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Published: 2010-04-02 21:33:14 +0000 UTC; Views: 2161; Favourites: 27; Downloads: 17
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Description
Just a bigger render of my avatar Pict.Say hi.
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Comments: 7
DeFact0 [2010-04-04 14:40:22 +0000 UTC]
Are the eyes supposed to be different sizes? O.o
Beyond that, awesome as always. ^^b
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LaJolly [2010-04-03 04:41:58 +0000 UTC]
HAWT. How many polys? How big of a texture map? How the HELL did you UV it? XDD
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Capestranus In reply to LaJolly [2010-04-03 08:14:18 +0000 UTC]
Thanks!
6009 polys(subpatches)
Done in Lightwave.
1024x1024 texture maps(color,bump,normal).
I did a simmetrical UV ,deleting a half of the body and trying to keep it clear so that the details could be seen.
I sculpted the model and exported the normal,but it was somehow "ruined" and ,since I had exhausted my patience,I used automatic UV. I'm not proud of it! The texture inmage is a mess,but the result is acceptable for a no budget fanfilm.
So, most of the bump map is made in Lightwave using combined displacement maps.
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LaJolly In reply to Capestranus [2010-04-03 12:05:56 +0000 UTC]
Lightwave? Haha, wow! I could never use lightwave for an organic model. 8P And it's only 1024? It looks very good for being 1024. ^ ^
wow, that sounds so sad. I've done that to my models too. 8\ It still looks fine though! Have you ever used Silo for UVing? it's awessssome.
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topoyiyomayor [2010-04-02 21:46:01 +0000 UTC]
Thank you very much for continuing sharing your works with all of us.
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