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Published: 2008-12-11 19:21:37 +0000 UTC; Views: 13875; Favourites: 42; Downloads: 182
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Description
It's a kind of variation on "Ikalexia", but I'm planning on making it a little more complicated, thus interesting. "Games Factory" is quite easy to handle, so it's all up to vein, I guess.Any ideas...?
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Comments: 84
BoosterOrig In reply to zimchar [2008-12-11 22:07:53 +0000 UTC]
The counter is limited to 10 states.
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BoosterOrig In reply to zimchar [2008-12-12 11:31:45 +0000 UTC]
Is that a "Aaa rats! 10 states." in Tune 1, or rather a "Gee! 10 states!" in Tune 2?
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BoosterOrig In reply to zimchar [2008-12-12 20:55:05 +0000 UTC]
I see you like question marks.
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BoosterOrig In reply to zimchar [2008-12-12 23:00:23 +0000 UTC]
Sorry. Just thought your first text was a question on the gameplay. The dial in the middle has 11 states (10 inflated states).
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zimchar In reply to BoosterOrig [2008-12-13 01:28:12 +0000 UTC]
So, how big are you on the 10th level of inflation.
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BoosterOrig In reply to zimchar [2008-12-13 13:09:28 +0000 UTC]
That's what I'm still working on - the full animation chart. Bu' it'll be big.
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BoosterOrig In reply to zimchar [2008-12-13 16:48:36 +0000 UTC]
Enough to make steering difficult.
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BoosterOrig In reply to zimchar [2008-12-13 20:58:15 +0000 UTC]
Quite. But the explosive ending is always the most importand thing.
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holodrom In reply to zimchar [2008-12-12 22:48:56 +0000 UTC]
Erm... If I may be so bold as to interject here, by "10 States" I believe he means 10 different images with the character inflated to increasingly higher levels in each successive image.
I think. Hope that helps clear up some of the confusion here.
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zimchar In reply to holodrom [2008-12-12 22:50:46 +0000 UTC]
Yeah, it does actually, thanks.
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holodrom In reply to zimchar [2008-12-12 22:54:52 +0000 UTC]
No prob. Also, his reply to your "10 states?" post actually does make sense, but it took me a sec to decipher it.
You said: "10 States? "
He replied: "Is that and 'Awww... Only 10 states?' or a 'Wow, sweet! A whole 10 states!'"
Things seem to have gotten a bit lost in translation there. Glad I could help. ^^
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zimchar In reply to holodrom [2008-12-13 01:29:02 +0000 UTC]
Yeah, I got confused, thought he was talking about actual states.
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holodrom In reply to zimchar [2008-12-13 01:35:16 +0000 UTC]
You mean like: California, Washington, Maine...? Those states?
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holodrom In reply to zimchar [2008-12-13 01:40:56 +0000 UTC]
XD That's funny.
Well, nice chatting with you anyways! Bye! ^^
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zimchar In reply to holodrom [2008-12-13 02:12:20 +0000 UTC]
Bye! Maybe we will talk again someday.
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DracoRex1890 [2008-12-11 20:34:33 +0000 UTC]
Could my chairter be playable?
I would like to see the dragons inflate full screen before they burst!
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Sdwaggy In reply to ??? [2008-12-11 20:06:12 +0000 UTC]
Good luck with gamesfactory, that thing is so great but so horrible at the same time. I'll be looking forward to playing it once you get something working. Any chances of uploading the character animations so we can see how big he's going to get.
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BoosterOrig In reply to Sdwaggy [2008-12-11 20:21:22 +0000 UTC]
Still sketching. 'll put some heart into it.
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BoosterOrig In reply to ??? [2008-12-11 19:36:29 +0000 UTC]
Anybody knows a quick&easy way to eliminate white outlines in sprites.
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The-Fat-Red-Dragon In reply to BoosterOrig [2008-12-11 19:46:15 +0000 UTC]
White outlines.. well, you need to use sprites with sharp edges or you get stuff like that, sadly. Unless you use a near white background.
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BoosterOrig In reply to The-Fat-Red-Dragon [2008-12-11 19:55:34 +0000 UTC]
The prob is that the images are made that way and I'd have to fix every single frame manually, unless I find a better way.
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The-Fat-Red-Dragon In reply to BoosterOrig [2008-12-11 19:58:24 +0000 UTC]
Naw, it even happens in the pro version of MMF2. I have no idea, and I'm sure you're not allowed to use Active Pictures as a TGF user.
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The-Fat-Red-Dragon In reply to ??? [2008-12-11 19:23:51 +0000 UTC]
Games Factory, huh? Sdwaggy Clickteam products for his inflation game. I use the pro version myself.
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