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API-Beast β€” Chess Game Pixels by-nc-sa

Published: 2013-08-28 21:01:31 +0000 UTC; Views: 4519; Favourites: 98; Downloads: 20
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Description Pixel art for a small game currently in development.
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Comments: 17

Cogetta [2014-03-18 11:42:55 +0000 UTC]

those are pixels? dammmmmnnn I wouldn't know that without looking at the title

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galacticpink [2014-03-18 09:12:30 +0000 UTC]

Ooh, has this game been released yet or is there a dev page I could follow or something? I love to play chess but it's a struggle finding people to play with (plus I'm terrible at it and play just Β for fun. XD). This is a really pretty set-up too.

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Nebelstern [2013-09-17 17:52:20 +0000 UTC]

that looks very cool ^^

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marceili [2013-09-04 04:47:42 +0000 UTC]

I saw this on PJ. c:
You did a great job on this~

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soy-monk [2013-09-04 03:19:29 +0000 UTC]

I love the red and gold accents on te chess pieces!

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TRUEvector [2013-09-03 09:48:24 +0000 UTC]

Stylish! I would rather play. Love chess.

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SharmClucas [2013-08-29 22:54:30 +0000 UTC]

I pixelated chess pieces once and it was not fun.Β  You did a great job, and I applaud you for taking it on!

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EndPhoenix [2013-08-29 02:07:58 +0000 UTC]

I could never figure out how to make a Chess AI. How does one put human intelligence into a computer?

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API-Beast In reply to EndPhoenix [2013-08-29 08:27:08 +0000 UTC]

For chess it is relatively easy since the number of possible moves are limited. So you look at every possible move and give it a score, then chose the one with the best score.

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EndPhoenix In reply to API-Beast [2013-08-29 20:39:49 +0000 UTC]

Huh. I'm impressed. I still don't get multi-turn attacks though. Excuse my ignorance. XD

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API-Beast In reply to EndPhoenix [2013-08-29 21:56:51 +0000 UTC]

A basic Chess AI works like this:
1. Check every possible move.
2. Check for every possible move what the best response for the opponent would be.
3. Simulate the best responses and go back to 1. for every possible response.
4. Take the move that has the best possible worst outcome after X simulated turns. (Or if the AI should be more aggressive, the best possible probable outcome.)

The difficulty against this AI depends on how many turns are evaluated.
However processing power is limited and the necessary processing power grows expontially, so a computer can't just simulate 40 turns. (At least not if you don't want to wait a couple of hours before the AI makes it's move.)

The main problem for the AI is how "good" is defined for it. For example a very good human player might sacrifice many pieces in order to get into a subjectivly position he ought to be very good from experience, but this position might be rated as very by the computer.

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EndPhoenix In reply to API-Beast [2013-08-30 03:09:23 +0000 UTC]

Wow. You just revised my code-related-thinkung process. Thank you. I learned a lot.

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Khaarma [2013-08-28 21:14:45 +0000 UTC]

Very lovely art. I'm always looking for a good chess app, and if this is the style I'm sold already.

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Krissi001 [2013-08-28 21:06:45 +0000 UTC]

Awesome :D

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MiningForDegus In reply to Krissi001 [2013-09-06 01:24:46 +0000 UTC]

Did he do all of that enormous board by hand o_o

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Krissi001 In reply to MiningForDegus [2013-09-06 10:59:02 +0000 UTC]

why don't you ask him?

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MiningForDegus In reply to Krissi001 [2013-09-06 20:01:06 +0000 UTC]

If you're on this page then it's got to be by hand @_@

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