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Published: 2009-01-24 08:04:20 +0000 UTC; Views: 2385; Favourites: 28; Downloads: 340
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Description
Sometimes when working in Disney product design, I would get a drawing from a freelancer that wasn't quite up to snuff. Here is an example of some corrections and notes as to why I did them.Related content
Comments: 5
MyFantasiMind [2009-01-24 16:39:24 +0000 UTC]
Very good explanation, indeed. It really is hard to get into Disney without knowing the proper definition of "drawing like Disney".
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alaisiaga [2009-01-24 15:02:33 +0000 UTC]
"put bones in arm" made me smile.
it really is great to see critiques like this, especially seeing them in action. ^^
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Puttycad [2009-01-24 10:07:30 +0000 UTC]
Wow, great to see stuff like this, I watch John K's blog and he talks a lot about negative space and layout.
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Inkskin [2009-01-24 08:49:30 +0000 UTC]
I must say this is a fine example of critiquing.
I never knew the importance of silhouettes or how to properly use negative space.
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Gangrell In reply to Inkskin [2009-01-24 09:41:03 +0000 UTC]
One of the things I keep hearing about character design is that if you can identify the character only by it's silhouette then you did it right. Must apply for Disney as well. *shrug*
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