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beere — Bottom Part of Room

Published: 2009-06-26 10:06:06 +0000 UTC; Views: 15485; Favourites: 196; Downloads: 627
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Description This is a WIP of a room for the Game Eclipse.

The generators (cylinders attached to a box) are modeled by Racer, another modeler at Digital Armada Game Studios. Kudos to him!
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Comments: 20

doktornext [2020-04-17 13:45:54 +0000 UTC]

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AlexSkullUterna [2016-04-01 22:09:50 +0000 UTC]

cool

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leenem [2011-04-29 02:08:29 +0000 UTC]

thats the high poly right, cause i'd go crazy if your using normals and they look like that lol CRAZY!

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beere In reply to leenem [2011-04-29 06:25:40 +0000 UTC]

yeah, it's the highpoly. xD

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dn-revenge [2010-12-05 04:33:32 +0000 UTC]

The Racer?

nice work btw!

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beere In reply to dn-revenge [2010-12-05 08:07:17 +0000 UTC]

Yeah, the racer.

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dn-revenge In reply to beere [2010-12-07 18:53:53 +0000 UTC]

cool

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wOlfLisK [2010-08-09 06:23:22 +0000 UTC]

ok, you have made me want this game, even though i have never heard of it before -.-

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Krodil [2010-07-13 20:02:12 +0000 UTC]

nice

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Sabreur [2009-06-28 03:46:02 +0000 UTC]

Daaaaang. What's the polycount on this sucker?

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Coresk [2009-06-26 23:05:22 +0000 UTC]

Soooooooomething tells me this is some kind of "Core Room"

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arlrex [2009-06-26 22:24:22 +0000 UTC]

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intolerant3d [2009-06-26 21:33:34 +0000 UTC]

very nice

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dpadam450 [2009-06-26 20:56:56 +0000 UTC]

Why did he model it at such a high poly count?

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SythenDesigns In reply to dpadam450 [2011-01-16 20:24:56 +0000 UTC]

Usually designers model really high poly models to be baked to lower poly models so that all the detail can be retained in the game engine

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dpadam450 In reply to SythenDesigns [2011-01-16 22:58:51 +0000 UTC]

It is so repetitive anyway that one slice of the big circle would be duplicated anyway, so if it were to be baked it wouldnt need all those in/out notches.

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SythenDesigns In reply to dpadam450 [2011-01-19 16:43:22 +0000 UTC]

Yeah I see what you mean. It could be done a lot more modular. But honestly even still you could bake all of that to a model as low as 200 polys and it would still look great =]

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supersampled [2009-06-26 18:36:14 +0000 UTC]

I really like how that feels. Pretty nicely rendered scene there.

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Diana-Huang [2009-06-26 14:20:28 +0000 UTC]

That looks very cool!

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SoullanceHAL [2009-06-26 14:18:45 +0000 UTC]

This stuff is getting really nice

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