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Published: 2023-06-07 14:49:38 +0000 UTC; Views: 1760; Favourites: 7; Downloads: 1
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Description
Weird Matter
All six types of materials presented here lack an atomic structure. Samples looked through a microscope only show wavy, different-colored lines and dots moving across a featureless background (5). This fact makes it impossible to recreate these substances artificially.
All six possess anti-gravitational properties in their unharvested forms – if the world they are on has no solid surface.
One cannot find all six types in one location. They are often scattered far and wide across a world's surface, ocean, or atmosphere.
They exist in finite amounts on Mundane Worlds but are renewable on Nightmare Worlds.
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Solar Honey (1)
In its unharvested form, it looks like a miniature sun hence the name.
It has the same physical properties as regular honey, save for the intense light radiating off it. Prolonged exposure to the latter can burn skin and retinas. The amount generated by higher quantities of solar honey can even cause living things to overheat or ignite over time.
The substance is highly reactive with ordinary materials – metals, plastics, and glass – either melting or incinerating them.
Alchemists use honey in alchemical transmutations. An alchemist must telepathically tell the substance how many particles to add or subtract from a base material. The weird matter will then use its energy to change the other substances into whatever the alchemist desires.
With it, they can create the Elixir of Life* and the Panacea** and turn base metals into valuable ones. Unfortunately, the last of the three is only temporary. They also can synthesize food with it.
Dark Ichor (4) – a highly toxic substance – is a byproduct of the transmutation processes. One has to dispose of it, preferably by dumping it into a black hole. It can irreparably destroy the ecosystem of a world if the levels of the former get too high in the latter.
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Lunar Milk (2)
In its unharvested form, it looks like a small crescent moon, therefore the title.
It may appear like ordinary milk but has characteristics similar to cryogenic fluids. The vapor it produces can freeze skin and eye fluid, damaging them. Living things surrounded by higher amounts of the substance, for long periods, can suffer hypothermia or freeze solid.
Even the most tampered metal will turn brittle when exposed to this weird matter.
The milk will lose its cryogenic properties, becoming drinkable when slowly boiled under a low flame. Navigators use it to see into the Realm of the Ethereal, where the Fixed and Wandering Stars exist. They can divine a course to their desired destination by observing the positions of these celestial objects.
It also cures physical and mental fatigue, having the same effect as one good night's sleep.
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Ethereal Nectar (3)
In its unharvested form, it looks like a shapeless nebula.
The fumes of this viscous liquid can damage skin, eyes, and lungs. In higher concentrations, it can corrode organic and inorganic matter.
The nectar will harden under a low flame for 20 to 30 minutes. One can then safely handle the solid mass without the danger of corrosion.
The substance fuels the abilities of the Symbiotic Genii that, in turn, allows civilizations to travel through space. They serve as the vital components of an ether-ship: FTL drive, engines, atmosphere, gravity and shield generators, and so on.
It can also restore the mystic energies used to power magic spells.
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Sapphire Water (8)
It can come in natural subterranean pools or giant floating bubbles.
The substance allows beings to take control of the Macro-Phages and their Parasitic Vectors. The entities reproduce by infecting Macro-Bacteria, which reside in the same areas where weird matter exists. Their parasitic vectors used for replication can sense the "bacteria" over astronomical distances, easily able to track them down.
This blue-colored water mutates the macro-phages, making them telepathically controllable. It also gives them the ability to produce parasitic vectors of any shape and size their owners need at the moment. These special Vector Mounts can traverse areas affected by strong G.P.I. Fields*** through which ether-ships cannot travel.
The weird matter, combined with the right ingredients, can become a mutagen able to alter the genetics of other lifeforms. Beings can use it, for example, to cultivate mutants with limited psychic abilities over time.
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Emerald Clay (9)
It can be found underground or in large floating clumps.
Users can mentally program its characteristics – shape, color, density, elasticity, and so on – to a certain degree.
Hazmat suits and receptacles consist of this substance for safe harvest and containment of the more reactive matters. It also comprises laboratory equipment for the alchemical processing of the aforementioned hazardous materials.
Someone with extensive enough knowledge and mental fortitude can create artificial limbs and organs with this substance. A being could even replicate its entire body with it. They could then have their soul transferred into that artificial vessel by a magic user. In addition to retaining all their senses, they would become a shapeshifter capable of surviving in extreme environments.
Although the clay will degrade over time, so will the item made from it, needing to be replaced. Scrapping enough clay together to create a body, much less gaining the aid of a magic user, is quite a hassle.
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Ruby Stone (10)
It grows out of the ground in large formations or floats in the air.
Beings use this mineral to create a portable power source – Rune-Stone Batteries. The stone becomes a conduit, siphoning energy from the Realm of Infinity by engraving this symbol (7) on its surface.
The size of the battery roughly depends on the size of the object it has to power.
This energy source powers robotic limbs, cars, homes, and cities. They also make power armor and hand-held energy weapons possible.
The energy flowing through the mineral will cause the latter to deteriorate over time, turning it into Blood Stone (6). It oozes out a viscous, blood-colored liquid, hence its name. The stone is highly mutagenic, turning ordinary lifeforms into vicious monstrosities. The nature of the mutations cannot be controlled, unlike sapphire water. Higher quantities of this hazardous material can wreak havoc on a planet's ecosystem. Throwing it into a black hole, just like with Dark Ichor, is the best way to get rid of it.
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The Cosmic Web contains all the information on weird matters and how to more or less use them.
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*It extends the life of a mortal being indefinitely as long as the latter continues to drink it.
**It cures all non-supernatural diseases and heals all non-instantly fatal wounds.
***Genii Power Interference Fields – they negatively affect the abilities of Symbiotic Genii, the vital components of ether-ships, either weakening or overcharging them.
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I am waiting for comments and criticisms.
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Comments: 3
Tektalox [2023-07-02 09:25:01 +0000 UTC]
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Arcturus94-j In reply to Tektalox [2023-07-03 14:53:18 +0000 UTC]
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Tektalox In reply to Arcturus94-j [2023-07-03 14:59:28 +0000 UTC]
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