HOME | DD
Published: 2012-10-26 03:58:44 +0000 UTC; Views: 359; Favourites: 2; Downloads: 6
Redirect to original
Description
So I was playing/learning the new Anisotropic shader in cycles and thought I'd share.Top one is my attempt at a carbon fiber material that has a thin gloss coating. I first tried some methods I saw others take, didn't really like the results so I started over from scratch and you know what, I think it worked out alright for once. (technical, I painted color, bump, and mask images. noodles screencap is available if you ask.)
The second part is just a fun fractal like response I got out of the ring wave texture affecting "U" of the anisotropic input. I can't help but wonder how awesome it would be to have a ball that reacts to light like that in real life. There was also some neat looking stuff that came out with Veroni or "magic" as input textures, but this one was the most surprising to me.
Related content
Comments: 4
dlax1 [2012-10-26 18:59:23 +0000 UTC]
Actually, your results look really encouraging! I'm getting pretty excited about the upcoming feature set for cycles. What does your shader setup look like?
👍: 0 ⏩: 1
ATSkill In reply to dlax1 [2012-10-27 05:19:45 +0000 UTC]
My setup actually got simpler and simpler the longer I messed with it, this is what I ended up with. [link]
I'm liking it for the most part, a bit of learning seeing as physically correct is optional and thus you can get lost in wacky/ugly results if you lose track of what you're doing. (which is me most of the time. )
👍: 0 ⏩: 1
dlax1 In reply to ATSkill [2012-10-29 17:05:29 +0000 UTC]
I can relate to that. I often start at, "how do I replicate...?" and end up, "how far can I push this?" I keep telling myself it will come in handy someday, haha. Thanks for linking the node settup. I have to do some messing around really soon. ;D
👍: 0 ⏩: 0
























