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Badassbill — 8-Bit Action RPG

Published: 2011-04-08 21:13:49 +0000 UTC; Views: 9352; Favourites: 120; Downloads: 101
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Description Based around NES limitations, but wide-screen.
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Comments: 37

AdisawaSeron990 [2020-07-03 03:45:35 +0000 UTC]

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kiske-otoko [2012-11-06 01:40:23 +0000 UTC]

Awesome *-*

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bindesh [2012-09-17 08:13:22 +0000 UTC]

nice, clearly a NES

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SilverGameDesigns [2012-08-27 11:43:13 +0000 UTC]

Ah, cool!

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stevemacqwark [2012-06-15 10:05:15 +0000 UTC]

Why is always 8-bit? Why not 32-bit with blocky 3D graphics like on the original PlayStation. Not all of us were born in the 80's.

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kiske-otoko [2012-01-28 00:14:13 +0000 UTC]

nice ^^

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ClearFog [2011-12-22 23:29:13 +0000 UTC]

I wud play all ur games!

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Phen01 [2011-12-10 13:39:12 +0000 UTC]

jesus christ why are you so incredible

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JasonDHennings [2011-07-28 06:21:02 +0000 UTC]

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Yiggdrasile [2011-04-19 14:01:45 +0000 UTC]

cool!

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Spillo7 [2011-04-11 10:35:00 +0000 UTC]

Ah look at those classic floor tiles. well done

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Mantastic001 [2011-04-11 01:02:55 +0000 UTC]

Lovely work

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Sattanazio [2011-04-10 16:12:23 +0000 UTC]

awesome

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MARINEMANTIS3YE [2011-04-10 02:55:21 +0000 UTC]

So these are done in the original NES color pallet?

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Badassbill In reply to MARINEMANTIS3YE [2011-04-10 11:11:27 +0000 UTC]

Yes.

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MARINEMANTIS3YE In reply to Badassbill [2011-04-10 15:58:19 +0000 UTC]

That's pretty sweet. I wonder why the original NES games didn't look this good

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RedKnight91 [2011-04-09 22:45:45 +0000 UTC]

lovely background <3

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ChaosEmerl [2011-04-09 17:50:16 +0000 UTC]

Playing pretty loosely with the term 8-bit here.

I think this would be the equivalent of pre-rendered backgrounds for the NES. Not that that's necessarily a bad thing.

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Danosuke [2011-04-09 13:07:06 +0000 UTC]

color palate and resolution reminds me more of Genesis than NES

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Scorpion81 [2011-04-09 09:52:57 +0000 UTC]

What's the difference between 8-bit and regular pixel art.. ??

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Lexou69 [2011-04-09 08:28:37 +0000 UTC]

Wow, I'd love to see this in a game, man. I'm in a retro phase right now too.

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Demonlemon [2011-04-09 05:53:38 +0000 UTC]

awesome

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toshibu [2011-04-09 03:24:44 +0000 UTC]

awesomesauce, would like to see a game out of this

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aGrimVale [2011-04-09 01:07:43 +0000 UTC]

Wait, so this is legitimately 8 bit? FINALLY! I am fucking sick of people doing low-res stuff and saying, "lol, it's 8bit."

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satsume-shi [2011-04-08 23:41:21 +0000 UTC]

nice Badassbill!

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lineartist1234 [2011-04-08 22:34:26 +0000 UTC]

That's really Nice!

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montgumry [2011-04-08 22:30:36 +0000 UTC]

i really don't think the nes graphichs were that good
gba yes
snes maybe
but not nes

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Audeame In reply to montgumry [2011-04-08 23:54:18 +0000 UTC]

Well its funny how you point that out. Because its entirely factual.

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montgumry In reply to Audeame [2011-04-15 01:21:53 +0000 UTC]

well the colorscheme seems correct but the actual screen size (?) seems to zoomed out

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Nelde [2011-04-08 22:30:09 +0000 UTC]

Very nice!

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lucas-irineu [2011-04-08 21:26:30 +0000 UTC]

So you're telling me that they could have games like this in the NES if they tried hard enough?

Kind of a depressing thought, when you think about how much most of their graphics suck, save for a few exceptions.

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Kulor In reply to lucas-irineu [2011-04-09 09:26:06 +0000 UTC]

After I saw this I was like =O!!!
Then I had to double-check...and NES graphics limitations for everything but sprites are as follows:
-3 colors that can change per 2x2 tiles (16x16 pixels), plus one constant background color per screen...though most people doing pseudo-NES pixelart generally just stick to 4 colors per 16x16
-Palette of 48 colors and 5 grays
-1 layer (so, can't put multiple layers down to get around the color limitations)
-Tilemap consisting of 128x128 pixels of tile data; that is, a max of 256 8x8-pixel 2-bit color tiles that you can use on the screen at a time
Right off the bat you can see that this picture exceeds the color limitations in a few places, and I haven't checked to see if all these tiles fit in the tilemap but I don't suspect they would...
So in other words, I wouldn't count on being able to squeeze this out of a real NES...!
That said, technical crap aside, it's very well drawn.

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Phen01 In reply to Kulor [2011-12-10 13:42:55 +0000 UTC]

With a couple layering techniques (putting a sprite like the character's face on a normal area of transparency in the other part of the sprite) such as the ones seen on the Mega Man series' player sprites, I could see this being played on an NES!

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Kulor In reply to Phen01 [2011-12-12 10:08:30 +0000 UTC]

Unfortunately not, the backgrounds are using too many colors. You could have sprites layered over the backgrounds in some places, but you only get 8 sprites per scanline (horizontal line of pixels), and sprites are only 8 pixels across, so you'd never be able to cross the entire screen with sprite layering to produce this. But hey, on the bright side, I think this could be easily done on the Sega Master System! And that was 8-bit too, so...

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Badassbill In reply to Kulor [2011-04-09 10:28:21 +0000 UTC]

I know what the limitations are. I said this piece was based on the NES, not that it fits them exactly.

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Kulor In reply to Badassbill [2011-04-09 20:27:41 +0000 UTC]

I figured you did, I was just clarifying for the people who took "Based around NES limitations" to mean "you could do this on a real NES!"

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Zero-the-Starslayer [2011-04-08 21:23:24 +0000 UTC]

Something that doesn't hurt my eyes; well done.

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