HOME | DD

billiambabble — Dungeons rough-precolour 4

Published: 2009-05-19 21:40:14 +0000 UTC; Views: 1514; Favourites: 11; Downloads: 52
Redirect to original
Description Aerial perspective experiment - dungeon corridor - dead end - Clearly I was having an indecisive moment regarding the height of the wall. (double sized, to be scaled down).
Related content
Comments: 4

Itti [2009-10-05 22:35:30 +0000 UTC]

I like that dead end. It's clearer than some of the others what it is (perhaps because it's bigger?)

👍: 0 ⏩: 1

billiambabble In reply to Itti [2009-10-25 16:33:16 +0000 UTC]

It's clearer because I've allowed more space for the walls. Unfortunately, this makes it impracticable when building a map, since the walls can only take up a fraction of the floor space.

👍: 0 ⏩: 2

Itti In reply to billiambabble [2009-10-27 02:49:57 +0000 UTC]

I think the others are okay when coloured actually. It's just when it's all lines it's a bit less clear.

👍: 0 ⏩: 0

billiambabble In reply to billiambabble [2009-10-25 16:34:24 +0000 UTC]

I mean to say, since the walls *have* to only take up a fraction of space in comparison to the floor pieces (if that makes any sense at all I'm a duck)



Quack

👍: 0 ⏩: 0