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CarlotheVisualizer — The Magical Pipe by

#blender #cycles #landscape #mario #pipe #rocks #shader #space #supermariobros #3d_artwork
Published: 2023-03-15 03:58:55 +0000 UTC; Views: 762; Favourites: 2; Downloads: 3
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Description A special pipe awaits Mario. It's clearly full of magic and whatnot, but where does it lead to? We must find out.

This was made in Blender with no models downloaded. It's all in Blender from scratch and with only procedural shaders, so NO TEXTURES. I also found out that Eevee struggles with procedural shaders, compared to Cycles, so I just rendered the scene with Cycles and OpenImageDenoise (a better denoising option for me than OptiX). I also used the glare node in compositing, where I also did the de-noising. With the glare node, the lights can actually glow their colors like in Eevee's bloom feature, and it's a lot easier too.

To make the dents like I did you have to connect ColorRamp to the base color in Principled BSDF. Then connect Noise Texture's color input to the fac output of the ColorRamp node. For the pipe, it's was 50% green from the middle to the right, a bit of light brown (like milk chocolate brown) around 4.5 from 0 to 10 in the color bar, and DARKER brown in the rest of the left with the point being at the near left of the lighter brown point. I also connected ColorRamp's alpha input to Principled BSDF's alpha output. Then I turned the metallic and specular meters all the way up to make it shinier, and put a strong point light (4,000 W in Blender) just in the pipe. I originally had it way higher, but the glare looked nicer when I turned it down from 60,000 W to 4,000.

The render took about a few minutes and certainly less than 10.

My Discord Server: discord.gg/tTrZ6Bj
My YouTube Channel: www.youtube.com/channel/UCj35Y…
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Comments: 1

warrior31992 [2023-03-15 06:18:44 +0000 UTC]

👍: 1 ⏩: 0