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#bokeh #daz3d #iray #tutorial
Published: 2016-10-19 07:49:48 +0000 UTC; Views: 4939; Favourites: 58; Downloads: 151
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Description
Ok this is what I did with bokeh effect on this dev:Β audioslave74.deviantart.com/arβ¦1. Convert planes with Emissive Shader.
2. One bokeh map on Base Color
3. Same bokeh map on Emission Color with Cyan Color
4. Give more tiles and edit offset tiling
5. Emissive values: mine are 10000 Temp - 5000 Lum - Units W - Lum Efficacy 100 - Cutout Opacity 0.20
6. Duplicate planes and second plane with lower opacity 0.040 & different Z translation (or you can also change Emissive values, different colors, Lum etc.)
7. Rotate second plane for random bokeh circles
Thats All!
Happy Rendering!
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Comments: 4
GIOVANNI-PALUMBO [2016-10-19 21:19:08 +0000 UTC]
very interesting.
wish they would make a real camera in daz
that we could use dof to make bokeh with 80mm at f1.2 etc
like we do in a camera lens
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AS-Dimension-Z In reply to GIOVANNI-PALUMBO [2016-10-19 21:21:11 +0000 UTC]
Hehe!!
You know you can save it as preset and load with your camera!Β
Like a Camera Light Ring!
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Livius70 [2016-10-19 11:27:05 +0000 UTC]
Thank you very much for the tutorial ! I find the Bokeh effect very nice and realistic in a render, because it simulates a real photography effect.
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