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Published: 2008-12-11 19:21:37 +0000 UTC; Views: 13875; Favourites: 42; Downloads: 182
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Description
It's a kind of variation on "Ikalexia", but I'm planning on making it a little more complicated, thus interesting. "Games Factory" is quite easy to handle, so it's all up to vein, I guess.Any ideas...?
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Comments: 84
Megaman-Dragon [2011-04-29 22:32:31 +0000 UTC]
Where can I play that game?
--
Jack in, Dragon. Execute.
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inflationartfan [2010-06-26 05:38:02 +0000 UTC]
so have figured a set or estimated realese date?
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BoosterOrig In reply to ryuta13 [2010-04-28 21:53:10 +0000 UTC]
Oh, I've paused with the works. In fact, I paused with visiting this site. Had some other serious work, Though now I'm slowly going back to drawing the animation frames again. That takes up the most time. For each frame of a characters animation, I'm making a full image with, generally flat colour. After I'm done, I resize it and export to the game editor.
Not much fun in all of that. ^.-.^
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ActionDragon [2009-11-23 20:53:14 +0000 UTC]
I'm in the same situation as you're - making inf-games, but lacking time (and sometimes motivation) to make them. I hope you finish this game some day as there isn't enough games with inflation content. I'm continuing game making, hopefully you can too.
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BoosterOrig In reply to ActionDragon [2009-12-05 22:04:16 +0000 UTC]
I will.
Just to let you know.
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BoosterOrig In reply to Lucario375 [2009-07-08 21:09:53 +0000 UTC]
I'll try to finish it faster then
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RJandco [2009-07-04 20:40:13 +0000 UTC]
GF eh? I think I've got that sitting around here on one of the Hard Drives for Temp Folders, though for your white borders on the sprites, an evil trick I use is to tray and color the sprites on a dark background like RGB(0,64,64) or RGB(16,16,16) If you're eyes are that good to see the difference. So if you need some help I can hunt down my copy of GF.
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BoosterOrig In reply to RJandco [2009-07-08 21:08:03 +0000 UTC]
I made a pause with the game thing for now. I came up with the idea to use a 1-bit alpha mask to eliminate the half transparent pixels. The biggest problem is making all the animations, cause it takes time and work >.-.>'. The triggering unit is bearable and quick.
Thanks for the will to help.^.-.^
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NukeDragon [2009-05-30 02:01:12 +0000 UTC]
What does the radioactive symbol stands for anyways?
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BoosterOrig In reply to NukeDragon [2009-05-31 14:44:20 +0000 UTC]
The character eats radioactive beans to turn the bubbles' air to flames and breathe with them like fire. the amount of beans eaten is shown by the counter next to the symbol... It is not to be exceeded.>
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NukeDragon In reply to BoosterOrig [2009-06-01 13:13:07 +0000 UTC]
if that is exeeded then what happens?
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BoosterOrig In reply to NukeDragon [2009-06-01 19:01:39 +0000 UTC]
The played character is forced to use up one reassembling unit (life) or the game ends.
\___/
^.-.^
\___/
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NukeDragon [2009-05-30 02:00:34 +0000 UTC]
Nice game! and can you put my character in the game?
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BoosterOrig In reply to NukeDragon [2009-05-31 14:23:11 +0000 UTC]
I'll be doing a single player release first. Many people ask me that. maybe I'll find some time later on.
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The-Fat-Red-Dragon [2009-05-11 07:40:49 +0000 UTC]
Hmmm, it's been a while. Any news at all on the game?
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BoosterOrig In reply to The-Fat-Red-Dragon [2009-05-24 22:51:27 +0000 UTC]
It's still somewhere on the shelf. I have problems finding time lately.
Sometimes I wish I could simply connect mi brain to my computers chipset and just make things happen.
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The-Fat-Red-Dragon In reply to BoosterOrig [2009-05-24 22:54:35 +0000 UTC]
Yeah, I wish that too.
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BoosterOrig In reply to Delta-Squadron [2009-04-03 10:56:42 +0000 UTC]
I really can't tell. I'm finding myself having random tasks, like work projects or requests from guys on FA.
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BoosterOrig In reply to Eric-the-Rexman [2009-04-03 10:53:09 +0000 UTC]
A game made by rawr-grawr. It's nowhere to be found on the net anymore. If you're interested, you'd have to note him.
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Eric-the-Rexman In reply to BoosterOrig [2009-04-03 10:58:44 +0000 UTC]
What kind of game is/was it?
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BoosterOrig In reply to Eric-the-Rexman [2009-04-03 20:16:04 +0000 UTC]
Fly-theough shooter with inflation in the background.
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Starclaw-Fireblade In reply to BoosterOrig [2009-12-01 19:12:34 +0000 UTC]
Just curious but would a google search find it by typing in Ikalexia as is? cause i got an immediate link to the journal and it supplied a link but being FA is down right now, i cant tell if it is or isnt there.
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BoosterOrig In reply to Starclaw-Fireblade [2009-12-05 22:05:34 +0000 UTC]
I tried that, but never found the file.
You should ask Alexia himself for the file.
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BoosterOrig In reply to inflationartfan [2009-04-03 10:49:29 +0000 UTC]
F'course! Maybe I'll end up putting them in.
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inflationartfan In reply to BoosterOrig [2009-04-04 00:03:33 +0000 UTC]
oook....can you put my character in the game?
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TheNotOldGuy [2008-12-13 19:44:00 +0000 UTC]
Will there be more than one playable character?
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BoosterOrig In reply to TheNotOldGuy [2008-12-13 20:45:23 +0000 UTC]
Haven't focused on that yet. But that's a quite god idea. Think I'll make an updated version afterwards.
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holodrom [2008-12-12 22:51:35 +0000 UTC]
This looks rather well done! GamesFactory though huh? That program... I've tried it out and it's decent. I still like Game Maker better. Thought it does require a bit of code, you can make something like that pretty easily with it methinks.
Either way, I'm really looking forward to this. The more inflation games the better!
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BoosterOrig In reply to holodrom [2008-12-13 13:07:37 +0000 UTC]
True, true. The triggering in GF is rather limited, but enough for a simple fly-through. And, what is more, it's freakin' easy.
The collision thing is a headache, though.
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holodrom In reply to BoosterOrig [2008-12-13 15:22:28 +0000 UTC]
Yeah, the collision checking. Sdwaggys game had the same problems. Well, I'm really looking forward to this and I wish you the best of luck with it!
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