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Published: 2013-05-05 00:55:23 +0000 UTC; Views: 20542; Favourites: 133; Downloads: 1488
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Description
Model: Booker DeWitt MESHMODGame: BioShock Infinite
Developed by: Irrational Games
Published by: 2K
File name: MM_BSI_BDW
Download: www.dropbox.com/s/dyiulvugm5biβ¦
Mirror 1: www.sendspace.com/file/7yghuq
Mirror 2: www.mediafire.com/?g3so5q8s3s6β¦
Mirror 3: dfiles.eu/files/yh4a7l6uc
Additional Notes: Made legs longer, rigged his knot, made his right arm with "AD" appearing on it, closed eyelids a bit.
Thanks to dnxpunk for sending the model back !
The Armacham Technology Corporation does not wish to be credited. By downloading this file you accept to have fun and to in-character use by avoiding porn.
Related content
Comments: 41
moosedonkey [2023-11-29 08:16:26 +0000 UTC]
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JackBioshockBioshock [2022-11-18 10:13:16 +0000 UTC]
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Roosevelt-Hunter [2020-02-01 01:39:47 +0000 UTC]
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Bringess [2017-05-27 16:47:51 +0000 UTC]
new dl link: www.mediafire.com/file/9wvy8ywβ¦
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ianmata1998 In reply to lezisell [2016-09-15 15:33:05 +0000 UTC]
Booker to me looks like he have a black suit
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iTz-Starring-Role In reply to ArmachamCorp [2013-08-10 05:38:07 +0000 UTC]
Your welcome^^
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lebronfilms [2013-08-04 18:36:22 +0000 UTC]
My friend, can you please upload this in a file format like OpenCollada .dae? So that I can use it in other programs and the rigging will be intact? <3
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ArmachamCorp In reply to lebronfilms [2013-08-09 12:54:48 +0000 UTC]
www.dropbox.com/s/gfm1jdnet3t9β¦
here you go! hope it works, first time I export in .dae oO
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lebronfilms In reply to lebronfilms [2013-08-04 18:38:39 +0000 UTC]
Nevermind. Just scoped your Blender Script thing
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jazz100 [2013-06-19 00:31:53 +0000 UTC]
Um, sorry for the bother but can you please tell me how to import this model into blender or MMD?
I'm new to this so I'm rather confused. I'm sorry.
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ArmachamCorp In reply to jazz100 [2013-06-19 18:25:54 +0000 UTC]
nah, no need to be sorry ^^ though I can only tell you about Blender, I don't know how to convert in the correct format ><
To import in Blender (version 2.49 only) you only need this:
[link]
Place this in the script folder of Blender, open Blender, then go to File > Import > MeshAsciiExt v1.7 and then select the "generic_item.mesh.ascii" you want, and voilΓ
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jazz100 In reply to ArmachamCorp [2013-06-19 23:55:08 +0000 UTC]
Ah! It worked! thank you!
One more question, (sorry) is the model supposed to be gray?
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ArmachamCorp In reply to jazz100 [2013-06-20 17:39:31 +0000 UTC]
no problem!
oh, nope, it must be because it's still in Solid Draw Type mode! To display the textures, either press Alt+Z or left click the brown square on the right of "Object mode" (in the grey bar near the bottom of the screen) and select "Textured Mode" ^^
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jazz100 In reply to ArmachamCorp [2013-06-21 03:40:47 +0000 UTC]
Ah, gosh. Thanks a bunch. ;A;
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jazz100 In reply to ArmachamCorp [2013-06-22 03:28:13 +0000 UTC]
Sorry to ask this, but would you have any tutorials on this version of blender somewhere? I've tried watching loads of them but none of them really help me.
Gah! Sorry! ;A;
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ArmachamCorp In reply to jazz100 [2013-06-22 14:07:48 +0000 UTC]
oh huuuum sorry I can't help on that >< I don't use Blender except to convert my models and work on them ^^" but don't hesitate to ask what you want to do, maybe I can help
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jazz100 In reply to ArmachamCorp [2013-06-22 21:57:27 +0000 UTC]
Ah, I see. Sorry then!Hahah
What program do you use then?
Hmm, well I wanted to use your booker and elizabeth models for my friend's birthday. He's a big fan of the game so I thought I would make a little animation of them singing happy birthday to him, but 3d is so much harder to understand than 2d ever was. ;A;
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ArmachamCorp In reply to jazz100 [2013-06-22 22:44:47 +0000 UTC]
To pose and render, I use XNALara or XPS! I can give you links if you want to try, though you can't animate in that, at least not really...and unfortunately I never did animation so I can't help sorry ><
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jazz100 In reply to ArmachamCorp [2013-06-23 01:54:01 +0000 UTC]
Hahaha no no, thank you very much. You've been very helpful.
Thank you I'll check them out!
(And I just sent him some puns instead.)
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StaggzCosplay [2013-05-05 21:20:06 +0000 UTC]
That's awesome... Is it just me, or do his cheeks look a little odd from the side though?
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ArmachamCorp In reply to StaggzCosplay [2013-05-06 09:06:51 +0000 UTC]
oh thatΒ΄s possible, after all we only the the model a couple of times in game
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StaggzCosplay In reply to ArmachamCorp [2013-05-06 22:29:18 +0000 UTC]
yeah, and when you do see him, it's only from a front angle
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OperativeBigBoss [2013-05-05 17:26:22 +0000 UTC]
Is there a chance you could mesh in a different set of eyeballs? You can't really pose these...
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ArmachamCorp In reply to OperativeBigBoss [2013-05-05 17:29:34 +0000 UTC]
Try using the Move function, it helps a bit ^^
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OperativeBigBoss In reply to ArmachamCorp [2013-05-05 17:41:57 +0000 UTC]
Thanks for the tip. By the way, did you use a different program to make the preview pic?
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ArmachamCorp In reply to OperativeBigBoss [2013-05-05 20:22:23 +0000 UTC]
Oh yupp,we use CS5 mainly for a couple of shadows ^^
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Khaylia [2013-05-05 16:47:16 +0000 UTC]
I used your wonderful model here: [link] and here: [link]
Thank you!!
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ArmachamCorp In reply to Khaylia [2013-05-05 17:23:26 +0000 UTC]
thanks, it looks really good!!
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Meeshell-Art [2013-05-05 05:44:02 +0000 UTC]
Hey this is cool, you could make an awesome reference sheet with this! I especially struggle with drawing Bookers face
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ArmachamCorp In reply to Meeshell-Art [2013-05-05 13:43:00 +0000 UTC]
thatΒ΄s a good idea!
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