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Published: 2011-01-20 01:39:44 +0000 UTC; Views: 19496; Favourites: 697; Downloads: 198
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Description
A really quick, simple and admittedly a bit rushed explanation on how to (roughly) do lineless art. I've had similar requests before, but it's more a "my way of doing it" than anything else. Lineless art allows for a lot of variation in methods and processes, but it does eventually come down to the same thing: start big/rough, work towards the details.First define your composition by large shapes and planes of values. Don't use more layers than necessary, don't be afraid to make a mistake or be slightly unprecise. Anything that has been overdone or done wrong can be undone, erased or painted over, there's always a solution.
A little extra explanation: Major details are details that are big and recognizable, they are an important part of your subject such as bones, horns, hair, plates, you get the idea. Minor details are not necessary for the actual form of your subject, but they bring it to life. Think of little glistening scales, bubbles, strands of hair, basically textures and extra's
I hope it's obvious that this tutorial is simplified; the drawing isn't complicated and there are often many more steps in between the first and last frame. It's just the general idea. I've also found that lineless work is much quicker than doing line art first since it requires less precision and care and more of an overall good eye for composition, contrast and detail. This picture took me roughly 10 minutes to complete.
Artwork ยฉ me, *Dragoness77
I just thought I'd share this as it might be useful for others. It'll be moved to scraps later.
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Comments: 90
wishinq [2015-05-17 21:33:07 +0000 UTC]
This tutorial helped a lot! Thank you. c:
Here's what I drew!
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CaraidArt In reply to wishinq [2015-05-17 21:39:23 +0000 UTC]
That is adorable! Great job! ^^
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JV-Vengeance [2015-01-03 08:23:40 +0000 UTC]
simple
but kinda impossible to me
but thanks for the tuts anyway
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Gnortsmraz [2013-09-18 08:06:57 +0000 UTC]
Wow fantastic tutorial man! Love it! Always great to learn something new :3
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rouzv [2013-06-13 16:39:25 +0000 UTC]
Thank you!
Just a question, is it necessary to to do the gradient?
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CaraidArt In reply to rouzv [2013-06-13 17:20:08 +0000 UTC]
You don't have to, but gradients do often help to set a mood. Flat backgrounds work very well to make a character pop though.
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ChaseNNN [2012-08-08 06:21:14 +0000 UTC]
Thanks, i feel stupid this is such an easy solution xD
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Rammthali [2012-03-19 21:20:53 +0000 UTC]
Ik heb een tekening gemaakt nadat ik deze tutorial heb bekeken, en dit is de tekening --> [link] maar als je het niet leuk vind dat het ook een slang is zoals deze in de tutorial maar dan in de ruimte moet je dat gewoon zeggen en zal ik hem gelijk verwijderen.
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CaraidArt In reply to Rammthali [2012-03-19 21:50:24 +0000 UTC]
Tuurlijk niet, het zou geen goede tutorial zijn als je 'm niet mocht overnemen! Ik hoop dat het nuttig is geweest voor je, het resultaat ziet er prima uit hoor! Alleen als ik een tip mag geven; kleur vervaagt heel snel in water, dus als je het onderwater-effect wilt versterken kun je het beste de groene lichtjes meer blauw maken waar ze verder weg zijn.
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StephaniaArts [2011-05-24 14:49:54 +0000 UTC]
This is very helpful. It really sums up what Iam currently trying, to work from rough to detailed. It's almost like speed painting. It's a very good demonstration. The problem I often face is that I have a difficulty with keeping things simple in hte beginning, sometimes i don't really know how I should render a 3D - object like say a nose form wise using shadows, middletones and highlights. It's not the anatomy that I have a problem with, it's using the colors (shadows) to sculpt the form. I often get too boogled down with the details instead of simplifying. Lately, I've been trying to make studies of skin tones and how light hits an object, and it helps somewhat. Texture is also a big issue I have, practicing that too.
But this is a great breakdown of the basics to let go off the more cartoony style and more into the realistic style, using colors and shadows as well as highlights to sculpt a form instead of lines
Thank You so much, it really is an eye-opener. I am going to try this out and Iam sure it will help me in getting better
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CaraidArt In reply to StephaniaArts [2011-05-24 18:07:25 +0000 UTC]
You're welcome, I'm glad it's useful to you! Good luck with practising and don't feel disappointed if you can't get it down the first go, it'll probably take a few attempts to get used to
.
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Scorpion451 [2011-02-24 19:52:35 +0000 UTC]
Thanks for doing this tutorial, got me to try something new and different from my usual style.
[link]
Mine took a lot longer than 10 minutes though, lol.
Me and my stupid perfectionism.
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CaraidArt In reply to Scorpion451 [2011-02-26 19:06:48 +0000 UTC]
I'm glad it worked for you . Continue to have fun!
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LaraMuk [2011-01-31 01:36:28 +0000 UTC]
I've been practicing doing my lineless art digitally and i have a question. In my painting class she taught us to do the underpainting of many different colors and my traditional paintings turn out really good. In photoshop when I use the opacity and flow options the colors also turn out lookin pretty good but I have trouble defining the body parts and stuff as well in digital than traditional without making it look too soft. Do you have any tips for me possibly?
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CaraidArt In reply to LaraMuk [2011-02-01 16:52:08 +0000 UTC]
I don't know about the multi-colored underpainting, although I guess you could get some nice effects doing that.
As for making things look too soft, I would recommend against messing with the flow too much. Only vary the opacity and the brushes you use, the standard hard edge brush (first option in Photoshop) will give you the opportunity to make some sharply defined strokes if you need them, for example for fur or highlights . I wouldn't use soft brushes too much either, they give the picture a very blurry look overall.
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LaraMuk In reply to CaraidArt [2011-02-01 18:22:43 +0000 UTC]
ah ok thankyou I bet that was it I usually have the flow on at like 30% so i bet that's why!
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dane1985 In reply to LaraMuk [2011-04-15 02:09:34 +0000 UTC]
no worries, also try use a soft brush when u do the overlay stuff. I know using a hard brush is kinda the rule of thumb, but with the overlay painting, it doesnt come out too nice with hard brush i think. Basically i paint with hard brush-overlay colour with soft brush. Play around with it anyway, it has a nice effect
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LaraMuk In reply to dane1985 [2011-04-15 02:13:05 +0000 UTC]
ah ok, so like I should do my hard brush as the first layer to get the shading down, and then use the soft brush to even it out while in overlay mode? I'm definitely going to experiment
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dane1985 In reply to LaraMuk [2011-04-28 00:56:42 +0000 UTC]
Sorry for the late reply. That way would work well too. Basically what I do is paint the skin strictly with very skin looking tones, creams, browns, some reds etc. Though that does come out look a little flat. So then I use the soft brush for the overlay colours. It's not exactly blending or anything. More like just bringing more colour and form to flat-ish looking skin. But, that being said, I have seen people using the softer brush to blend. Do try though, it does work well. Also you can use a soft light layer instead of overlay, it looks a little more natural and not so digital.
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LaraMuk In reply to dane1985 [2011-04-28 13:14:25 +0000 UTC]
Ah I see! well thank you for the info! I'm gonna be experimenting away!
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dane1985 In reply to LaraMuk [2011-04-12 00:49:26 +0000 UTC]
Hi, just thought Id add in here. I had similar problems using the underpainting techniques digitally, the way i ended up going about it was still doing underpainting, and once i have the skin more or less completed, i use alot of different colours using overlay/soft light and multiply modes, it sorta has a similar effect and helps with defining body shape a little more.
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LaraMuk In reply to dane1985 [2011-04-12 13:02:04 +0000 UTC]
ah I see! I'm gonna experiment with that thanks!
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demonic36 [2011-01-27 21:56:58 +0000 UTC]
ya know i dont think ive got enough courage to do lineless art any time soon
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CaraidArt In reply to demonic36 [2011-01-27 22:08:33 +0000 UTC]
There's no need for courage in art, since there's no need for fear either. Unless you're doing strong political or religious art obviously. But in painting methods, you can pretty much go crazy and find out what works for you. Nobody is going to judge you for that .
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demonic36 In reply to CaraidArt [2011-01-27 22:45:57 +0000 UTC]
you have not met my teacher then XD all she does is judge and i sit right next to the girl who thinks shes all that and more. >w> she insults me everychance she gets but i ignore her
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CaraidArt In reply to demonic36 [2011-01-27 23:39:05 +0000 UTC]
Well ignore your teacher too, then. Art is supposed to be something you can enjoy and it's your teacher's job to encourage you and help you improve, which is not going to happen if she's constantly being negative.
Arrogant people are simply everywhere. Ignoring them is indeed the best way to go.
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demonic36 In reply to CaraidArt [2011-01-28 00:05:27 +0000 UTC]
she does backhanded compliments i dont think she realizes it yet though...that and she appears out of nowhere all the time
hence me doing that although at times i really want to punch her
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eXiidus [2011-01-24 17:19:40 +0000 UTC]
You've seen my work, it looks terrible becuase of all the lines, thank you for providing this information so I can make nicer art! :3
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CharlottaBavholm [2011-01-22 10:49:07 +0000 UTC]
Even if this guide is pretty short, it pretty much sums up how the pros do their work ^^ They start really rough and then step by step work out where the details should be, leaving the distant areas kind of sketchy.
In bigger pictures though, it's important to constantly re-evaluate things; maybe change colours, flip elements in the picture, and so on.. I know this guide was just for painting, but if you decide to make a bigger guide, it would be a nice thing to point that out to people
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CaraidArt In reply to CharlottaBavholm [2011-01-22 11:30:47 +0000 UTC]
Of course . As said there are often many more steps inbetween, but these are pretty much the essentials. Flipping the picture horizontally to get a fresh view on what you're doing is not necessarily bound to lineless art so I left that out ^^.
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CharlottaBavholm In reply to CaraidArt [2011-01-25 16:39:51 +0000 UTC]
Aaah yeah, that is also a very good way of spotting errors
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AzeFish [2011-01-22 03:23:40 +0000 UTC]
Simple but informative, just the way it should be c=
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bookwormblob [2011-01-21 14:06:18 +0000 UTC]
Thank you so much for this tutorial! Line less art has been my downfall ever since getting a tablet.
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Blood-of-the-Beast [2011-01-21 03:41:07 +0000 UTC]
THANK YOU 8O
This actually helps a ton, simple as it is. Lineless art used to cause me a lot of woe! Perfectionism can be annoying sometimes...
Plus, lines used to hold me back on my art before, and I'd usually erase them when I was done with the image. Seems kind of pointless in hindsight, actually. Can't wait until I get time to try this technique!
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CaraidArt In reply to Blood-of-the-Beast [2011-01-21 13:30:25 +0000 UTC]
You're welcome! Just go and experiment with it . They key is to have fun, not to create the "perfect" picture the first go, because you won't. You can't expect that from yourself.
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Madkazer [2011-01-21 02:37:19 +0000 UTC]
finally I get how to do it digitally now! haha I could always do this on paper, but for some reason it never clicked on the computer. Thanks so much, it made me realize what I need to do. I love working roughly, and with line art, I always felt my sketches looked better than the "inked" finished piece. Line art has it's purposes too, but this is really helpful for the art I would like to do. Thank you again, you really made my day!
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CaraidArt In reply to Madkazer [2011-01-21 13:26:56 +0000 UTC]
You're welcome ^^. I'm glad it's helped you on your way a little .
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TheFailedDream [2011-01-20 18:51:55 +0000 UTC]
Nice
Um, what if you draw a traditional drawing and then want it to be digitalized, is it exactly the same thing then?
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CaraidArt In reply to TheFailedDream [2011-01-20 21:28:05 +0000 UTC]
If you have a traditional drawing scanned, you just put the traditional work on a seperate layer on multiply and use it as your rough sketch. Everything else still works the same, though. At some point you just have to let go of your lines and rely on color, light and dark to define your forms .
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TheFailedDream In reply to CaraidArt [2011-01-20 21:33:36 +0000 UTC]
Ah, okay! Thanks
Well, Iยดm trying to do that!
But I mostly have lines to guide me where things are and where it breakes between light and dark . or the surroundings
But, thanks!
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ClockworkSky [2011-01-20 16:13:59 +0000 UTC]
I've been looking for a lineless tutorial thank you!!!
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