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Published: 2009-06-26 10:06:06 +0000 UTC; Views: 15485; Favourites: 196; Downloads: 627
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Description
This is a WIP of a room for the Game Eclipse.The generators (cylinders attached to a box) are modeled by Racer, another modeler at Digital Armada Game Studios. Kudos to him!
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Comments: 20
doktornext [2020-04-17 13:45:54 +0000 UTC]
👍: 0 ⏩: 0
leenem [2011-04-29 02:08:29 +0000 UTC]
thats the high poly right, cause i'd go crazy if your using normals and they look like that lol CRAZY!
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wOlfLisK [2010-08-09 06:23:22 +0000 UTC]
ok, you have made me want this game, even though i have never heard of it before -.-
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Coresk [2009-06-26 23:05:22 +0000 UTC]
Soooooooomething tells me this is some kind of "Core Room"
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SythenDesigns In reply to dpadam450 [2011-01-16 20:24:56 +0000 UTC]
Usually designers model really high poly models to be baked to lower poly models so that all the detail can be retained in the game engine
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dpadam450 In reply to SythenDesigns [2011-01-16 22:58:51 +0000 UTC]
It is so repetitive anyway that one slice of the big circle would be duplicated anyway, so if it were to be baked it wouldnt need all those in/out notches.
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SythenDesigns In reply to dpadam450 [2011-01-19 16:43:22 +0000 UTC]
Yeah I see what you mean. It could be done a lot more modular. But honestly even still you could bake all of that to a model as low as 200 polys and it would still look great =]
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supersampled [2009-06-26 18:36:14 +0000 UTC]
I really like how that feels. Pretty nicely rendered scene there.
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