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Published: 2011-10-28 12:12:38 +0000 UTC; Views: 397; Favourites: 0; Downloads: 8
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Description
Just a test render.Definitely not the final render, especially since I haven't brought his forearms, hand, and lowers legs and feet into existence.
No reference.
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Comments: 8
DeckardX08 In reply to ARTnoob [2011-10-28 22:26:42 +0000 UTC]
I played with it recently too. Truly amasing tool. Some other software had topology independent sculpting before (Sculptris, 3dCoat), but the Pixlogic done this task way better.
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ARTnoob In reply to DeckardX08 [2011-10-28 22:57:05 +0000 UTC]
Definitely.
I've made about 13 different sculpts this week.
It's more or less just fun to doodle with it, since the Dyna Mesh destroys the polyflow... so no animating.
Well, I could, but that's too much work.
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DeckardX08 In reply to ARTnoob [2011-10-29 07:23:27 +0000 UTC]
If you want animable polyflow, use retopology tools in Zbrush or external application like Topogun.
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ARTnoob In reply to DeckardX08 [2011-10-30 14:29:38 +0000 UTC]
Yeah, I know, but that's too much work, haha.
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ARTnoob In reply to EccoGirl [2011-10-28 15:35:39 +0000 UTC]
Haha, thank you.
I get bored in ZBrush alot lately.
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