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Published: 2009-05-19 21:40:14 +0000 UTC; Views: 1514; Favourites: 11; Downloads: 52
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Description
Aerial perspective experiment - dungeon corridor - dead end - Clearly I was having an indecisive moment regarding the height of the wall. (double sized, to be scaled down).Related content
Comments: 4
Itti [2009-10-05 22:35:30 +0000 UTC]
I like that dead end. It's clearer than some of the others what it is (perhaps because it's bigger?)
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billiambabble In reply to Itti [2009-10-25 16:33:16 +0000 UTC]
It's clearer because I've allowed more space for the walls. Unfortunately, this makes it impracticable when building a map, since the walls can only take up a fraction of the floor space.
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Itti In reply to billiambabble [2009-10-27 02:49:57 +0000 UTC]
I think the others are okay when coloured actually. It's just when it's all lines it's a bit less clear.
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billiambabble In reply to billiambabble [2009-10-25 16:34:24 +0000 UTC]
I mean to say, since the walls *have* to only take up a fraction of space in comparison to the floor pieces (if that makes any sense at all I'm a duck)
Quack
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