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BluE3 — Pixel Blending + Shading Tips by-nc-nd

Published: 2011-06-13 02:08:23 +0000 UTC; Views: 45147; Favourites: 1099; Downloads: 570
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Description In-depth Anti-Aliasing Tutorial: blue3.deviantart.com/art/Anti-…

Learn a few tips and tricks for pixel art.

Feel free to post any questions or comments about the tips.

Update- Picking Anti-alias colors:

First, you pick a hue that is between the hue of the two colors you have.

For instance, if your two colors are red and yellow, you would pick orange.

Now, along the edge where the colors meet, there are two places that you could place this new color. One is on the red pixels, the other is on the yellow pixels.

If you put it on the yellow pixels, adjust your hue for orange to be more yellow-orange color.

If you put it on the red pixels, adjust the hue to be more red-orange in color.

Also, change the saturation, and brightness just a tiny bit. Try to get the saturation and brightness between that of the original two colors.


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Comments: 68

BluE3 In reply to ??? [2016-05-12 21:49:04 +0000 UTC]

^_^

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ScienceHerWay [2016-04-08 23:54:10 +0000 UTC]

Thanks for making this !

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BluE3 In reply to ScienceHerWay [2016-05-03 21:37:38 +0000 UTC]

My pleasure :}

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GATITOFEROZ [2015-12-04 16:06:07 +0000 UTC]

Thanks, it really help me

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BluE3 In reply to GATITOFEROZ [2015-12-05 01:10:42 +0000 UTC]

My pleasure, Gatito!

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GATITOFEROZ In reply to BluE3 [2015-12-05 01:23:11 +0000 UTC]

Thank you, good sir.

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sonaakali [2015-02-25 22:03:39 +0000 UTC]

Thank u!

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BluE3 In reply to sonaakali [2015-03-09 06:09:03 +0000 UTC]

*bow*

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lexicore [2015-02-16 22:06:34 +0000 UTC]

oH MY GOD
thank you so very much for this! C:

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BluE3 In reply to lexicore [2015-03-09 06:10:01 +0000 UTC]

But, of course. I only hope that it will prove useful for you. 

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Makaylafashion [2014-10-15 16:58:10 +0000 UTC]

This is super helpful!

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BluE3 In reply to Makaylafashion [2014-10-19 17:31:37 +0000 UTC]

Good! I'm happy it was helpful for you!~ :3

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BlueFire-Phoenix [2013-12-27 17:18:30 +0000 UTC]

Featured on my page!

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MokaStrawberryLatte [2013-12-26 22:49:29 +0000 UTC]

Great tutorial, ty

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BluE3 In reply to MokaStrawberryLatte [2013-12-27 04:28:46 +0000 UTC]

Ty

I hope it helps. Feel free to post here if you have any pixel art questions. 

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Oobiedoobs [2013-10-04 02:22:21 +0000 UTC]

  Someone linked me to this, it's exactly what I've been looking for Thankyou

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BluE3 In reply to Oobiedoobs [2013-10-13 17:06:40 +0000 UTC]

^.^ Glad it waws helpful. 

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Skunkyfly [2013-08-26 11:22:15 +0000 UTC]

thank you.. this is really helpful  

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BluE3 In reply to Skunkyfly [2013-09-09 02:56:54 +0000 UTC]

That makes me happy to hear. ^^

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Maple-Cherry [2013-08-05 14:43:07 +0000 UTC]

Thank you! I could use this when I wanna sprite certain things

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BluE3 In reply to Maple-Cherry [2013-08-05 16:58:38 +0000 UTC]

Hmm-hmm! *salutes*

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Maple-Cherry In reply to BluE3 [2013-08-05 18:04:02 +0000 UTC]

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TheLoneDucky [2012-05-07 16:08:26 +0000 UTC]

Should get me on my way with wanting how to start learning how to do pixel. Thankies!

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PinkoPrint [2012-02-01 02:31:44 +0000 UTC]

Thanks so much for making this.

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meihua [2011-10-09 10:08:44 +0000 UTC]

Thank you for this! It helped me in my creation of these two related pieces: [link] [link]

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Aceryn [2011-07-19 21:41:12 +0000 UTC]

Very helpful! ^^

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BluE3 In reply to Aceryn [2011-07-21 16:59:39 +0000 UTC]

Glad to hear it :}

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sandtree [2011-07-10 11:56:20 +0000 UTC]

I just noticed Anti-Aliasing is good for flames on paint

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BluE3 In reply to sandtree [2011-07-21 16:59:36 +0000 UTC]

Yes, flames can be blury, and anti-aliasing is effectively bluring.

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Xypter [2011-06-22 22:51:10 +0000 UTC]

Haha that little guy at the end made me laugh xD.

Nice tutorial dude, this really helped me out considering I have a lot to learn still about pixel arting o3o

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BluE3 In reply to Xypter [2011-06-25 16:21:39 +0000 UTC]

Great, I'm glad it helped ^^

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reach4tehstarz [2011-06-20 18:58:14 +0000 UTC]

gfcbfvnvbgtbnhunjlhbnyu Yet another useful tut from you =u= Thank you!

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BluE3 In reply to reach4tehstarz [2011-06-21 12:56:33 +0000 UTC]

You're welcome, glad it's helpful ^^

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reach4tehstarz In reply to BluE3 [2011-06-22 05:52:58 +0000 UTC]

^^

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Cyangmou [2011-06-20 05:48:53 +0000 UTC]

Why should anybody AA a 45° lines? , it'd be better if you learn the techniques first and make a tutorial if you know what are you talking about.

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BluE3 In reply to Cyangmou [2011-06-20 06:01:37 +0000 UTC]

Also, the point of the AA there is to blend the two colors together a bit more seamlessly. I made this tutorial for a person who asked how I blend my colors together. AA is one method.

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Cyangmou In reply to BluE3 [2011-06-20 23:50:07 +0000 UTC]

I really tried to write an answer, but it's hard to explain something without showing result. I think you haven't understand some basic techniques, I just don't agree with your essay in all points. But if you think you are right it's also OK for me.

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BluE3 In reply to Cyangmou [2011-06-21 13:02:13 +0000 UTC]

Thanks for trying... I guess I will learn eventually.

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BluE3 In reply to Cyangmou [2011-06-20 05:50:22 +0000 UTC]

45 degree lines are jagged.

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Cyangmou In reply to BluE3 [2011-06-20 14:00:12 +0000 UTC]

45° lines are the same as horizontal or vertikal lines. You don't add AA to them, except they are part of a curve or you want to blend them with a curve.
AAing a straight 45° line will cause blur or you'll have got banding - two very bad things.

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BluE3 In reply to Cyangmou [2011-06-20 15:20:28 +0000 UTC]

Thank you for your valuable insight. It is true, sometimes anti-aliasing is not desirable.

But please keep an open mind. The purpose of this tutorial is for "blending colors" ... making colors appear connected seamlessly. In this case, blur may be desirable, regardless of the angle of the line.

Anti-aliasing is a minimal and selective way to achieve blur.

My goal is to give the artists the tools and methods. I leave it to them to decide when to use them. I do not want to create closed minds. I want to open them. People should experiment.

Anyways, when I made this tutorial, I wasn't thinking about the angle of the lines, I just happened to use an example with a 45 degree angles. I agree that sometimes it's not necessary to apply AA to 45 degree lines.

But I have to disagree with you that it is exclusively unnecessary (unless they are part of a curve or are blending into a curve). 45 degree lines at the pixel level are composed of square pixels, attached corner to corner, with two corners of each pixel jagging out perpendicularly to the line. The reason you say that 45 degree lines are the same as horizontal or vertical lines is because the distance from the jagging pixels to the neighboring jagging pixels is minimal, and our human mind can fill in that small light gap to create a straight line mentally.

So visually, in passing, these jagged pixels may be indistinguishable in the mixture of light emanating from a high resolution monitor, but at lower resolutions, and at second glance, the jaggedness can be discerned.

I agree that manual AA is blurring. Selectively and minimally blurring. But I have to disagree that it is necessarily bad. I think the difference in our viewpoints arises at what level is minimal and what level is excessive. I feel that the individual artist working on the individual work should determine that.

But I have to ask, what exactly is banding? Why would it occur on a 45 degree line? Is it when you have 3 or more pixels in a vertical column or horizontal row? I can see how banding can occur on a 45 degree line where the line is a separate entity with it's own color and there are colors to each side, but when there is no line, but rather two colors who simply meet, as in this example the line is an assumed mental construct. There are only two colors that meet, it is the contrast between the two colors from which the mental line arises. And in this case, anti-aliasing these two colors to make their meeting smoother should not give rise to banding, because at most there should only be two pixels used for anti-aliasing.

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HolyQuac [2011-06-19 19:49:14 +0000 UTC]

You submit this to "mspaintmasters"?
Why?

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BluE3 In reply to HolyQuac [2011-06-19 19:55:15 +0000 UTC]

It's a tutorial. These methods can be used in MS Paint. Hope you find it helpful ^^

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HolyQuac In reply to BluE3 [2011-06-19 20:39:59 +0000 UTC]

True, but you didn't use paint. But whatever, it's a fine tutorial!

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BluE3 In reply to HolyQuac [2011-06-19 22:02:01 +0000 UTC]

Ah, yes, I used Graphics Gale for this but all the functionality I used is available in paint... the focus was pixel blending methods that are universal to any graphics program that can define custom colors and manipulate individual pixels.

MSpaint is such a program, and many pixel artists use MS Paint.

Back in the day, I actually started out pixeling with MS Paint and did a lot of my own pixel art with it, and I can vouch that all of these tips can be applied in MS paint. It is possible to set custom colors by hue, saturation, and brightness, and at high zoom, the grid can be enabled (although I heard from a fellow pixel artist that the grid makes it more difficult to draw, but I never noticed that and like the grid for some reason).

Anyways, I'm glad you like it ^^

Thanks for commenting :]

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HolyQuac In reply to BluE3 [2011-06-20 05:59:20 +0000 UTC]

Oh, yeah, It is possible to set custom colors, but that's a lot harder to do then with other pixel programs.

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BluE3 In reply to HolyQuac [2011-06-20 06:08:10 +0000 UTC]

I wouldn't say "a lot harder," but you're right, it is a little bit more involved. The dialog to customize color is at least 2 clicks away, if I recall correctly, whereas most other graphics programs have a color adjusting dialog readily available as part of the workspace.

I guess those 2 clicks make life more difficult for those with weak fingers, but I guess that's a price we have to pay for making pixel art in ms paint.

And before you know it, all those clicks will make your fingers stronger.

Anyways, that, and also keyboard shortcuts and color picking with right mouse click are the main reasons I find it difficult to go back to MS Paint. I'm spoiled with those extra "unnecessary" but convenient functionalities

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HolyQuac In reply to BluE3 [2011-06-20 17:30:57 +0000 UTC]

...Uh, yeah, I don't wanna sound ignorant... But are you mocking me?

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BluE3 In reply to HolyQuac [2011-06-20 18:01:53 +0000 UTC]

No, I just made a general joke, please don't take it personally.

The internet is like that... There is the affordance and constraint of written communication that excludes tone, intonation, gestures, facial expression.

If I were to say the same thing to you in person, we would both be smiling and chuckling. :]

I meant no disrespect. You are my brethren in pixels, and you always shall be so.

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HolyQuac In reply to BluE3 [2011-06-20 18:02:45 +0000 UTC]

Ok, if you say so, man.

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