HOME | DD

#angry #animation #arm #fling #gesture
Published: 2014-09-28 22:09:10 +0000 UTC; Views: 552; Favourites: 6; Downloads: 0
Redirect to original
Description
So... I decided to draw a random mannequin. Didn't get it done. (any idea what's being said?)Week 4: Arcs
Study and understand this principle.
Animate three (unconnected) arcs, either within a single animation, or in three different animations.
How do the arcs benefit these animations?
Animate an action that uses straight inbetweens instead of arcs. Explain why this action does or does not work.
(schedule: sta.sh/0lwe662dsow)
(other weeks: weekly animation challenge folder )
Stuff I thought was most useful:
Illusion of Life, p62-63
The Animator's Survival Kit, p90-92
animationbrain.com/arcs-2d-animation-principle.html
brianlemay.com/Pages/animation…
principlesofanimationuwe2010.b…
www.animdesk.com/principles-of…
I've found that sometimes, even when drawing an arc to go by, it's possible to end up with a straight line. :/ I thought I'd made an arc for the head, but when I scanned an earlier version to check it, it was on a straight line. Then when trying to put s-curves on the upper arms, I also ran into issues. Seems it's kind'a important to know exactly what point I should be arcing. Whether it's the top, bottom, center, or edge of a shape. I probably need to get a better eye for seeing stuff while flipping, since I can't quite tell for some things unless I scan the drawings and then watch it.
I also need to work on drawing more expressively. The key poses of this are actually a version 2 that I'd traced and worked on making less stiff, and they still seem a bit iffy.
I thought I might try animating some random hand gestures, since there'd be arcs in that. I thought of four gestures, vaguely based on something, and ended up filming myself acting them out a few times (seems my right arm ended up slightly sore. Though, I wonder why the left isn't). I only have three out of the four here, though, because the last one just didn't seem to match the other three. And... since I couldn't figure out how to time stuff that's less than a second, I ended up importing one of the videos (which looped a few times) to Premiere Pro and looking at the timing (as well as looking at the movements closer).
There's an arc for the head, for the upper arms, and a wide arc for the forearms (which I didn't finish drawing in). ...there probably should be an arc for their back/torso too, but I didn't pay much attention when drawing it...
So. Um... 'How do the arcs benefit the animation': Well... it helps them look more human? It keeps the arms the same length (hopefully)? And, since I accidentally animated their head with straight inbetweens at first, inbetweening without the arc looked wrong. I suppose kind'a elevator-y? But, some animations would look okay without arcs. Like... if I was animating an elevator. It depends on what it is and what effect is sought.
Oh, also, the pose with their hands up in the air is pretty symmetrical. I tried to keep that but not twin it (because being perfectly symmetrical is bad), by having one arm a little higher than the other and the hands turned a little differently (and also looking at my ref for help in that, so it's mostly based on it).
Related content
Comments: 3
gwennyp [2014-10-19 08:57:21 +0000 UTC]
witch program did you use for this animation? i don't know how to create a short film with sketches. i love sketches.
👍: 0 ⏩: 1
AsjJohnson In reply to gwennyp [2014-10-19 13:18:59 +0000 UTC]
I use Photoshop CS5 (but almost any version of Photoshop can be used). I also have Premiere Pro CS3, which is specifically for video editing, but it has a lot of issues and I don't think it should be used for short animations. ...or long videos.
If you have Photoshop, go to the Window tab in the menu and check 'Animation'. Then the animation bar will be there and allow you to add frames and tell how fast they go (to be technically correct, 0.08 seconds should be the speed of the frames for an animation, with every third frame being 0.09 - this will make the overall speed 1/12th a second per frame, or the animation being "on two's"). Each sketch, or frame, needs to have its own layer(s), and you go through and make those layers visible for the right frames.
Any editing you do needs to be done while you're looking at frame one in the animation bar, or else it'll mess things up.
To save an animation, click "save for web and devices" and select gif. Tell it to use between 4 and 8 colors so the file size will be small enough, but make sure it looks right. If you color the animation, or if it's more than one or two seconds long, it would be hard to save as a gif and might need to be saved as a video file.
👍: 0 ⏩: 1
gwennyp In reply to AsjJohnson [2014-10-19 16:35:54 +0000 UTC]
thank you for the details! it 'll be very usefull!
i'll probably have to check this message again when i'm at it! apreciate it!
👍: 0 ⏩: 0