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Published: 2012-01-27 02:14:34 +0000 UTC; Views: 2570; Favourites: 17; Downloads: 71
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Description
Tried a render with backplates and HDRI from Moofe.com, free examples from 3D Artist Magazin.Edit: I changed the image. The AA problem should be solved.
Animation: [link]
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Comments: 12
Linolafett [2012-02-06 08:16:04 +0000 UTC]
hey netter heli, wie hast du es in der animation geschafft, dass der heli auf dem boden stehen bleibt, also der boden der hdri nicht mit der cam mitwandert? hattest du einen anderen boden eingesetzt? wenn ja, es fällt null auf, gut gemacht
👍: 0 ⏩: 1
Artificialproduction In reply to Linolafett [2012-02-09 12:59:54 +0000 UTC]
Camera mapping...
Hab den Parkplatz halt nachgebaut, deswegen passt das
👍: 0 ⏩: 0
Affet-kak [2012-01-30 09:51:34 +0000 UTC]
nice work
the shaders need a bit of tweeking, but it looks quite nice
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PixxelProductions [2012-01-28 09:40:17 +0000 UTC]
Wow, ich wünschte ich könnte mit Maya so gut umgehen!!
👍: 0 ⏩: 1
Artificialproduction In reply to PixxelProductions [2012-01-29 03:08:29 +0000 UTC]
Einfach üben In diesem Fall aber sind die Resourcen für HDRI und Backplate sehr wichtig gewesen.
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SSgt-LuLZ [2012-01-27 04:38:42 +0000 UTC]
If it weren't for the aliased shadows, I would have thought this as a photograph. Nice.
👍: 0 ⏩: 3
Artificialproduction In reply to SSgt-LuLZ [2012-01-29 03:10:34 +0000 UTC]
Yes, this was just a testrender without good AA, because the rendertime is a little bit extreme(for this simple thing). A very short animation is comming too With better AA
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Sama-mj In reply to SSgt-LuLZ [2012-01-27 08:42:05 +0000 UTC]
looks like there might be some aliasing issues on the top of the blade going left as well. Render Higher Quality and softer shadows and this will definately look real.
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Artificialproduction In reply to Sama-mj [2012-01-29 03:11:49 +0000 UTC]
No, that are just polygons, looks a bit weird from this perspective ^^ I´m working on it
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grefuntor In reply to SSgt-LuLZ [2012-01-27 08:17:36 +0000 UTC]
^ This
Soft shadows are a must. Looking great though.
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Artificialproduction In reply to grefuntor [2012-01-29 03:12:59 +0000 UTC]
Thx The shadow problem is fixed
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