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Border-Walker — Serpent Shadows

Published: 2013-03-08 21:58:07 +0000 UTC; Views: 569; Favourites: 6; Downloads: 0
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Description This was a bit of a highly experimental piece for me. Experimental in many means actually. First, it was meant to get me really back into drawing. Second, it was my first attempt at Illustrator as an inking program. third, it was my first time using Flash as a cleanup and coloring tool.

But most of all, it was my attempt to capture something in Modern, iron Age Comic style.

Sadly I don't think I'll finish it. The highest challenge to me is Shadows and shading, and I don't see myself finishing this due to the high degree of shadows it will require. I'm proud of what I have done, but It'll probably forever go unfinished.

Bit of Background: This guy's name is David Mitchell, but better known by his code name: Serpent. He's my character in a Mutants and masterminds Campaign, based a bit on Anole and The Lizard from Marvel comics. He's a good guy, and Acts as the team Leader for Chimera, the super group he's in, when Harpy is absent or questioning tactics.

I'd like to finish this, but don't think I will. Still, I will gladly take critique and suggestions on improving further the comic style, utilizing vector inking, and for the love of gods SHADING.Seriously, I understand the concept, but Shadows just... baffle me in prospect. So yeah, Please critique and help!

Note: There is an "Inked Only" version too, which I am somewhat more proud of. It's located on my Inkbunny Gallery (Same name as here, Border Walker) for those interested.
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Comments: 6

kaaslave [2013-03-14 20:17:15 +0000 UTC]

Pretty awesome.

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Border-Walker In reply to kaaslave [2013-03-14 22:50:33 +0000 UTC]

Thanks :3

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tbolt [2013-03-09 16:15:34 +0000 UTC]

Been a while, glad to see your imagination moving! =^^=

Hmmm, shading... One thing I love about digital is that it can make shading a LOT easier. Masking allows you to just work with the bits you want, putting the shadows in multiple layers lets you play with effects, then turn them off for highlighting.

The biggest thing I have to remember is: Where is the light source? Messing that up will make for weird shading... Or at least something someone might nitpick at...

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Border-Walker In reply to tbolt [2013-03-09 18:59:05 +0000 UTC]

I can remember the whole "Where is the lightsource thing", but I think it's how said light hits the curves of a body that I have problems with.

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Kezhound [2013-03-08 22:50:53 +0000 UTC]

Nice wok, BW! Glad to see something new from you!

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Border-Walker In reply to Kezhound [2013-03-09 01:09:00 +0000 UTC]

Thanks!

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