and attributes. With their superhuman physique, they can move buildings, run at the speed of light, survive nuclear explosions unscathed, and remain active for days to weeks untired. With their mind, they can amass knowledge and information about everything, allowing them to invent and create things beyond the grasps of regular humans. They can master languages and subjects in mere days or even hours too.
Beyond their physical and mental condition also lies other aspects like their bodies or soul, like possessing senses able to perceive things the ordinary human is completely ignorant to, harbor esoteric bodily aspects like cells capable of inducing supernatural effects or even having an extremely robust and strong soul and spirit able to withstand conceptual attacks.
- Type I - Arguably one of the greatest minds in their world, strong enough to lift construction vehicles and destroy thick steel, fast enough to easily move at supersonic speeds, durable enough to withstand most explosions.
Team Synergy: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation . Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes. Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough. Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
Telempathy: User can read minds/emotions and communicate telepathically and empathically, receiving thoughts and emotions from others, perceiving what others think while they feel, etc.
Ultimate Being: The user is an ultimate being: a being that is described as an entity that is perfect in every way without limits, having limitless potential, infinite beauty, unimaginable power and surpassing almost everyone. The user's status can range from being the finest example of their race to being the most powerful life-form in the universe. Users may even be capable of becoming a physical god .
Achieving such status can be the result of an evolutionary process, scientific modification, spiritual ascension, etc.
- Chronomancer
- Ancient Power
- Chrono Power
- Hyper Experience
- Influential Presence
- Anti-Psychic Presence
- Draining Presence
- Environment Warping Presence
- Expanded Presence
- Menacing Presence
- Mesmerizing Presence
- Meta-Morphic Conversion
- One-Man Army
- Personal Database
- Power Object Crafting
- Reactive /Preemptive Adaptation
- Self Transcendence
- Space-Time Magic
- Personal Space-Time
- Space-Time Attacks /Space-Time Defense
- Space-Time Fabric Manipulation
- Space-Time Interaction
- Space-Time Skipping
- Spatial-Temporal Lock
- Spatial Wind Manipulation
- Decrease Gravity /Increase Gravity
- Gravity Well Creation
- Space Generation /Depletion /Tuning
- Spatial Contortion
- Spatial Expansion
- Spatial Speed
- Spatial Telekinesis
- Spell Casting /Counterspell Casting
- Sands of Time Manipulation
- Flash-Forward
- Temporal Looping
- Temporal Redoing
- Temporal Rewind
- Temporal Reload
- Time Stopping /Reduction /Acceleration
- Temporal Cognition
- Time Travel
- Xenostudies Mastery
- Zenith Form
Weakness Change: User can change or shift their own weaknesses allowing them to choose what they are weak or strong against at any time, such as changing a weakness to fire to ice or water and/or relocating one's weak spot to somewhere else on their body. Weaknesses changed can be either temporary or permanent depending on the user's skill.
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Comments: 5
DAQueenRuler [2023-10-08 03:55:45 +0000 UTC]
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anonlight In reply to DAQueenRuler [2023-10-08 08:31:11 +0000 UTC]
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DAQueenRuler In reply to anonlight [2023-10-08 15:17:23 +0000 UTC]
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anonlight In reply to DAQueenRuler [2023-10-08 21:54:13 +0000 UTC]
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DAQueenRuler In reply to anonlight [2023-10-08 22:00:47 +0000 UTC]
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