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bogmonster — Power and Might Ch 1 Cover

Published: 2009-11-07 16:56:10 +0000 UTC; Views: 627; Favourites: 6; Downloads: 8
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Description cover to power and might chapter one. took a while to get it just right in my eyes.

love it or hate it.
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Comments: 13

Srduffman001 [2009-11-09 20:30:33 +0000 UTC]

That is so EPIC!

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bogmonster In reply to Srduffman001 [2009-11-09 21:41:26 +0000 UTC]

thanx!

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Grimsarmy [2009-11-08 03:53:51 +0000 UTC]

awesome

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bogmonster In reply to Grimsarmy [2009-11-08 19:28:20 +0000 UTC]

thanx

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joshalves [2009-11-07 22:05:05 +0000 UTC]

Nicely done! What are you using to color? Photoshop?

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bogmonster In reply to joshalves [2009-11-08 03:17:57 +0000 UTC]

yup. cs3 and playing around. too much fun!

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joshalves In reply to bogmonster [2009-11-08 13:57:45 +0000 UTC]

Cool! Not sure if you've played with layers or layer properties. But if you take your drawing, and put it on a layer and set it to "multiply" - it'll make all the white areas transparent (so you don't have to cut anything out), then color underneath.

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bogmonster In reply to joshalves [2009-11-08 18:46:35 +0000 UTC]

i colorized armor-man and toad (with background)seperately. then i deleted the background on armor-man and put him in between layers on my cover setup. i forgot to delete that space. multiply would get rid of that space without having to go in and delete it?

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joshalves In reply to bogmonster [2009-11-08 23:03:29 +0000 UTC]

Yeah - depending on how you setup your workflow - "multiply" will save you from cutting out and remove all the white "artifacts" around your line work.

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saunterloft [2009-11-07 17:59:51 +0000 UTC]

EPIC WIN

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bogmonster In reply to saunterloft [2009-11-07 19:27:19 +0000 UTC]

whoops! i actually see a glaring error i need to fix really quick!!

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saunterloft In reply to bogmonster [2009-11-07 20:15:27 +0000 UTC]

lol,, what is it? did you fix it yet?

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bogmonster In reply to saunterloft [2009-11-07 20:45:10 +0000 UTC]

there was a space between armor-man's fist and other arm/neck that i forgot to "cut out". i fixed it now.

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