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Published: 2007-10-15 00:45:24 +0000 UTC; Views: 10111; Favourites: 15; Downloads: 1226
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Description
The final product is now available to download as a PDF for a handful of dollars rpg.drivethrustuff.com/product…Thanks for checking out this prototype.
Old text below ____________ The prototype PDFs have now been removed ____
The zipped PDFs file is 6 MB - so download at own peril!
(Click "Download" for full pack)
Okay - it's the middle of the night and I'll probably edit this description when I realise that it makes no sense at all.
3D Dungeon Blocks (table-top cardboard modular mapping system) is an idea I’ve been working on for a while. It’s a play aid for Dungeon Masters playing Dungeons & Dragons. It’s a cardboard alternative to expensive resin scenery which can be bought at extortionate prices. There are other downloadable 3D dungeon sets scattered about the web – some free, some charge per PDF – but this prototype is yours for FREE!
The pack includes the basic set, hopefully more scenery will follow. It’s all very rough, and I had some trouble with scale and some badly hand drawn grids. Cardboard dungeon building is not an exact science and I now utterly worship the mystical powers of double-sided tape!
The set is based on the standard 1 inch = 5 feet in scale for 25/28mm figures, and should be compatible with other dungeon scenery and floor plans.
The basic pack includes:
Flagstone floor (grid / battle mat)
Single Door (5’x5’ )
Double Door (5’x10’ )
L-shaped corner piece (10’x10’, 5’ thick )
10’ long wall (10’x5’ )
15’ long wall (15’x5’ )
10’ square wall block (10’x10’ )
The tops of the walls are dark grey to cleanly divide the room areas, as viewed from above. The black and white originals had core filler rock between the walls, but this seemed “too busy”. The dark grey also helps the 3D dungeon resemble the map in the DM’s notes.
The pieces are designed to be modular and reusable, but players can choose to glue pieces down to make permanent room shapes, or even a whole dungeon level.
The wall pieces are reversible. When turned upside down, the flagstone pattern means that they can represent walkways or an elevated level! Very useful for those bridges over chasms.
The L-shaped pieces are especially useful a corners for delineating edges of very large rooms. (This idea was borrowed from TSR’s Indiana Jones RPG)
A visual explanation of doors can be found here: img.photobucket.com/albums/v31…
The doors are representational. They cover a five foot deep area, but the assumption is that the door itself is inset into an alcove of roughly 2 ½ feet on both sides.
Stairs to different dungeon levels can be represented with 2D floorplan pieces (not included in this pack).
*Assemblage*
No clues! (maybe instructions will follow). I found that double sided sticky tape was my best friend. The tabs are really just a guide. The whole pack is filled with imperfections, which are part of a learning process for me.
Printing onto card is preferable but not essential.
Tip: When constructing the wall pieces, insert a coin (leave it loose because of the reversible nature of many of the pieces), this will steady the walls and doors and minimise the destruction of a whole dungeon by a player sneezing. Of course blue-tack can also be employed.
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If anyone actually play tests these, please tell me! All feedback is good.
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All work was first drawn by hand with pen, roughly to scale, then scanned and coloured in PSP8, with tabs added and layout in Illustrator.
Thanks dudes.
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Comments: 19
WackyAnne [2013-09-15 18:02:05 +0000 UTC]
When I first ran across this a few months ago, I thought for some reason that the "blocks" were large cubes, with your tiles on each side, like jumbo geomorphic dice... Which is is a neat idea, but not nearly as useful as these
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PatronZero [2009-04-26 07:02:17 +0000 UTC]
Many thanks for sharing the wonderfully drawn 3D tabletop accessory from a much appreciative referee.
M
👍: 0 ⏩: 1
billiambabble In reply to PatronZero [2009-04-27 19:48:21 +0000 UTC]
Hey thanks for the positive comment. If you get a chance to use them (if assembling them doesn't send you crazy first!), please send any thoughts or tips on how I can improve them.
Cheers. Bb.
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Mortis-of-Moria [2009-04-08 22:25:02 +0000 UTC]
nice stuff man, very flexiable and the art work puts me in mind of the early Citadel campaign packs
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billiambabble In reply to Mortis-of-Moria [2009-04-14 16:30:37 +0000 UTC]
I think that's what I'm going for. I think I'm rather nostalgic for the days of hand-drawn plans. Thanks.
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Mortis-of-Moria In reply to billiambabble [2009-04-17 12:02:34 +0000 UTC]
me too
your welcome
👍: 0 ⏩: 0
billiambabble In reply to lost-update [2007-10-20 21:41:48 +0000 UTC]
Thanks dude, good to see you.
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Itti [2007-10-15 20:29:12 +0000 UTC]
And of course if you blow up the dungeon, you become rich from all the coins falling out of the walls!
I like the .gif explanation You have a way of explaining stuff well
👍: 0 ⏩: 1
CaptainThomas [2007-10-15 09:50:20 +0000 UTC]
Man this is awesome BB
Can't wait to see more stuff like this
👍: 0 ⏩: 1
billiambabble In reply to CaptainThomas [2007-10-20 21:40:52 +0000 UTC]
Thanks, I hope to be including some dungeon features/scenery soon.
👍: 0 ⏩: 1
CaptainThomas In reply to billiambabble [2007-10-21 09:59:20 +0000 UTC]
I'll be looking foreward to it then
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