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Description
sonic vs regular showShadow the Hedgehog is a hero and rival from the Sonic the Hedgehog series.
He is an anthropomorphic black hedgehog/Black Arm hybrid and the arch-rival of Sonic the Hedgehog. Shadow was created as the "Ultimate Life Form" by Gerald Robotnik, using the DNA of Black Doom, and is the final result of Project Shadow after the Biolizard. His purpose was to provide ways of developing cures for deadly illnesses that had no cures, namely for Gerald's granddaughter, Maria Robotnik, but he was captured and put into stasis by the military when he was deemed a threat to humanity.
Powers and Stats
Tier: High 4-C to higher, even higher with the Light Speed Attack | Low 2-C, higher with the Light Speed Attack and Boost, even higher without Limiters | Low 2-C | Varies, Low 2-C, up to Low 1-C, higher with Super Sonic Boost, even higher without Limiters
Key: Adventure Era | Modern Era | Zombot Shadow | Super Shadow
Name: Shadow the Hedgehog, The Ultimate Lifeform, Project Shadow
Origin: Sonic the Hedgehog
Gender: Male
Age: Over 50 (likely 15 physically)
Classification: The Ultimate Lifeform, Genetically modified artificial anthropomorphic hedgehog, Black Arm sample
Powers and Abilities:
Superhuman Physical Characteristics
Acrobatics (Exceptionally mobile, as he shares Sonic's athleticism)
Small Size (Type 0. Shadow is 1 Meter tall[2])
Immortality (Type 1)
Self-Sustenance (Types 1, 2, and 3)
Supernatural Willpower
Spin Dash (Advanced)
Absorption (Of Rings)
Toon Force
Elasticity (Can survive and recover from being flattened)[3]
Breaking the Fourth Wall (Looks at the player, talks to them and can get bored with them)
Danger Sense (Shown to be capable of sensing trouble akin to Sonic he shares his abilities)
Accelerated Development (Battle, Passive; Physical Stats, Abilities. Exceeded Omega's expectations about his combat abilities in Heroes. It should be noted that Omega was designed specifically to fight Shadow; has scanners that can examine living beings and Shadow was unconscious throughout the end of Adventure 2, Advance 1, Advance 2, the beginning of Heroes and yet could still keep up with the rest of the cast. Used to train back on the Ark. Said to have gotten faster and stronger between Sonic Heroes and Shadow the Hedgehog which was proven true as he could break Egg Pawn's shields which could previously withstand hits even from Omega and impressed Sonic so much, he gets challenged him twice despite being under invasion from some of the most toughest opponents yet)
Chaos Energy Manipulation
Limited Energy Restoration
Aura, Emotional Empowerment and Invulnerability (By awakening the power of either heroism or villainy, Shadow is granted uninhibited access to his Chaos Actions and is rendered utterly impervious to any source of damage that could previously harm him; this includes automatic fire, Diablon's Antimatter cannon, toxins, and rails of electricity etc.[4] Stimulating his inner destructive impulses or spirit of justice, Shadow can built up power for his Chaos Gauges.)
Healing, Forcefield Creation and Statistics Amplification (Can use Chaos Control in order to self-heal or create a pulsing purple barrier. Receiving damage, blocking attacks with Shadow Guard, and utilizing Shadow Heal will generate energy for the Ichikoro Gauge; which allows Shadow to knock out comparable opponents in one hit once enough energy is transferred to it.[5])
Space-Time Manipulation & Reality Warping (4-D. Chaos Control is referred to as a reality warping skill and allows it’s user to control the fabric of the universe. As a result an slow down time, stop it, teleport, create space-time rifts, travel through space-time. Chaos Emeralds are miraculous gems which can amplify the extent of this technique.)
Resistance Negation (Through Chaos Control. Chaos Emeralds can stop time and freeze the likes of Sonic in place despite him being shown to be unaffected by other means of Time Manipulation, such as through the Time Stones, Time Switch & White Space.)
Likely Duplication (With ???, which Emerl performs with Chaos Control to triplicate himself and momentarily trap enemies in distorted space)[5]
Durability Negation & Damage Boost (Can use Chaos Control in order create Space-Time distortions as a means of attack. Said distortions can be used to enhance his physical strikes.)[5]
BFR & Sealing (Can use Chaos Control to seal others in different dimensions[6])
Energy Projection
Electricity Manipulation (With Chaos Spear)
Explosion Manipulation (With Chaos Blast)
Expert Hand-to-Hand Combatant (His fighting ability didn't seem wane even after he lost his memory. After having access to Shadow's body, Eggman managed to replicate his physicality with the Shadow Androids but not his combat skills. Even without the aid of chaos powers he held his own in h2h combat against Knuckles, a martial artist with greater strength; Rouge, a secret agent; Espio, a skilled ninja; Sonic, a similar fighter who has experience beating doppelgangers of himself)
Marksmanship (Proficient in the use of firearms and other ranged weaponry)
Weapon Mastery (Skilled in the use of melee weapons, effectively wielding knives and swords)
Vehicular Mastery (Is one of the best bikers in Soleanna; beat the consecutive 5 time champion of the Car Festival and broke the Buggy Ring Race record)
Fire Manipulation (With Jet Shoes)[5][7]
Pseudo-Flight (With his Jet Shoes)
Healing (Chaos Emeralds can heal their users and restore consciousness when they get rendered unconscious)
Non-Physical Interaction (Can tag the Hyudoros, Boos, and King Boom Boo)
Statistics Amplification (With Speed Up. Passive with Speed Up LV2, Strength Support 9 and Attack Support 3)
Resistance to:
Paralyzing Gas
Transmutation (Due to resisting being converted into a ring by Chaotix Recital)
Biological Manipulation (Overpowered Black Doom’s mind control, which stems from them having the same biology, off of sheer willpower)
Matter Manipulation & Antimatter Manipulation (Merely took normal damage from attacks by the Antimatter Cannon from Diablon, the Particle Beam Cannon from Heavy Dog and Blue Falcon)[4]
Space-Time Manipulation (Can withstand attacks from multiple chaos powers that attack opponents with distorted space-time)[5]
Psuedo-Resistance to BFR (Just touching a Chaos Emerald allowed Sonic to warp out of the Special Stage, which resides in a different universe as a trap)
Unconventional Resistance to Reality Warping & Greater Spatial Manipulation (4-D. When using Chaos Control, Shadow was unaffected by the shattering and warping of reality caused by the destruction of the Paradox Prism)
Acids (Can withstand the acid of poison frogs with no negative side effects)[8]
Extreme Heat (Unfazed by the volcanic temperatures of Lava Shelter, which is set inside of an active volcano)
Cosmic Radiations (Can repeatedly endure the vacuum of space with no negative side effects)
Damage Transferal (Up to Low 1-C (5D) AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings have repeatedly shown the capacity to protect Base characters from villains far stronger than them, ranging from the likes of Void to amped Titans such as Supreme[9])
Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3).
All previous abilities:
Boost (Standard)
Accelerated Development (Has developed several techniques, chaos abilities and the likes to test his skills. Topped his own record in an agent test. Much like Sonic, he quickly picked up the intricacies of an Extreme Gear. Surprised Infinite on his survival of the Virtual Reality made to kill him, who spent months being upgraded by Eggman with the Phantom Ruby after initially being defeated by Shadow.[10] Overwhelmed several Phantom Ruby clones, who are as formidable as their original counterparts at the time of their creation prior to the Eggman War)[11]
Air Manipulation
Sealing (With the Scepter of Darkness)
Time Stop (Can use Chaos Control to freeze time without a Chaos Emerald)
Paralysis Inducement, Power Nullification & Stamina Reduction (The Chaos Spear could be used to temporarily stun enemies.[1] Drained Neo Metal Sonic of his Super transformation, stripping him of his energy and leaving him in a state similar to exhaustion[12] despite him being an inorganic machine that is said to have limitless stamina[13])
All innate Resistances plus:
Ice Manipulation (Can break free from being frozen solid)[14]
Mind Manipulation, Soul Manipulation, & Possession (Unaffected by all of the Ifrit’s passive hax)[15]
Time Manipulation, Void Manipulation, Law Manipulation, Causality Manipulation, Enhanced Conceptual Manipulation, Dream Manipulation & Information Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Type 2; Fundamental. 4-D - 1 Layer: Unaffected by the Time Eater erasing history, all space-time/reality and leaving everything as a colorless timeless void known as the White Space. He didn't need to get restored by the Sonics; unlike Amy, Knuckles & Tails who were unaffected by Void's presence & attacks)
Sound Manipulation, Electricity Manipulation, & Transmutation/Deconstruction (Can withstand the effects of the Magenta, Ivory and Blue Wisps)
Transmutation, Biological Manipulation, & Disease Manipulation (Made physical contact with the Zombots several times before showing any sign of infection, whereas others show symptoms after the slightest touch[7])
Damage Transferal (Up to Low 1-C (5D) AP with Rings)
Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy)
All previous innate abilities from his Base including:
Inorganic Physiology (Type 2)
Regeneration (High-Mid. Zombots possess a liquid body composition, allowing them to instantly reconstitute and restore their bodies from damaging blows)
Disease Manipulation, Biological Manipulation, and Transmutation (Carries the Metal Virus, which transforms organic tissue into a metallic substance[16] through physical contact to create a mindless Zombot. The infection also spreads faster when repeated contact is made)
All previous abilities (except his Zombot key) to a far greater degree including:
Acausality (Type 4; Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.[17] Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate.[18])
Aura
Positive Emotion Empowerment
True Flight
Invulnerability (Super forms are stated grant the gift of being invulnerable, indestructible and invincible to conventional harm, and is merely unaffected by Devil Doom's attacks being thrown against him)
Invulnerability Negation (Super form users can harm other super form users with this trait)
Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Shadow and Sonic to bypass Solaris' regeneration entirely, shattering it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained)[19]
Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[20] that additionally encompasses Maginaryworld and all the dreams contained within Fourth Dimensional Space [a space which in itself is Illumina's dream[21])
Law Manipulation, Causality Manipulation, & Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[22] a realm stated by The End to be a separate reality[23] and also referred to by Dr. Eggman as a digital dimension.[24] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[22] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.[25] When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[26] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time.[20] This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)[27]
Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form)
Enhanced Non-Physical Interaction and Conceptual Manipulation (Type 1) (Stated to be capable of using the full power contained within the Chaos Emeralds, which allowed Super Sonic to interact with and harm entities such as The End. Can directly attack Solaris' consciousness.)
Light Manipulation & Spatial Manipulation (Shadow can absorb light to strengthen himself and allow him to use the Spear of Light. Can close dimensional portals with the Spear of Light)
Forcefield Creation
Resistance to:
Enhanced Death Manipulation (Super forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
Dream Manipulation, & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Super Forms can withstand attacks from the likes of Solaris, which have said effects)
Corruption (Type 1 - Physical Corruption), Law Manipulation, Causality Manipulation, & Information Manipulation (Type 2, Fundamental. 4-D - 2 Layers, When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
Greater Resistance to:
Disease Manipulation, Biological Manipulation, and Transmutation (Upon transforming into Super Sonic, Sonic was cured of the Metal Virus)[28]
With Power-Ups:
Homing Attack with Mines
Fire Manipulation with Fire
Ice Manipulation with Ice
Electricity Manipulation and Paralysis Inducement with Stun
Perception Manipulation with Illusion
Limited Magnetism Manipulation with Magnet
Limited Energy Restoration (Red Energy Cores fuel Shadow's Dark Gauge and Blue Energy Cores his Hero Gauge)
Transformation
Fire Manipulation and Explosion Manipulation (With Red Burst and Black Bomb)
Vibration Manipulation (With Blue Cube and Gray Quake)
Energy Projection (With Cyan Laser and Crimson Eagle)
Electricity Manipulation (With Ivory Lightning)
Invisibility (With Jade Ghost)
Transmutation Pseudo-Black Hole Creation, Gravity Manipulation, Size Manipulation, and Absorption (With Indigo Asteroid, Violet Void, and Purple Frenzy)
Intangibility (With Violet Void)
Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void)
Void Manipulation (With Violet Void)
Fire Manipulation with Flame Ring
Spin Dash (Unique - With the Ancient Light)
Evil Aura with Black Sword
Limited Sealing & Absorption with Vaccums
Homing Attack with Lock-On Weapons & Jet Glider
Energy Projection with several Black Arms & G.U.N weapons
Explosion Manipulation with Cannons, RPGs, Satellite Laser & Jet Glider
Healing & Willpower Manipulation with Heal Cannon
Flight with Flying Saucers, Black Wings, Black Hawk, Black Volt, Jet Glider & Hover Vehicle and Extreme Gear
Limited Biological Manipulation (Black Volts and Worm Shooters produce internal parasitic worms which can track the targets.)
Air Manipulation (Black Hawks & Black Volts can project a slicing wind with by flapping their wings. Shadow can launch sharp shockwaves by swinging the Samurai Blade)
Gravity Manipulation & Psuedo-Black Hole Creation (With the Gravity Band)
Attack Potency: Large Star level (Fought Adventure Sonic to a standstill, who defeated the likes of Chaos 4. Can harness the energy of Chaos Emeralds simply by holding them and is noted to be capable of using their full potential, in which a single Emerald could move large planetary fragments and split the Earth) to higher (Surpassed his previous strength with three Power Cores by the time of the Black Arms invasion, each of which having doubled his strength at minimum. Despite being weakened from an injury, he managed to fight both Tails and Emerl despite the latter being powered by 2 Chaos Emeralds. The Tails & Emerl combination previously beat Rouge and Emerl even with just 1 Emerald managed to defeat Knuckles. Just after recovering from his injury, he fought Emerl with all seven Chaos Emeralds and later fought him again to a standstill. While teaming up with Sonic, he fought Emerl at full power), even higher with the Light Speed Attack (The LSA allows Shadow to destroy enemies in one hit, when normally it would take several) and Chaos Blast (His Chaos Blast is often referred to as his strongest single attack, laying waste to those that take numerous Homing Attacks to defeat like Black Oaks) | Universe level+ (Can harm Modern Sonic with Homing Attacks and Chaos Spears[29]. Fought evenly against Sonic after his imprisonment aboard the Death Egg,[30] who can beat down the likes of Zazz.[31] Quickly beat down Neo Metal Sonic after disabling his transformation. [32] Superior to the likes of Amy, Tangle, and the others who fought against Giga Omega.[33][34] Aided Sonic in the battle against the Badnik train[35]), higher with his Boost (Can run over Sonic), Chaos Boost (Can easily repel Mephiles upon simply activating Chaos Boost, whom he can't even scratch without), even higher without Limiters (Casually annihilated an army of Mephiles Clones once he removed his Inhibitor Rings) | Universe level+ (Could fight on somewhat even terms with an infected Sonic and ripped open Omega[36]) | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels[37], with Shadow able to harness varying levels of chaos energy), Universe level+ (Should be comparable, if not superior, to Classic Super Sonic, who destroyed the Phantom King. Empowered by all seven Chaos Emeralds, which are superior to the power of the World Rings. Fought and defeated Final Hazard alongside Super Sonic, being depicted as comparable to the latter throughout the showdown), up to Low Complex Multiverse level at his peak (5-D. At his strongest, he's defeated Solaris alongside Super Sonic and Super Silver), higher with Super Sonic Boost, even higher without Limiters
Speed: FTL+ (He and Sonic were moving faster than Sonic ever had previously[38] and continued to be on par with him afterwards. Has casually evaded lasers with no problem multiple times. After getting transmitted as electron particles into light-speed circuit, he was able to navigate throughout it.), higher with the Spin Dash (The Spin Dash is a technique that allowed Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them[39]) | Massively FTL+ (Equal to Modern Sonic on a regular basis, who has done things like evade crashing meteors on a ship and catch up to Eggman's Eggmobile) to Infinite (Charged through several Phantom Ruby clones and sent them flying without them being able to react, which were comparable to Sonic prior to his imprisonment. Matched[30] Sonic's speed[30] in and out of combat over their dispute of Mister Tinker. Kept up with Sonic in the chase of the Badnik train[35]) with higher reactions (Can react and dodge Sonic's Boost), higher with several Power Ups, the Spin Dash and Boost (Has a Boost technique of his own that's comparable to Sonic's, which is superior to the Spin Dash), even higher without Limiters | Infinite (Faster than other Zombots, but isn't as fast as his Base) | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[40] with Shadow able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as he is empowered by the Chaos Emeralds, which are superior to the World Rings), up to Immeasurable at his peak (Able to outpace laser attacks that stem from Solaris' body and whose attacks are shown to be throughout all of the time itself due to them appearing in the past, present, and future alike. Comparable to Super Sonic, who is capable of attacking Solaris faster than it can even cross its arms to defend itself), higher with the Spin Dash, Super Sonic Boost, and Turbo Boost
Lifting Strength: Class M (Equal to Adventure Sonic) | Multi-Stellar (Equal to Modern Sonic, who can push back the Egg Dragoon with his attacks. Surpassed his clone who knocked off Sonic's Homing Attack with his Stomp technique at the beginning of Forces), higher with Chaos Boost (Activating his Chaos Boost will free him from Silver's psychokinetic hold and prevent it entirely)[41] | Multi-Stellar (Made an infected Sonic struggle against his grip) | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic. Capable of pushing back Solaris with his attacks)
Striking Strength: Large Star level (Equal to Adventure Sonic. Harmed the likes of Team Sonic and Team Chaotix with his strikes) to higher (Fought Emerl after it had acquired all seven Chaos Emeralds), even higher with the Light Speed Attack | Universe level+ (Equal to Modern Sonic. Kicked away Espio. Defeated a Phantom Ruby clone of himself and Metal Sonic with a single kick each, who were capable of hurting Sonic prior to his imprisonment.[11] Harmed Sonic with his strikes during their engagement over Mister Tinker[30]), higher with the Light Speed Attack and without Limiters | Universe level+ (Left Knuckles reeling with a punch to the stomach[28]) | Varies, Universe level+, up to Low Complex Multiverse level at his peak (5-D. Can damage enemies comparable to him with his strikes), higher without Limiters
Durability: Large Star level (Is Adventure Sonic's equal) to higher (Withstood attacks from Emerl after he gained all seven Chaos Emeralds), even higher with Shadow Guard (Shadow's Guard Skill allows him to tank attacks that would normally be able to strike him down in one hit). Up to Low Complex Multiverse level (5-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[9]) | Universe level+ (Can endure attacks from Modern Sonic better than Silver. Blocked a kick from a Phantom Ruby clone of Metal Sonic), higher with Boost (Was the only rival that Sonic needed a power up against to overwhelm), even higher without Limiters. Up to Low Complex Multiverse level (5-D) Damage Transferal with Rings | Universe level+ (Withstood hits from Sonic. Took a direct hit from Knuckles and barely flinched. Regeneration makes Zombots difficult to kill[42]) | Varies, Universe level+, up to Low Complex Multiverse level at his peak (5-D. Invulnerability makes him difficult to harm him through conventional means), higher with Super Sonic Boost
Stamina: Infinite (Superior to Biolizard, who was a prototype before Shadow gifted with infinite energy by the Chaos Emeralds.[43] Stated to never tire because of his genes)[44] | Infinite | Infinite | Infinite
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers | Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers | Standard Melee Range; Hundreds of Meters with Chaos Powers | Standard Melee Range; Up to Low Complex Multiverse level with abilities (5-D, possibly 6-D. Able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void)
Standard Equipment: Air Shoes, Inhibitor Rings, Shadow Rifle, Pistol, Sub-machine Gun, Grenade Launcher, Gatling Gun, Semi-Auto Rifle, Heavy Machine Gun, Bazooka, Laser Rifle, 4-Shot RPG, 8-Shot RPG, RPG, Survival Knife, Egg Vaccum, Omochao Gun, Heal Cannon, Samurai Blade, Dark Rider, Flash Shot, Heavy Shot, Light Shot, Ring Shot, Big Barrel, Black Barrel, Refractor, Splitter, Big Worm Shooter, Wide Worm Shooter, Worm Shooter, Vaccum Pod, Satalite Gun, Black Sword, Dark Hammer, Flame Ring, Air Chip, Memory Shards, Item Box, the Green Chaos Emerald | Air Shoes, Inhibitor Rings, Wisps, Item Box, and the Green Chaos Emerald | The Chaos Emeralds
Optional Equipment: Rings (Can carry a maximum of 999), a Chaos Emerald (takes the form of a microphone), Mystic Melody, Egg Gun, Egg Spear, Egg Bazooka, Extreme Gear, Dark Reaper, Armed Buggy, Jet Glider, HMMWV, Hover Craft, Jump Vehicle, Cannon Vehicle, Air Saucer, GUN Vehicle, GUN Motorcycle, Regulator
Intelligence:
Gifted (Shadow is a skilled combatant and had direct experience of fighting several kinds of opponents and was placed at an IQ of 200 in a test from the G.U.N. during 06)
Mindless
Weaknesses: Shadow's quite cocky and overconfident. Chaos Boost lasts for a limited amount of time and drains even faster for each level. | Same as before | None notable
Notable Attacks/Techniques:
Spin Attack: Shadow curls into a ball while rolling along the ground.
Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
Spin Dash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.
Homing Attack: While in the air, Shadow performs a high-speed Spin Dash towards the nearest enemy.
Light Speed Attack: Shadow charged a Spin Dash before attacking all nearby enemies at high speed.
Black Tornado: Shadow uses the Spin Dash to circle an opponent in midair at high speed while leaving a yellow aura trail. The resulting slipstream creates a tornado effect that forms a black cyclonic vortex of air around the opponent.
Somersault: Shadow flips his body and attacks with his legs.
Fire Somersault: A variation of the somersault, imbuing Shadow's kicks with intense flames when he has the Flame Ring equipped.
Skid Attack: Shadow performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
Speed up: When using Speed Up, Shadow emits blue sparkles and becomes able to run at speeds exceeding their regular top speed.
Slide: It is a technique where Shadow delivers a kick to their opponents while sliding along the ground.
Jump Dash: When performing this move, Shadow launches themselves straight forward in midair with a burst of speed while usually leaving an yellow trail in his wake, before descending downwards in an arc.
Strafe: Shadow will remain facing the same direction while he moves around, allowing him to continue firing at an enemy whilst moving left or right with acrobatic flips to avoid enemy attacks.
Strength Support 9: It's a passive skill that increases Shadow's defense, making him take less damage from opponents' attacks.
Attack Support 3: It's a passive skill that increases Shadow's attack damage, allowing him to deal more damage to opponents with his attacks.
Speed Up Lv 2: It's a passive skill that improves Shadow's speed, making him move around faster during a battle.
Shadow Slider: When performing technique, Shadow, while in a dash/leap, puts his feet down and plants them against the ground, sliding along it as he comes to a stop. While sliding, he aims his Air Shoes' thrusters at the opponent and unleashes fire at high temperatures from them, burning the opponent.
Shadow Jump: When performing Shadow Jump, Shadow uses his Air Shoes to send himself into the air. While ascending during the jump, he does a backflip in midair, before falling back down.
Edge Attack: Shadow lowers himself down while running forward, turns off his Air Shoes, and sweeps his legs in a 180 degree angle into his target, dealing damage.
Cartwheel: Shadow cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
Spin Kick: When using this technique, Shadow performs a spinning kick on the ground.
Tornado: Performing 3 spin kicks consecutivly creates a vortex.
Quick Step: Shadow running at high speeds, Shadow performs a swift-strafing movement to the left or right. When doing so, Shadow appears as nothing but a blur, indicating his short burst speed is swifter than his steady pace.
Sonic Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
Air Boost: An airborne variation of the Boost, used to increase the Shadow's speed in midair and soar through the sky.
Stomp: While in the air, Shadow rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Shadow has with him.
Chaos Nightmare: Shadow grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.
Chaos Upper: Shadow backhands the opponent with his space-time distorted fist, knocking the opponent into the air.
Chaos Magic: Shadow snaps his fingers, creating an area of distorted space-time in front of him in the form of a violet, purple, and white spatial-temporal rift that knocks the opponents into the air.
Roaming Chaos: Shadow creates an orb of distorted space-time in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space-time will then float in mid-air and try to get back to Shadow until either an opponent contacts it, which will knock the opponent into mid-air, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.
Shadow Dash: When performing this move, Shadow utilizes his Air Shoes to launch himself forward with a quick dash at high speed. While dashing, the user then invokes Chaos Control to warp himself forward across space, before appearing again at a certain distance ahead of where the warp began, while still retaining a bit of momentum, enough to continue moving from it.
Shadow Teleport: When performing this move, Shadow invokes Chaos Control in mid-air to warp himself forward through space in mid-air, before appearing again a certain distance ahead of where the warp began.
Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.
Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing. When emerging from the distorted space-time, he briefly creates a small white and purple bubble around himself that damages any opponents that contacts it.
???: A technique similar to Chaos Burst, but when Shadow emerges from the distorted space-time he briefly appears in three places at once, creating a small white and purple bubble around himself in all three locations that damages any opponents that contacts it.
Chaos Spear: Shadow channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. The effect of the Chaos Spear can depends on the intention, between dealing damage and stunning. Shadow can charge the Chaos Spear to deal more damage or increase duration of paralysis.
Chaos Lance Shadow creates a more stronger, bigger and advanced version of the Chaos Spear. This version of the attack is a glowing red energy bolt that explodes on contact.
Chaos Attack: Shadow levitates in front of the enemy, performing a barrage of chaos energy-enhanced punches and kicks.
Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in its range. This attack can bypass forcefields.
Chaos Ball: Shadow aims and throws a chaos ball that homes into an opponent and stuns them.
Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Shadow to turn the tides of a losing battle. When all of the necessary energy is built up, Shadow flashes slightly. The next technique Shadow does will defeat his opponent in a single hit. There are several ways to build up energy for this.
Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
Gun Weapons: These weapons are firearms that typically have smaller rounds but a larger ammo capacity.
Egg Gun: One of the standard weapons of the Egg Pawn, a less powerful weapon but one that shoots with a rapid rate of fire (Gun).
Flash Shot: A weapon of the Black Arms, this automatic alien weapon shoots purple energy incredibly quickly but has a low level of damage.
Gatling Gun: This weapon has a rate of fire only matched by its incredible firepower, dispatching enemies much more quickly than many other weapons.
Heavy Machine Gun: A titular and powerful weapon loosely based off of the design given to the M60 and M1919 Browning.
Heavy Shot: A Black Arms handgun, low in power but carrying a decent amount of ammunition.
Light Shot: Another Black Arms handgun, particularly weak in the purple blasts it shoots compared to many of Shadow's other weapons.
Pistol: A short-ranged and low-power G.U.N. weapon, loosely based off of the USP Tactical.
Ring Shot: Shooting out purple rings that harm anything caught in its path, this Black Arms weapon is particularly deadly due to its large bullet radius and high rate of fire.
Semi-Auto Rifle: An automatic rifle sporting a 30-round magazine, based loosely off of the M16A1.
Sub-Machine Gun: With a short range, low power, and fast rate of fire, Shadow best-utilizes this weapon in close range firefights.
Laser Weapons: These weapons are firearms that have beams which are able to bounce off walls and objects to hit multiple enemies in a single shot.
Laser Rifle: A carbine-like rifle, this firearm shoots out green laser energy that can quickly tear through enemies.
Refractor: This particularly long Black Arms weapon shoots out red/velvet colored energy and shoots at a decent rate of fire.
Splitter: Another Black Arms weapon, this one shoots out flat disk-like bolts of energy.
Cannons: These weapons are ones which fire varying explosive shells and don't automatically lock onto enemies, making them harder to use but especially effective in power.
Bazooka: Reminiscent of the AT4 Rocket Launcher, this heavy duty weapon packs powerful shots that leave large explosions in their wake.
Big Barrel: It has slightly more ammo than some of the other cannons while also doing slightly less damage, distinguishing this Black Arms weapon from its peers.
Black Barrel: A Black Arms cannon that does increased damage at the cost of range.
Egg Bazooka: A weapon of the Eggman Army, nearly indistinguishable to the Bazooka aside from its colors and design.
Grenade Launcher: Low range and lower damage by comparison to the others, this weapon still carries an explosive punch.
Tank Cannon: One of the, if not the, most powerful cannons in the game that has seemingly been detached right off of a tank, making it a particularly deadly weapon.
Lock-On Weapons: These weapons are ones that fire explosive armaments that, titularly, lock onto the targets they're fired at.
RPG: A weapon which packs an explosive punch, this weapon detonates into a wide explosion upon contact with an enemy.
4-Shot RPG: With each rocket packing their own individual punch akin to its lesser counterpart, this weapon can lock onto four enemies at once.
8-Shot RPG: An improved variant of it's 4-Shot counterpart, being able to lock onto eight enemies at once.
Worm Shooter: A compact Black Arms launcher, this weapon provides massive firepower for low ammunition.
Big Worm Shooter: This improved version of the previous Black Arms weapon hurtles blue, rock-like projectiles that explode upon making contact with something.
Wide Worm Shooter: This weapon is similar to the Big Worm Shooter, but purple in color.
Special Weapons: Each weapon in this category leans on the other types of weapons, each being unique compared to one another with varying effects.
Egg Vacuum: This weapon is able to suck in small enemies, objects, and obstacles alike.
Heal Cannon: While functioning like a cannon, this weapon heals those who have sustained damage.
Omochao Gun: Like other Laser Weapons, this weapon shoots out bolts in the shape of Omochao's head.
Samurai Blade: Deceptive to the others in the Close Combat type, this weapon also sends out shockwaves upon being swung.
Satellite Gun: As a lock-on type, this weapon causes a giant laser strike to erupt from the sky to blast down on the opponent after a small, brief charge-up.
Shadow Rifle: This weapon is the single strongest out of their arsenal of weaponry, defeating most enemies in one bullet where other weapons may need several to kill an enemy.
Dark Rider: Shadow's personal motocycle made by GUN, first used by him during the events of Shadow the Hedgehog and later upgraded in 06 and foward. Equipped with machine guns on each side, and a boost for higher speed, its the perfect vehicle for high speed chases.
Buggy: GUN's armed buggy, used by Shadow during Sonic 06, its equipped with heavy armor and missile launchers, made for combat.
Glider: GUN's jet glider, made for flying in the sky, however its not fully defenseless since it possess missile launchers to blast away its enemies
Hover Craft: GUN's hover craft, made to travelling across water and sand and other terrain unsuitable for regular cars, its equipped with machine guns for defensive purposes.
Dark Reaper: Shadow's personal car made by Donpa Motors to participate in their tournament, it can be customized in many ways.
Black Bomb: Using the power of a Black Wisp, Shadow becomes a living and incredibly dense bomb. He can then induce widespread explosions by detonating himself without causing self-harm.
Blue Cube: Using the power of a Blue Wisp, Shadow transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground.
Crimson Eagle: Using the power of a Crimson Wisp, Shadow turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he can achieve flight and soar through the air unhindered.
Cyan Laser: Using the power of a Cyan Wisp, Shadow transforms into a cyan laser beam. As the Cyan Laser, Shadow gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Shadow can also bounce off them as if they were a reflective surface.
Green Hover: Using the power of a Green Wisp, Shadow turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through mid-air.
Gray Quake: Using the power of a Grey Wisp, Shadow transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Shadow to scale walls despite his weight in this form.
Indigo Asteroid: Using the power of an Indigo Wisp, Shadow turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Shadow essentially becomes a miniature planet with a strong gravitational field. Shadow is, as such, capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Shadow the ability to levitate mid-air.
Ivory Lightning: Using the power of an Ivory Wisp, Shadow transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
Jade Ghost: As the Jade Ghost, Sonic is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Sonic intangible to those with Non-Physical Interaction.
Magenta Rhythm: Using the power of a Magenta Wisp, Shadow turns into a large magenta-colored eighth note. When in this form, he can bounce on air, allowing him to move through mid-air in semi-flight.
Orange Rocket: Using the power of an Orange Wisp, Shadow turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds.
Pink Spikes: Using the power of a Pink Wisp, Shadow turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to any surface, allowing him to climb walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
Violet Void: Using the power of a Violet Wisp, Shadow turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Shadow essentially becomes a living black hole and can draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Shadow is granted a degree of intangibility, allowing them to pass through obstacles unharmed. As the Violet Void, Shadow is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Shadow to grow larger the more he consumes until he reaches maximum size. Moreover, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Shadow to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
Yellow Drill: Using the power of a Yellow Wisp, Shadow turns into a yellow spiral drill. As the Yellow Drill, Shadow can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Shadow to move through water like a living torpedo.
Dark Shadow
Dark Shadow
Hero Shadow
Hero Shadow
Dark Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of evil. Once obtained, this form grants him full control over negative chaos energy. While in this form, Shadow gains the ability to utilize a more powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, but it's duration can extended by dark deeds.
Hero Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of justice. Once obtained, this form grants him full control over positive chaos energy. While in this form, Shadow can perform a large-scale version of Chaos Control to increase his speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, but it's duration can extended by heroic deeds.
Chaos Boost
Chaos Boost
Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks, and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponents, where he lands several fierce hits on them.
Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but packs much greater power. When performing it, Shadow swings his right arm in mid-air and fires a long red energy bolt at his opponents that explodes upon impact.
Adventure Super Shadow 2D
Adventure Super Shadow 2D
Super Shadow: Using all the 7 Chaos Emeralds, Shadow achives this golden invincible state, tremendously boosting his stats and powers. Addiontionally, he can still use his previous transformations on top of this form.
Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.
Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.
Super Sonic Boost: Super Shadow surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
Turbo Boost: Super Shadow surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive manoeuvrability or deployed in short bursts to evade attacks.
Note: The topic of Invulnerability for Super Forms was discussed and agreed upon within a recent CRT (September 2021). Look to the notes on the verse page for further info.
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Gallery
Adventure Shadow
Adventure Shadow
Riders Shadow
Riders Shadow
Sonic & Sega All-Stars Racing Shadow
Sonic & Sega All-Stars Racing Shadow
PuyoPuyo Shadow
PuyoPuyo Shadow
Battle Shadow
Battle Shadow
Shadow the Hedgehog
Shadow the Hedgehog
06 Shadow
06 Shadow
Forces Shadow
Forces Shadow
Dash Shadow, Captain Shadow skin
Dash Shadow, Captain Shadow skin
Character Sketches
Character Sketches
Concept Shadow with a Weapon
Concept Shadow with a Weapon
Shadow the Hedgehog(game) Conceptguidebook 1
Shadow the Hedgehog(game) Conceptguidebook 1
ShadowMotorcycleRenderModel
CapeShadow
Early Shadow concept artwork
Shadow the Hedgehog(game) Conceptguidebook 3
Shadow the Hedgehog(game) Conceptguidebook 3
Throw It All Away ..
The Chosen One - Shadow the Hedgehog -OST-
Shadow The Hedgehog -OST- - Who I Am (Unused Song)
Waking Up by Julien-K (Neutral Theme of Shadow)
Never Turn Back by Crush 40 (Closing Theme of Shadow the Hedgehog)-2
All Hail Shadow (Theme of Shadow) - Sonic the Hedgehog -OST-
Shadow shortly after being released by Eggman
Shadow shortly after being released by Eggman
Shadow faces Sonic on the Space Colony ARK
Shadow faces Sonic on the Space Colony ARK
Shadow prepares a Chaos Spear
Shadow prepares a Chaos Spear
Shadow and Maria
Shadow and Maria
Shadow shortly before being trapped by G.U.N
Shadow shortly before being trapped by G.U.N
Shadow defeats Sonic (Gameplay)
Shadow defeats Sonic (Gameplay)
Shadow Boss Battle
Shadow Boss Battle
Sonic VS Shadow
Sonic VS Shadow
A Shadow's Past, written in the Sonic Comic
A Shadow's Past, written in the Sonic Comic
Skips, formerly known as Walks, is the fifth main character of Regular Show. He is a yeti who works at the park as a groundskeeper. He helps Benson a lot, and fixes many of the mistakes that Mordecai and Rigby make. He is very wise, and has a knowing of many things to those of the unknown, due to his past of immortality.
Powers and Stats
Tier: 8-C, 7-C with Fists of Justice
Name: Skips, Walks (Formerly)
Origin: Regular Show
Gender: Male
Age: Over 400 years old
Classification: Immortal Yeti
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Self-Sustenance (Type 1), Non-Physical Interaction (Can physically interact with Hi Five Ghost), Incredibly intelligent, Preparation, Skilled mechanic, Expert fighter, Extensive knowledge about magic and supernatural beings, Levitation (With the Fists of Justice), Resistance to Mind Manipulation,
Attack Potency: Building level+ (Physically stronger than Mordecai. Accidentally killed Rigby in Over the Top), Town level with Fists of Justice (Should be stronger than Rigby using Death Kwon Do)
Speed: Peak Human (Easily outsped a golf cart), Supersonic with Fists of Justice
Lifting Strength: Class K (Skips won against Muscle Man in an arm wrestling and is consistently shown to be much stronger than him)
Striking Strength: Building level+, likely Town level with Fists of Justice
Durability: Building level+, Town level with Fists of Justice (Tanked multiple hits from Klorgbane the Destroyer who was as strong as him)
Stamina: Unknown
Range: Standard Melee Range
Standard Equipment: Sledgehammer, Crossbow, Fists of Justice
Intelligence: Genius. Skips has given very useful advice to numerous people regarding multiple topics, from normal problems to unnatural situations. As an example, Skips seemed to have memorized a long process to reform a nearly demolished diary into its original state.
Weaknesses: His pride. If Fists of Justice enter in contact with water, they will self-destruct