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Published: 2009-07-06 09:33:49 +0000 UTC; Views: 16560; Favourites: 174; Downloads: 3691
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Description
A hallway I created for texturing practise.Programs used:
Maya 2008 Ext. 2
Photoshop CS4
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Comments: 26
DreamShardMedia [2012-07-27 22:39:13 +0000 UTC]
I used this in a cool piece I think you'd like [link]
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BigDannyCool [2011-12-23 18:48:50 +0000 UTC]
Reminds me of the movie Pandorum, I can imagine some of those freaks are just at the end of this corridor. Very good work.
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leenem [2011-04-29 02:10:17 +0000 UTC]
how do you spec and diffuse maps look, im trying to do metal but it looks too glossy and smooth, this looks really good
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Vi2DoubleYu [2010-10-31 14:54:45 +0000 UTC]
May I use this stock ? urgently response.thanks,
regards.
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Vi2DoubleYu In reply to beere [2010-10-31 15:20:13 +0000 UTC]
for render my artworks. if you allowed, maybe I will crop some are and edit it, but credit still on you own. thanks for your attention.
regards.
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beere In reply to Vi2DoubleYu [2010-10-31 20:38:28 +0000 UTC]
So you want to use MY work for YOUR portfolio?
Did I understand you correctly?
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Vi2DoubleYu In reply to beere [2010-11-01 05:01:01 +0000 UTC]
yeah, before I have ask you about that stock photo. absolutely for portfolio. but the other deviant have request back to me for use their stock for my latest render. so I've found it. but if you allowed, I will keep it for next render. thanks you for your attention. and sorry for my bad English.
regards
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beere In reply to Vi2DoubleYu [2010-11-01 07:08:32 +0000 UTC]
I'm afraid I can't let you use this render.
Lots of hard work went into this.
Sorry.
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Vi2DoubleYu In reply to beere [2010-11-01 08:30:01 +0000 UTC]
Ok, never mind. all in your decision. I respect for the hard job so I asked first.thanks for your reply.
regards.
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razeverius [2010-07-04 10:48:17 +0000 UTC]
dude this is awesome..question how do you uv map your area? i'm having a hard time with mine, it gets pixelated here's a preview
[link]
hope you can help out thanks for the time
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Reapsert [2009-07-08 18:15:37 +0000 UTC]
FΓΆrstΓ₯r inte hur du lyckas fΓ₯ allting sΓ₯ snyggt och seamless, tre tummar upp!
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AaronC-T [2009-07-07 03:44:43 +0000 UTC]
How are the textures so crisp almost seems like you applied them in post-pro. Lovely.
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arlrex [2009-07-06 19:33:25 +0000 UTC]
Sweet, came out great. That floor is still awesome...
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supersampled [2009-07-06 17:39:24 +0000 UTC]
how is this scene lighted?
Would have been cool if the light source of the corridor was generated by elements within the scene.
But great texture work so far!
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