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Axel-Astro-Art — Tritonian desert

Published: 2019-03-27 01:13:29 +0000 UTC; Views: 2629; Favourites: 265; Downloads: 0
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Description Neptune as seen from Triton in a stage from a videogame from an alternate reality where the 1950's Space Age of the American propaganda actually happened. Moon bases equipped with vacuum-tube computers and mercury boilers, atomic rockets, manned weather satellites, Martian colonies, mail-by-rocket, all that stuff. 
Home videogame consoles weren't available until the late 2030's due to the glacial pace at which computers evolved in that exciting universe of space adventures. I mean, Apollo-style computers are more than enough to travel to (and land) anywhere on the Solar System, so why bother with them? People were already too busy shooting each other with atomic rayguns, flying with jet-packs and conquering alien worlds. 
This game was made in 2041, to commemorate the "Grand Tour", the first manned flight that visited every planet (either by landing, or by visiting at least one of their moons). The mission included the first landing on Triton.  

March 2019
Made with Krita
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Comments: 19

TankaaKumawani [2019-04-29 05:07:59 +0000 UTC]

I wonder if you should try your hand at Teletype art.  I wish I could find the one of the Gemini 6/7 rendezvous...

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Axel-Astro-Art In reply to TankaaKumawani [2019-05-09 01:18:40 +0000 UTC]

I looked it up. It doesn't seem too fun, tbh... 

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TankaaKumawani In reply to Axel-Astro-Art [2019-05-11 10:24:26 +0000 UTC]

Yeah, sticking to the EGA stuff is probably more fun.

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GrantExploit [2019-03-30 21:25:10 +0000 UTC]

In both my It's a Great Big Beautiful Tomorrow and Into the Wild Black Yonder universes, the first unmanned Triton landings would happen during the 16-bit pixel art era*. This is not because of some extreme Fallout-style limitation in the advancement of computer technology like your scenario seems to involve, but because I'd consider that to be the natural result of a near-maximum technological development rate in both space travel and computers from the mid-1920s for the first timeline, and very fast space travel development with slightly faster-than-normal computer development from the mid-1960s for the second. 

Also, because of a lack of planned obsolescence in the first timeline, retro computer technology could be used for longer than it would otherwise, potentially overlapping even into our retro timeframes. 

*Specifically sometime in the mid-1960s (equivalent computer technology: ~1988) for the former and 1990 (equivalent computer technology: ~1993) for the latter.

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Axel-Astro-Art In reply to GrantExploit [2019-03-31 17:03:14 +0000 UTC]

That's interesting. The XXth century was such a dynamic time, there were so many ways it could have played out. And it's easier to speculate on it, too. 

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artezopaintings [2019-03-27 22:28:41 +0000 UTC]

Great!

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catmanisacat [2019-03-27 19:55:49 +0000 UTC]

Looks nice! though I know I'd probably do it differently. Maybe I'll try something of a similar nature at some point. *of course I don't plan to rip it off I mean more like a landscape "

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jimcho [2019-03-27 17:41:09 +0000 UTC]

Looks cool!

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Ruyc [2019-03-27 17:22:36 +0000 UTC]

wow, incredible work

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Cysal89 [2019-03-27 13:23:57 +0000 UTC]

Awesome

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NotWithoutHonor [2019-03-27 11:41:44 +0000 UTC]

Great work

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CieloAsso01 [2019-03-27 10:58:38 +0000 UTC]

For a second, I thought it was a game background.
It looks really great!!!!

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SelflessDevotions [2019-03-27 09:37:01 +0000 UTC]

That's a cool-looking landscape

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CaptainQuirk5 [2019-03-27 02:47:22 +0000 UTC]

Lovely alien landscape.  

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Axel-Astro-Art In reply to CaptainQuirk5 [2019-03-27 04:00:28 +0000 UTC]

Thanks. Something different. 

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CaptainQuirk5 In reply to Axel-Astro-Art [2019-03-27 14:26:14 +0000 UTC]

Different in such cases is good.  

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UDtheAesir [2019-03-27 02:19:21 +0000 UTC]

Love it!

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Axel-Astro-Art In reply to UDtheAesir [2019-03-27 04:00:38 +0000 UTC]

Thanks!

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UDtheAesir In reply to Axel-Astro-Art [2019-03-27 09:22:10 +0000 UTC]

No prob!

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